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Friday, 18 September 2026 19:52
ENDLESS LEGEND 2 V1.00.00000116-S35 (64-bit Standalone, Public, RETAIL, build: 0)

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19:52:04.449None[Sandbox] Process order. (Serial=2092, Empire=3, Order=OrderContinueGotoAction Action=347)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.459None[Sandbox] Process order. (Serial=2093, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='890 [20, 15] --> 832 [20, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.460None[Sandbox] Process order. (Serial=2094, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1006 [20, 17] --> 1007 [21, 17] --> 1008 [22, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.469None[Sandbox] Process order. (Serial=2095, Empire=3, Order=OrderContinueGotoAction Action=349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.470None[Sandbox] Process order. (Serial=2096, Empire=3, Order=OrderContinueGotoAction Action=348)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.479None[Sandbox] Process order. (Serial=2097, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1311 [35, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.489None[Sandbox] Process order. (Serial=2098, Empire=5, Order=OrderContinueGotoAction Action=350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.499None[Sandbox] Process order. (Serial=2099, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1085 [41, 18] --> 1027 [41, 17] --> 970 [42, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.509None[Sandbox] Process order. (Serial=2100, Empire=11, Order=OrderContinueGotoAction Action=351)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.519None[Sandbox] Process order. (Serial=2101, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2057 [27, 35] --> 2116 [28, 36] --> 2058 [28, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.530None[Sandbox] Process order. (Serial=2102, Empire=12, Order=OrderContinueGotoAction Action=352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.549None[Sandbox] Process order. (Serial=2103, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1999 [27, 34] --> 1940 [26, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.560None[Sandbox] Process order. (Serial=2104, Empire=18, Order=OrderContinueGotoAction Action=353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.570None[Sandbox] Process order. (Serial=2105, Empire=38, Order=OrderGoTo Entity=#6403, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.580None[Sandbox] Process order. (Serial=2106, Empire=38, Order=OrderContinueGotoAction Action=354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.599None[Sandbox] Process order. (Serial=2107, Empire=41, Order=OrderGoTo Entity=#6286, AdditionalFlags='IgnoreFogOfWar', Path='1720 [38, 29] --> 1721 [39, 29] --> 1722 [40, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.610None[Sandbox] Process order. (Serial=2108, Empire=41, Order=OrderContinueGotoAction Action=355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.629None[Sandbox] Process order. (Serial=2109, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2497 [3, 43] --> 2440 [4, 42] --> 2382 [4, 41] --> 2325 [5, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.639None[Sandbox] Process order. (Serial=2110, Empire=43, Order=OrderContinueGotoAction Action=356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.790None[Sandbox] Process order. (Serial=2111, Empire=0, Order=OrderContinueGotoAction Action=323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:04.794NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:04.794NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:04.891NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:04.891NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:04.901None[Sandbox] Process order. (Serial=2112, Empire=1, Order=OrderContinueGotoAction Action=343)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.012None[Sandbox] Process order. (Serial=2113, Empire=2, Order=OrderContinueGotoAction Action=345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.014None[Sandbox] Process order. (Serial=2114, Empire=2, Order=OrderContinueGotoAction Action=344)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.032None[Sandbox] Process order. (Serial=2115, Empire=2, Order=OrderContinueGotoAction Action=346)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.124None[Sandbox] Process order. (Serial=2116, Empire=3, Order=OrderContinueGotoAction Action=347)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.143None[Sandbox] Process order. (Serial=2117, Empire=3, Order=OrderContinueGotoAction Action=349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.144None[Sandbox] Process order. (Serial=2118, Empire=3, Order=OrderContinueGotoAction Action=348)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.183None[Sandbox] Process order. (Serial=2119, Empire=11, Order=OrderContinueGotoAction Action=351)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.203None[Sandbox] Process order. (Serial=2120, Empire=12, Order=OrderContinueGotoAction Action=352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.284None[Sandbox] Process order. (Serial=2121, Empire=41, Order=OrderContinueGotoAction Action=355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.314None[Sandbox] Process order. (Serial=2122, Empire=43, Order=OrderContinueGotoAction Action=356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.465None[Sandbox] Process order. (Serial=2123, Empire=0, Order=OrderContinueGotoAction Action=323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.514None[Sandbox] Process order. (Serial=2124, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.514NoneSetLockedByMandatories (without battle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.

Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)

19:52:05.592NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:05.592NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:05.685None[Sandbox] Process order. (Serial=2125, Empire=2, Order=OrderContinueGotoAction Action=345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.693NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:05.693NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:05.815None[Sandbox] Process order. (Serial=2126, Empire=3, Order=OrderContinueGotoAction Action=349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.876None[Sandbox] Process order. (Serial=2127, Empire=12, Order=OrderContinueGotoAction Action=352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.956None[Sandbox] Process order. (Serial=2128, Empire=41, Order=OrderContinueGotoAction Action=355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:05.987None[Sandbox] Process order. (Serial=2129, Empire=43, Order=OrderContinueGotoAction Action=356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:06.658None[Sandbox] Process order. (Serial=2130, Empire=43, Order=OrderContinueGotoAction Action=356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:07.331None[Sandbox] Process order. (Serial=2131, Empire=43, Order=OrderContinueGotoAction Action=356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:07.336NoneThe AI synchronization took 2106 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:52:07.541None[Sandbox] Process order. (Serial=2132, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:08.695None[Sandbox] Process order. (Serial=2133, Empire=0, Order=OrderGoTo Entity=#4045, path='2157 [11, 37] --> 2215 [11, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:08.705None[Sandbox] Process order. (Serial=2134, Empire=0, Order=OrderContinueGotoAction Action=357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:08.725None[Sandbox] Process order. (Serial=2135, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:08.796NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:08.796NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:08.896NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:08.896NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:09.378None[Sandbox] Process order. (Serial=2136, Empire=0, Order=OrderContinueGotoAction Action=357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:09.383NoneThe AI synchronization took 539 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:52:09.588None[Sandbox] Process order. (Serial=2137, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:24.457None[Sandbox] Process order. (Serial=2138, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 45, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:25.038None[Sandbox] Process order. (Serial=2139, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=DistrictImprovement_Science_04, Position=2168, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:25.689None[Sandbox] Process order. (Serial=2140, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=DistrictImprovement_Influence_02, Position=2168, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:25.789None[Sandbox] Process order. (Serial=2141, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 25, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:26.162None[Sandbox] Process order. (Serial=2142, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=DistrictImprovement_Military_01, Position=2168, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:28.971None[Sandbox] Process order. (Serial=2143, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:28.973None[Sandbox] Process order. (Serial=2144, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.009NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.009NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.151None[Sandbox] Process order. (Serial=2145, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1251 [33, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.161None[Sandbox] Process order. (Serial=2146, Empire=2, Order=OrderContinueGotoAction Action=358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.208NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.208NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.251None[Sandbox] Process order. (Serial=2147, Empire=41, Order=OrderCreateBattle Attacker #6286 Target #6282 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.251NoneBattle 6459: Initialize battle with attacker 6286 (1722) and defender 6282 (1723).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.252NoneBattle 6459: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.252NoneBattle 6459: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:52:29.252NoneBattle 6459: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.253NoneBattle 6459: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.260NoneBattle 6459: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.260NoneBattle 6459: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.271NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:52:29.275NoneBattle 6459: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.279None[AI] Battle 6459: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:52:29.282None[Sandbox] Process order. (Serial=2148, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 6459, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.291None[Sandbox] Process order. (Serial=2149, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.292None[Sandbox] Process order. (Serial=2150, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.338NonePresentation Battle 6459: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.339NonePresentation Battle 6459: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.339NonePresentation Battle 6459: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:52:29.340NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.340NoneRestorePresentationBattlePreview created ticket #24125.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.340NonePresentation Battle 6459: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6286, Group=Attacker, TileIndex=1722, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.340NonePresentation Battle 6459: Create participant 6286. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.341NonePresentation Battle 6459: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6282, Group=Defender, TileIndex=1723, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.341NonePresentation Battle 6459: Create participant 6282. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.341NonePresentation Battle 6459: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.341NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:52:29.341NonePresentation Battle 6459: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.342NonePresentation Battle 6459: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:52:29.342NonePresentation Battle 6459: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6286, Group=Attacker, TileIndex=1722, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.342NonePresentation Battle 6459: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.342NonePresentation Battle 6459: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:52:29.342NonePresentation Battle 6459: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6282, Group=Defender, TileIndex=1723, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.343NonePresentation Battle 6459: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.343NonePresentation Battle 6459: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.343NonePresentation Battle 6459: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.343NonePresentation Battle 6459: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.344NonePresentation Battle 6459: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.344NonePresentation Battle 6459: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=6286, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.344NoneInitialize presentation battle unit 6577 for unit 6287

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.345NoneInitialize presentation battle unit 6576 for unit 6288

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.346NoneInitialize presentation battle unit 6575 for unit 6289

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.347NonePresentation Battle 6459: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6282, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.347NoneInitialize presentation battle unit 6578 for unit 6281

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.348NonePresentation Battle 6459: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.348NonePresentation Battle 6459: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.348NonePresentation Battle 6459: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.348NonePresentation Battle 6459: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:52:29.349NoneReleasePresentationBattlePreview attacker #6286, defender #6282

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.349NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.349NoneRestorePresentationBattlePreview created ticket #24129.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.349NonePresentation Battle 6459: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.349NonePresentation Battle 6459: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:52:29.350NonePresentation Battle 6459: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.350NonePresentation Battle 6459: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.350NonePresentation Battle 6459: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.362None[Sandbox] Process order. (Serial=2151, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.363NoneRequestRestoreAsyncOperation_Completed for ticket #24125.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:52:29.363NoneRestorePresentationBattlePreview skipped due to ended battle #6459

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:52:29.364NoneRequestAsyncOperation_Dismissed for ticket #24125.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:52:29.364NoneRequestRestoreAsyncOperation_Completed for ticket #24129.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:52:29.364NoneRestorePresentationBattlePreview skipped due to ended battle #6459

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:52:29.364NoneRequestAsyncOperation_Dismissed for ticket #24129.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:52:29.453None[Sandbox] Process order. (Serial=2152, Empire=2, Order=OrderBattleRetreat BattleGUID: 6459 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.454NoneBattle 6459: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.455NoneBattle 6459: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.455NoneBattle 6459: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.483None[Sandbox] Process order. (Serial=2153, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1831 [33, 31] --> 1830 [32, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.493None[Sandbox] Process order. (Serial=2154, Empire=2, Order=OrderContinueGotoAction Action=359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.539NonePresentation Battle 6459: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.539NonePresentation Battle 6459: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:52:29.540NonePresentation Battle 6459: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.550None[Sandbox] Process order. (Serial=2155, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.550NoneBattle 6459: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:52:29.551NoneBattle #6459: Retreat force movement on army 6282. Path=1782 [42, 30] --> 1840 [42, 31] --> 1899 [43, 32] --> 1900 [44, 32] --> 1901 [45, 32].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

19:52:29.552NoneBattle #6459: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29.555None[Sandbox] Process order. (Serial=2156, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.614None[Sandbox] Process order. (Serial=2157, Empire=38, Order=OrderGoTo Entity=#6403, AdditionalFlags='IgnoreFogOfWar', Path='997 [11, 17] --> 939 [11, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.624None[Sandbox] Process order. (Serial=2158, Empire=38, Order=OrderContinueGotoAction Action=361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:29.638NonePresentation Battle 6459: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:52:29.638NoneRelease presentation battle unit 6577

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:52:29.639NoneRelease presentation battle unit 6576

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:52:29.639NoneRelease presentation battle unit 6575

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:52:29.639NoneRelease presentation battle unit 6578

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:52:29.643None[Sandbox] Process order. (Serial=2159, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:30.165None[Sandbox] Process order. (Serial=2160, Empire=2, Order=OrderContinueGotoAction Action=359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:30.297None[Sandbox] Process order. (Serial=2161, Empire=38, Order=OrderContinueGotoAction Action=361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:30.303NoneThe AI synchronization took 532 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:52:30.540None[Sandbox] Process order. (Serial=2162, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:30.626None[Sandbox] Process order. (Serial=2163, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:30.810NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:30.810NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:30.994NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:30.994NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31.000NoneA new sandbox turn has begun: Turn 28

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:52:31.011NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31.011NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31.018None[Sandbox] Process order. (Serial=2164, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:52:31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:31.026None[Sandbox] Process order. (Serial=2165, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1181,EmpireIndex=1 TimePlayed=1181,EmpireIndex=2 TimePlayed=1181,EmpireIndex=3 TimePlayed=1181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:31.027None[Sandbox] Process order. (Serial=2166, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:31.108NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31.108NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:33.074None[Sandbox] Process order. (Serial=2167, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_00_Era1, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:33.075None[Sandbox] Process order. (Serial=2168, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:33.076None[Sandbox] Process order. (Serial=2169, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Messenger, Position=1866, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:33.078None[Sandbox] Process order. (Serial=2170, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1981)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:33.081None[Sandbox] Process order. (Serial=2171, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=DistrictImprovement_Science_04, Position=1866, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:33.111NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:33.111NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:33.154None[Sandbox] Process order. (Serial=2172, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:33.210NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:33.210NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:33.234None[Sandbox] Process order. (Serial=2173, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Extractor_Luxury03, Position=657, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:40.651None[Sandbox] Process order. (Serial=2174, Empire=0, Order=OrderGoTo Entity=#4045, path='2099 [11, 36] --> 2040 [10, 35] --> 1983 [11, 34] --> 1925 [11, 33] --> 1868 [12, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:40.661None[Sandbox] Process order. (Serial=2175, Empire=0, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:40.712NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:40.712NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:40.811NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:40.812NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:41.335None[Sandbox] Process order. (Serial=2176, Empire=0, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:41.336NoneSend MoodMessage_TrespassingOnce mood message from empire 1 to empire 1

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:41.336NoneCannot show MoodMessage_TrespassingOnce mood message as empire 1 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:41.336NoneCannot show MoodMessage_TrespassingOnce mood message as empire 1 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:41.337NoneCannot show MoodMessage_TrespassingOnce mood message as empire 1 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:41.411NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:41.411NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:41.510NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:41.510NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:42.008None[Sandbox] Process order. (Serial=2177, Empire=0, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:42.011NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:42.012NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:42.110NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:42.110NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:42.677None[Sandbox] Process order. (Serial=2178, Empire=0, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:42.683NoneThe AI synchronization took 1605 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:52:42.950None[Sandbox] Process order. (Serial=2179, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 67, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:42.951None[Sandbox] Process order. (Serial=2180, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 67, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:48.493None[Sandbox] Process order. (Serial=2181, Empire=0, Order=OrderGoTo Entity=#5419, path='2111 [23, 36] --> 2169 [23, 37] --> 2228 [24, 38] --> 2229 [25, 38] --> 2230 [26, 38] --> 2288 [26, 39] --> 2346 [26, 40] --> 2345 [25, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:48.504None[Sandbox] Process order. (Serial=2182, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:48.544None[Sandbox] Process order. (Serial=2183, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:49.177None[Sandbox] Process order. (Serial=2184, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:49.850None[Sandbox] Process order. (Serial=2185, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:50.520None[Sandbox] Process order. (Serial=2186, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:50.525NoneThe AI synchronization took 1557 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:52:52.996None[Sandbox] Process order. (Serial=2187, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:52.998None[Sandbox] Process order. (Serial=2188, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.018NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:53.018NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:53.107None[Sandbox] Process order. (Serial=2189, Empire=1, Order=OrderGoTo Entity=#6582, AdditionalFlags='IgnoreFogOfWar', Path='1867 [11, 32] --> 1925 [11, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.118NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:53.118NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:53.120None[Sandbox] Process order. (Serial=2190, Empire=1, Order=OrderContinueGotoAction Action=364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.217None[Sandbox] Process order. (Serial=2191, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1829 [31, 31] --> 1887 [31, 32] --> 1944 [30, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.218None[Sandbox] Process order. (Serial=2192, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1194 [34, 20] --> 1136 [34, 19] --> 1137 [35, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.220None[Sandbox] Process order. (Serial=2193, Empire=2, Order=OrderGoTo Entity=#6414, AdditionalFlags='IgnoreFogOfWar', Path='1901 [45, 32] --> 1902 [46, 32] --> 1903 [47, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.228None[Sandbox] Process order. (Serial=2194, Empire=2, Order=OrderContinueGotoAction Action=367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.229None[Sandbox] Process order. (Serial=2195, Empire=2, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.231None[Sandbox] Process order. (Serial=2196, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.328None[Sandbox] Process order. (Serial=2197, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='773 [19, 13] --> 715 [19, 12] --> 657 [19, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.329None[Sandbox] Process order. (Serial=2198, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1176 [16, 20] --> 1175 [15, 20] --> 1174 [14, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.330None[Sandbox] Process order. (Serial=2199, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1067 [23, 18] --> 1125 [23, 19] --> 1184 [24, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.338None[Sandbox] Process order. (Serial=2200, Empire=3, Order=OrderContinueGotoAction Action=370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.339None[Sandbox] Process order. (Serial=2201, Empire=3, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.341None[Sandbox] Process order. (Serial=2202, Empire=3, Order=OrderContinueGotoAction Action=368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.348None[Sandbox] Process order. (Serial=2203, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1310 [34, 22] --> 1309 [33, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.359None[Sandbox] Process order. (Serial=2204, Empire=5, Order=OrderContinueGotoAction Action=371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.368None[Sandbox] Process order. (Serial=2205, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='971 [43, 16] --> 972 [44, 16] --> 973 [45, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.378None[Sandbox] Process order. (Serial=2206, Empire=11, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.389None[Sandbox] Process order. (Serial=2207, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2117 [29, 36] --> 2175 [29, 37] --> 2234 [30, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.398None[Sandbox] Process order. (Serial=2208, Empire=12, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.409None[Sandbox] Process order. (Serial=2209, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2158 [12, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.420None[Sandbox] Process order. (Serial=2210, Empire=14, Order=OrderContinueGotoAction Action=374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.439None[Sandbox] Process order. (Serial=2211, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1998 [26, 34] --> 2055 [25, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.449None[Sandbox] Process order. (Serial=2212, Empire=18, Order=OrderContinueGotoAction Action=375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.458None[Sandbox] Process order. (Serial=2213, Empire=38, Order=OrderGoTo Entity=#6403, AdditionalFlags='IgnoreFogOfWar', Path='938 [10, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.468None[Sandbox] Process order. (Serial=2214, Empire=38, Order=OrderContinueGotoAction Action=376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.489None[Sandbox] Process order. (Serial=2215, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2382 [4, 41] --> 2440 [4, 42] --> 2497 [3, 43] --> 2496 [2, 43] --> 2495 [1, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.498None[Sandbox] Process order. (Serial=2216, Empire=43, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.791None[Sandbox] Process order. (Serial=2217, Empire=1, Order=OrderContinueGotoAction Action=364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.900None[Sandbox] Process order. (Serial=2218, Empire=2, Order=OrderContinueGotoAction Action=367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.901None[Sandbox] Process order. (Serial=2219, Empire=2, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:53.902None[Sandbox] Process order. (Serial=2220, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.009None[Sandbox] Process order. (Serial=2221, Empire=3, Order=OrderContinueGotoAction Action=370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.011None[Sandbox] Process order. (Serial=2222, Empire=3, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.020None[Sandbox] Process order. (Serial=2223, Empire=3, Order=OrderContinueGotoAction Action=368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.049None[Sandbox] Process order. (Serial=2224, Empire=11, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.070None[Sandbox] Process order. (Serial=2225, Empire=12, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.121None[Sandbox] Process order. (Serial=2226, Empire=18, Order=OrderContinueGotoAction Action=375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.170None[Sandbox] Process order. (Serial=2227, Empire=43, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.572None[Sandbox] Process order. (Serial=2228, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.683None[Sandbox] Process order. (Serial=2229, Empire=3, Order=OrderContinueGotoAction Action=370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.685None[Sandbox] Process order. (Serial=2230, Empire=3, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.693None[Sandbox] Process order. (Serial=2231, Empire=3, Order=OrderContinueGotoAction Action=368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.723None[Sandbox] Process order. (Serial=2232, Empire=11, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.742None[Sandbox] Process order. (Serial=2233, Empire=12, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:54.843None[Sandbox] Process order. (Serial=2234, Empire=43, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:55.517None[Sandbox] Process order. (Serial=2235, Empire=43, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:56.189None[Sandbox] Process order. (Serial=2236, Empire=43, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:56.194NoneThe AI synchronization took 2101 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:52:56.279None[Sandbox] Process order. (Serial=2237, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #6582 TargetArmyGUID: #5731 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:56.280NoneReleaseArmy #6582 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:56.280NoneReleaseArmy #6582 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:56.281NoneReleaseArmy #6582 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:56.281NoneReleaseArmy #6582 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:56.281NoneReleaseArmy #6582 end (Empire.Frame=4875)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:56.400None[Sandbox] Process order. (Serial=2238, Empire=2, Order=OrderGoTo Entity=#6282, AdditionalFlags='IgnoreFogOfWar', Path='1900 [44, 32] --> 1899 [43, 32] --> 1840 [42, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:56.411None[Sandbox] Process order. (Serial=2239, Empire=2, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:56.479None[Sandbox] Process order. (Serial=2240, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:56.521None[Sandbox] Process order. (Serial=2241, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1308 [32, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:56.530None[Sandbox] Process order. (Serial=2242, Empire=5, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:56.559None[Sandbox] Process order. (Serial=2243, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:57.082None[Sandbox] Process order. (Serial=2244, Empire=2, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:57.752None[Sandbox] Process order. (Serial=2245, Empire=2, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:57.759NoneThe AI synchronization took 945 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:52:58.044None[Sandbox] Process order. (Serial=2246, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2100 [12, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.054None[Sandbox] Process order. (Serial=2247, Empire=14, Order=OrderContinueGotoAction Action=380)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.075None[Sandbox] Process order. (Serial=2248, Empire=38, Order=OrderGoTo Entity=#6403, AdditionalFlags='IgnoreFogOfWar', Path='939 [11, 16] --> 997 [11, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.084None[Sandbox] Process order. (Serial=2249, Empire=38, Order=OrderContinueGotoAction Action=381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.104None[Sandbox] Process order. (Serial=2250, Empire=41, Order=OrderGoTo Entity=#6286, AdditionalFlags='IgnoreFogOfWar', Path='1723 [41, 29] --> 1782 [42, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.115None[Sandbox] Process order. (Serial=2251, Empire=41, Order=OrderContinueGotoAction Action=382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.134None[Sandbox] Process order. (Serial=2252, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.135None[Sandbox] Process order. (Serial=2253, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.135None[Sandbox] Process order. (Serial=2254, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.754None[Sandbox] Process order. (Serial=2255, Empire=38, Order=OrderContinueGotoAction Action=381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.795None[Sandbox] Process order. (Serial=2256, Empire=41, Order=OrderContinueGotoAction Action=382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:58.800NoneThe AI synchronization took 540 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:52:58.875None[Sandbox] Process order. (Serial=2257, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:59.037None[Sandbox] Process order. (Serial=2258, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:59.144NoneQuest FactionQuest_Mukag_Chapter01_Step02ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:52:59.146NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:52:59.152None[EmpireMetCountDesync] CheckAllEmpireMeeting(0xB/1011) majorEmpire=0, otherEmpire=2, seenTileIndex=1944

Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)

19:52:59.152None[EmpireMetCountDesync] ExecuteAction(0, 2, FirstMeet, , -1)

Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.153None[EmpireMetCountDesync] ApplyState(Peace, 0) with CurrentState=Unknown, LeftEmpireIndex=0, RightEmpireIndex=2

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.153None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=3.00, RightEmpire.EmpireMetCount=2.00

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.153None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 2, True, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.153None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 2, False, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.154None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 0, True, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.154None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 0, False, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.221NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.221NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.243NoneSame QuestPinSubset Snapshot Frame (previous frame: 9555, current data frame: 9555) but different data length (remote: 18, local: 17)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.395NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.395NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.402NoneA new sandbox turn has begun: Turn 29

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:52:59.404NoneQuest FactionQuest_Mukag_Chapter02_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:52:59.406NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:52:59.419None[Sandbox] Process order. (Serial=2259, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:52:59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:59.423NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.423NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.430None[Sandbox] Process order. (Serial=2260, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1210,EmpireIndex=1 TimePlayed=1210,EmpireIndex=2 TimePlayed=1210,EmpireIndex=3 TimePlayed=1210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:59.445NoneSame QuestPinSubset Snapshot Frame (previous frame: 9854, current data frame: 9854) but different data length (remote: 19, local: 18)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.449None[Sandbox] Process order. (Serial=2261, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:52:59.519NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.519NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:59.991NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6282-530)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:53:00.116NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6282-467)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:53:00.116NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6282-463)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:53:00.117NoneUnitActionMove(#6282): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:53:00.118NoneUnitActionMove(#6282): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:53:00.192None[Sandbox] Process order. (Serial=2262, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 68, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:00.193None[Sandbox] Process order. (Serial=2263, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 68, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:00.974None[Sandbox] Process order. (Serial=2264, Empire=0, Order=OrderGoTo Entity=#4045, path='1925 [11, 33] --> 1868 [12, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:00.986None[Sandbox] Process order. (Serial=2265, Empire=0, Order=OrderContinueGotoAction Action=383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.019NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.020NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.120NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.120NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.660None[Sandbox] Process order. (Serial=2266, Empire=0, Order=OrderContinueGotoAction Action=383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.710NoneCouldn't get optional variable. (DialogName=Collectible_Quest_003_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.720NoneThe AI synchronization took 510 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:01.725NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.725NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.729None[Sandbox] Process order. (Serial=2267, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.746NoneSame QuestPinSubset Snapshot Frame (previous frame: 9878, current data frame: 9878) but different data length (remote: 20, local: 19)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.750None[Sandbox] Process order. (Serial=2268, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 72, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.809None[Sandbox] Process order. (Serial=2269, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Food, Position=1749, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.810None[Sandbox] Process order. (Serial=2270, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Messenger, Position=1866, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.813None[Sandbox] Process order. (Serial=2271, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.819None[Sandbox] Process order. (Serial=2272, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.824NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.824NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.901None[Sandbox] Process order. (Serial=2273, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=68, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.905None[Sandbox] Process order. (Serial=2274, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.906None[Sandbox] Process order. (Serial=2275, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 29, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.906None[Sandbox] Process order. (Serial=2276, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.907None[Sandbox] Process order. (Serial=2277, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.923NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.923NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:01.990None[Sandbox] Process order. (Serial=2278, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Population, Position=1007, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.991None[Sandbox] Process order. (Serial=2279, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.992None[Sandbox] Process order. (Serial=2280, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:01.993None[Sandbox] Process order. (Serial=2281, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:02.010None[Sandbox] Process order. (Serial=2282, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:02.022NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:02.022NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:02.110None[Sandbox] Process order. (Serial=2283, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:02.111None[Sandbox] Process order. (Serial=2284, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:02.122NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:02.123NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:02.130None[Sandbox] Process order. (Serial=2285, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Industry, Position=1805, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:02.212None[Sandbox] Process order. (Serial=2286, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Population, Position=1901, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:02.292None[Sandbox] Process order. (Serial=2287, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:02.322NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:02.322NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:02.534None[Sandbox] Process order. (Serial=2288, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:02.623NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:02.623NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:03.515None[Sandbox] Process order. (Serial=2289, Empire=3, Order=OrderDialogChoice DialogIndex: 27, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:03.515NoneNo starting dialog defined for quest step FactionQuest_Mukag_Chapter02_Step02_Choice02EffectChoiceDefinition, if this quest is not a QA test this is a big issue !

Amplitude.Mercury.Simulation.QuestController:ApplyQuestChoice(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:03.515NoneQuest FactionQuest_Mukag_Chapter02_Step02_Choice02EffectChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:53:03.516NoneNo ending dialog defined for quest step FactionQuest_Mukag_Chapter02_Step02_Choice02EffectChoiceDefinition, if this quest is not a QA test this is a big issue !

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:53:03.516NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:53:03.523NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:03.523NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:03.624NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:03.624NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:03.736None[Sandbox] Process order. (Serial=2290, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:03.823NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:03.823NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:04.409None[Sandbox] Process order. (Serial=2291, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 70, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:04.423NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:04.423NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:04.450None[Leader dialogs] StartDialogBetween empire=0, empire=2

Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:04.740None[Sandbox] Process order. (Serial=2292, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:04.826NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:04.826NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:04.951None[Sandbox] Process order. (Serial=2293, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:05.025NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:05.025NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:06.988None[Sandbox] Process order. (Serial=2294, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 73, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:07.026NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:07.026NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:08.002None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 19, IsQuestEndDialog: False)

Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

19:53:08.005None[Sandbox] Process order. (Serial=2295, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 19, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:08.027NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:08.027NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:08.052None[TLPROD-55609] Selecting dialog. (Dialog: index : 28; name : Collectible_Quest_003_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:53:08.053NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.054NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.054NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.054NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.054NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.054NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.055NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.055NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.055NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.055NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:08.056NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:53:12.370None[Sandbox] Process order. (Serial=2296, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 74, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:12.427NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:12.428NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:12.845None[TLPROD-55609] Finishing dialog. (Dialog: index : 28; name : Collectible_Quest_003_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:12.853None[Sandbox] Process order. (Serial=2297, Empire=0, Order=OrderEndDialog DialogueName: Collectible_Quest_003_Step01_Start, TotalSteps: 13, SkippedStepIndex: -1, DialogIndex: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:12.929NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:12.929NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:14.028NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:14.028NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:16.141None[Sandbox] Process order. (Serial=2298, Empire=0, Order=OrderGoTo Entity=#4045, path='1869 [13, 32] --> 1870 [14, 32] --> 1928 [14, 33] --> 1987 [15, 34] --> 2045 [15, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:16.151None[Sandbox] Process order. (Serial=2299, Empire=0, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:16.242None[Sandbox] Process order. (Serial=2300, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:16.825None[Sandbox] Process order. (Serial=2301, Empire=0, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:16.831NoneThe AI synchronization took 545 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:20.548None[Sandbox] Process order. (Serial=2302, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:20.558None[Sandbox] Process order. (Serial=2303, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:20.631NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:20.632NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:21.230None[Sandbox] Process order. (Serial=2304, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:21.235NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:21.235NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:21.902None[Sandbox] Process order. (Serial=2305, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:21.931NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:21.931NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:22.577None[Sandbox] Process order. (Serial=2306, Empire=0, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:22.582NoneThe AI synchronization took 1442 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:22.632NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:22.632NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:22.725None[Sandbox] Process order. (Serial=2307, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:22.808None[Sandbox] Process order. (Serial=2308, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.606None[Sandbox] Process order. (Serial=2309, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.608None[Sandbox] Process order. (Serial=2310, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.633NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:25.634NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:25.716None[Sandbox] Process order. (Serial=2311, Empire=1, Order=OrderGoTo Entity=#6597, AdditionalFlags='IgnoreFogOfWar', Path='1867 [11, 32] --> 1925 [11, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.726None[Sandbox] Process order. (Serial=2312, Empire=1, Order=OrderContinueGotoAction Action=385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.734NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:25.734NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:25.826None[Sandbox] Process order. (Serial=2313, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='2002 [30, 34] --> 2001 [29, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.827None[Sandbox] Process order. (Serial=2314, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1196 [36, 20] --> 1254 [36, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.836None[Sandbox] Process order. (Serial=2315, Empire=2, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.837None[Sandbox] Process order. (Serial=2316, Empire=2, Order=OrderContinueGotoAction Action=386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.847None[Sandbox] Process order. (Serial=2317, Empire=2, Order=OrderGoTo Entity=#6414, AdditionalFlags='IgnoreFogOfWar', Path='1904 [48, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.856None[Sandbox] Process order. (Serial=2318, Empire=2, Order=OrderContinueGotoAction Action=388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.957None[Sandbox] Process order. (Serial=2319, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='600 [20, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.958None[Sandbox] Process order. (Serial=2320, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1115 [13, 19] --> 1057 [13, 18] --> 1056 [12, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.959None[Sandbox] Process order. (Serial=2321, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1185 [25, 20] --> 1243 [25, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.967None[Sandbox] Process order. (Serial=2322, Empire=3, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.968None[Sandbox] Process order. (Serial=2323, Empire=3, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.969None[Sandbox] Process order. (Serial=2324, Empire=3, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.988None[Sandbox] Process order. (Serial=2325, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='974 [46, 16] --> 975 [47, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:25.997None[Sandbox] Process order. (Serial=2326, Empire=11, Order=OrderContinueGotoAction Action=392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.007None[Sandbox] Process order. (Serial=2327, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2292 [30, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.016None[Sandbox] Process order. (Serial=2328, Empire=12, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.037None[Sandbox] Process order. (Serial=2329, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2113 [25, 36] --> 2171 [25, 37] --> 2230 [26, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.047None[Sandbox] Process order. (Serial=2330, Empire=18, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.088None[Sandbox] Process order. (Serial=2331, Empire=41, Order=OrderCreateBattle Attacker #6286 Target #6282 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.088NoneBattle 6601: Initialize battle with attacker 6286 (1782) and defender 6282 (1840).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.088NoneBattle 6601: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:26.089NoneBattle 6601: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:53:26.089NoneBattle 6601: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:26.090NoneBattle 6601: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:26.096NoneBattle 6601: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:26.097NoneBattle 6601: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:26.097NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.098NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.098NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.098NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.099NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.099NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.099NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.099NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.099NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.099NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.102NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.102NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.103NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.103NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.103NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.104NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.104NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.104NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.105NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.105NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.106NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.106NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.106NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.107NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.109NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.109NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.109NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:26.110NoneBattle 6601: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:26.114None[AI] Battle 6601: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:53:26.118None[Sandbox] Process order. (Serial=2332, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 6601, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.137None[Sandbox] Process order. (Serial=2333, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2497 [3, 43] --> 2440 [4, 42] --> 2382 [4, 41] --> 2325 [5, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.148None[Sandbox] Process order. (Serial=2334, Empire=43, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.174NonePresentation Battle 6601: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.175NonePresentation Battle 6601: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.175NonePresentation Battle 6601: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:26.175NonePresentation Battle 6601: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6286, Group=Attacker, TileIndex=1782, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.175NonePresentation Battle 6601: Create participant 6286. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.175NonePresentation Battle 6601: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6282, Group=Defender, TileIndex=1840, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.175NonePresentation Battle 6601: Create participant 6282. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.175NonePresentation Battle 6601: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.175NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:53:26.176NonePresentation Battle 6601: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.176NonePresentation Battle 6601: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:26.176NonePresentation Battle 6601: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6286, Group=Attacker, TileIndex=1782, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.176NonePresentation Battle 6601: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.176NonePresentation Battle 6601: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:26.176NonePresentation Battle 6601: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6282, Group=Defender, TileIndex=1840, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.177NonePresentation Battle 6601: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.177NonePresentation Battle 6601: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.177NonePresentation Battle 6601: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.177NonePresentation Battle 6601: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.177NonePresentation Battle 6601: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.178NonePresentation Battle 6601: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=6286, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.178NoneInitialize presentation battle unit 6720 for unit 6287

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.178NoneInitialize presentation battle unit 6719 for unit 6288

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.179NoneInitialize presentation battle unit 6718 for unit 6289

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.179NonePresentation Battle 6601: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6282, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.180NoneInitialize presentation battle unit 6721 for unit 6281

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.180NonePresentation Battle 6601: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.180NonePresentation Battle 6601: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.180NonePresentation Battle 6601: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.180NonePresentation Battle 6601: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:26.181NoneReleasePresentationBattlePreview attacker #6286, defender #6282

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.181NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.181NoneRestorePresentationBattlePreview created ticket #25928.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.181NonePresentation Battle 6601: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.181NonePresentation Battle 6601: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:26.182NonePresentation Battle 6601: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.182NonePresentation Battle 6601: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.182NonePresentation Battle 6601: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.187None[Sandbox] Process order. (Serial=2335, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.198NoneRequestRestoreAsyncOperation_Completed for ticket #25928.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:53:26.199NoneRestorePresentationBattlePreview skipped due to ended battle #6601

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:53:26.199NoneRequestAsyncOperation_Dismissed for ticket #25928.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:53:26.399None[Sandbox] Process order. (Serial=2336, Empire=1, Order=OrderContinueGotoAction Action=385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.508None[Sandbox] Process order. (Serial=2337, Empire=2, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.509None[Sandbox] Process order. (Serial=2338, Empire=2, Order=OrderContinueGotoAction Action=386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.569NoneCouldn't get optional variable. (DialogName=Collectible_Quest_025_Step01_Start, Variable=InMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.574NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.574NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.576NoneSame QuestPinSubset Snapshot Frame (previous frame: 10045, current data frame: 10045) but different data length (remote: 22, local: 21)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.634NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.634NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:26.639None[Sandbox] Process order. (Serial=2339, Empire=3, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.640None[Sandbox] Process order. (Serial=2340, Empire=3, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.669None[Sandbox] Process order. (Serial=2341, Empire=11, Order=OrderContinueGotoAction Action=392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.719None[Sandbox] Process order. (Serial=2342, Empire=18, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:26.818None[Sandbox] Process order. (Serial=2343, Empire=43, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:27.310None[Sandbox] Process order. (Serial=2344, Empire=3, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:27.392None[Sandbox] Process order. (Serial=2345, Empire=18, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:27.492None[Sandbox] Process order. (Serial=2346, Empire=43, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:28.164None[Sandbox] Process order. (Serial=2347, Empire=43, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:28.835None[Sandbox] Process order. (Serial=2348, Empire=43, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:28.841NoneThe AI synchronization took 2007 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:28.935None[Sandbox] Process order. (Serial=2349, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #6597 TargetArmyGUID: #5731 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:28.936NoneReleaseArmy #6597 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:28.936NoneReleaseArmy #6597 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:28.936NoneReleaseArmy #6597 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:28.936NoneReleaseArmy #6597 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:28.937NoneReleaseArmy #6597 end (Empire.Frame=5107)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.015None[Sandbox] Process order. (Serial=2350, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 21, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.016None[Sandbox] Process order. (Serial=2351, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.017None[Sandbox] Process order. (Serial=2352, Empire=2, Order=OrderBattleRetreat BattleGUID: 6601 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.017NoneBattle 6601: change state From Confirmation to DefenderRetreat. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.017NoneBattle 6601: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.018NoneBattle 6601: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.037NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.037NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.079NonePresentation Battle 6601: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.079NonePresentation Battle 6601: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:29.079NonePresentation Battle 6601: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.085None[Sandbox] Process order. (Serial=2353, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6601)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.085NoneBattle 6601: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.087NoneBattle #6601: Retreat force movement on army 6282. Path=1899 [43, 32] --> 1900 [44, 32].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

19:53:29.087NoneBattle #6601: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.091None[Sandbox] Process order. (Serial=2354, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.096None[Sandbox] Process order. (Serial=2355, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.128None[Sandbox] Process order. (Serial=2356, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2041 [11, 35] --> 1983 [11, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.154NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.154NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.158None[Sandbox] Process order. (Serial=2357, Empire=14, Order=OrderContinueGotoAction Action=397)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.186NonePresentation Battle 6601: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:29.186NoneRelease presentation battle unit 6720

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:29.186NoneRelease presentation battle unit 6719

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:29.186NoneRelease presentation battle unit 6718

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:29.186NoneRelease presentation battle unit 6721

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:29.190None[Sandbox] Process order. (Serial=2358, Empire=38, Order=OrderCreateBattle Attacker #6403 Target #5271 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.190NoneBattle 6727: Initialize battle with attacker 6403 (997) and defender 5271 (1056).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.190NoneBattle 6727: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.191NoneBattle 6727: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:53:29.191NoneBattle 6727: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.192NoneBattle 6727: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.211None[Sandbox] Process order. (Serial=2359, Empire=38, Order=OrderBattleEngagement BattleGuid: 6727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.211NoneBattle 6727: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.211NoneBattle 6727: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.214NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.214NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.214NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.221NoneClearing RequestBattleActionPreview for battleUnitGUID #4517

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.221NoneClearing RequestBattleActionPreview for battleUnitGUID #4517

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.221NoneClearing RequestBattleActionPreview for battleUnitGUID #4517

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.221NoneClearing RequestBattleActionPreview for battleUnitGUID #4517

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.221NoneClearing RequestBattleActionPreview for battleUnitGUID #4517

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.221NoneClearing RequestBattleActionPreview for battleUnitGUID #4517

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.222NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.245NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.250NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.250NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.251NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.251NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.251NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.253NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.253NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.253NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.253NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.253NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.266NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.266NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.266NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.266NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.266NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.267NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.271NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.271NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.271NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.277NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.285NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.285NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.287NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.287NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:53:29.293NoneBattle 6727: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:29.294None[Sandbox] Process order. (Serial=2360, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.299None[AI] Battle 6727: Confirming battle for empire 38

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:53:29.311None[Sandbox] Process order. (Serial=2361, Empire=38, Order=OrderBattleSetAutoResolve BattleGuid: 6727, EmpireIndex: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.336NonePresentation Battle 6727: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.336NonePresentation Battle 6727: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.336NonePresentation Battle 6727: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:29.336NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.337NoneRestorePresentationBattlePreview created ticket #26018.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.337NonePresentation Battle 6727: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=6403, Group=Attacker, TileIndex=997, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.337NonePresentation Battle 6727: Create participant 6403. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.337NonePresentation Battle 6727: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Defender, TileIndex=1056, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.338NonePresentation Battle 6727: Create participant 5271. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.338NonePresentation Battle 6727: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=38. ParticipantGuid=6588. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.338NonePresentation Battle 6727: Create participant 6588. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.338NonePresentation Battle 6727: An additional participant 6588 from empire 38 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

19:53:29.338NonePresentation Battle 6727: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.339NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:53:29.339NonePresentation Battle 6727: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=38 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.339NonePresentation Battle 6727: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:29.339NonePresentation Battle 6727: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=6403, Group=Attacker, TileIndex=997, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.339NonePresentation Battle 6727: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=6588, Group=Attacker, TileIndex=1059, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.339NonePresentation Battle 6727: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.340NonePresentation Battle 6727: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:29.340NonePresentation Battle 6727: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Defender, TileIndex=1056, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.340NonePresentation Battle 6727: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.340NonePresentation Battle 6727: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=38, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.340NonePresentation Battle 6727: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.340NonePresentation Battle 6727: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.341NonePresentation Battle 6727: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.341NonePresentation Battle 6727: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=38, ParticipantGuid=6403, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.341NoneInitialize presentation battle unit 6833 for unit 6406

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.342NoneInitialize presentation battle unit 6832 for unit 6407

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.342NoneInitialize presentation battle unit 6831 for unit 6404

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.343NoneInitialize presentation battle unit 6830 for unit 6405

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.343NonePresentation Battle 6727: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=38, ParticipantGuid=6588, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.343NoneInitialize presentation battle unit 6837 for unit 6591

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.351None[Sandbox] Process order. (Serial=2362, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.360NoneInitialize presentation battle unit 6836 for unit 6592

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.361NoneInitialize presentation battle unit 6835 for unit 6589

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.361NoneInitialize presentation battle unit 6834 for unit 6590

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.362NoneRequestRestoreAsyncOperation_Completed for ticket #26018.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:53:29.362NoneRestorePresentationBattlePreview skipped due to ended battle #6727

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:53:29.363NoneRequestAsyncOperation_Dismissed for ticket #26018.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:53:29.385NonePresentation Battle 6727: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5271, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.385NoneInitialize presentation battle unit 6842 for unit 5270

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.386NoneInitialize presentation battle unit 6841 for unit 5143

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.387NoneInitialize presentation battle unit 6840 for unit 5935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.387NoneInitialize presentation battle unit 6839 for unit 6097

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.388NoneInitialize presentation battle unit 6838 for unit 4112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.388NonePresentation Battle 6727: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.388NonePresentation Battle 6727: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.388NonePresentation Battle 6727: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.389NonePresentation Battle 6727: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:29.389NoneReleasePresentationBattlePreview attacker #6403, defender #5271

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.389NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.389NoneRestorePresentationBattlePreview created ticket #26019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.389NonePresentation Battle 6727: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.389NonePresentation Battle 6727: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:29.390NonePresentation Battle 6727: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.390NonePresentation Battle 6727: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=38. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.390NonePresentation Battle 6727: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=38 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:29.436NoneRequestRestoreAsyncOperation_Completed for ticket #26019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:53:29.436NoneRestorePresentationBattlePreview skipped due to ended battle #6727

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:53:29.436NoneRequestAsyncOperation_Dismissed for ticket #26019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:53:29.833None[Sandbox] Process order. (Serial=2363, Empire=14, Order=OrderContinueGotoAction Action=397)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:29.841NoneThe AI synchronization took 424 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:30.034None[Sandbox] Process order. (Serial=2364, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.035None[Sandbox] Process order. (Serial=2365, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.038NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.038NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.064None[Sandbox] Process order. (Serial=2366, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='2002 [30, 34] --> 2060 [30, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.065None[Sandbox] Process order. (Serial=2367, Empire=2, Order=OrderGoTo Entity=#6414, AdditionalFlags='IgnoreFogOfWar', Path='1903 [47, 32] --> 1902 [46, 32] --> 1959 [45, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.074None[Sandbox] Process order. (Serial=2368, Empire=2, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.138NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.138NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.143None[Sandbox] Process order. (Serial=2369, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 6727, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.144NoneBattle 6727: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:30.145NoneBattle 6727: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.146NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=955205613, turn=29, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=5271)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.147NoneBattle 6727: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:30.173None[Sandbox] Process order. (Serial=2370, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='974 [46, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.184None[Sandbox] Process order. (Serial=2371, Empire=11, Order=OrderContinueGotoAction Action=402)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.194None[Sandbox] Process order. (Serial=2372, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2350 [30, 40] --> 2408 [30, 41] --> 2467 [31, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.204None[Sandbox] Process order. (Serial=2373, Empire=12, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.223None[Sandbox] Process order. (Serial=2374, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2041 [11, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.257None[Sandbox] Process order. (Serial=2375, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.257None[Sandbox] Process order. (Serial=2376, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.288NonePresentation Battle 6727: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.288NonePresentation Battle 6727: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.288NonePresentation Battle 6727: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.289NonePresentation Battle 6727: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:30.289NonePresentation Battle 6727: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.294None[Sandbox] Process order. (Serial=2377, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.294NoneBattle 6727: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:53:30.295NoneBattle #6727: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.296NoneReleaseArmy #6588 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.296NoneReleaseArmy #6588 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.296NoneReleaseArmy #6588 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.297NoneReleaseArmy #6588 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.297NoneReleaseArmy #6588 end (Empire.Frame=5154)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.298NoneReleaseArmy #6403 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.298NoneReleaseArmy #6403 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.298NoneReleaseArmy #6403 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.298NoneReleaseArmy #6403 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.298NoneReleaseArmy #6403 end (Empire.Frame=5154)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:30.302None[Sandbox] Process order. (Serial=2378, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.388NonePresentation Battle 6727: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:53:30.388NoneRelease presentation battle unit 6833

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.388NoneRelease presentation battle unit 6832

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.389NoneRelease presentation battle unit 6831

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.389NoneRelease presentation battle unit 6830

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.389NoneRelease presentation battle unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.389NoneRelease presentation battle unit 6836

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.390NoneRelease presentation battle unit 6835

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.390NoneRelease presentation battle unit 6834

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.390NoneRelease presentation battle unit 6842

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.390NoneRelease presentation battle unit 6841

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.390NoneRelease presentation battle unit 6840

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.391NoneRelease presentation battle unit 6839

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.391NoneRelease presentation battle unit 6838

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:53:30.503None[Sandbox] Process order. (Serial=2379, Empire=14, Order=OrderContinueGotoAction Action=404)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.745None[Sandbox] Process order. (Serial=2380, Empire=2, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:30.875None[Sandbox] Process order. (Serial=2381, Empire=12, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.418None[Sandbox] Process order. (Serial=2382, Empire=2, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.548None[Sandbox] Process order. (Serial=2383, Empire=12, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.555NoneThe AI synchronization took 1016 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:31.628None[Sandbox] Process order. (Serial=2384, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Needy, CurrentState: Mean, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.708None[Sandbox] Process order. (Serial=2385, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.740None[Sandbox] Process order. (Serial=2386, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1943 [29, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.749None[Sandbox] Process order. (Serial=2387, Empire=2, Order=OrderContinueGotoAction Action=405)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.819None[Sandbox] Process order. (Serial=2388, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 35, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.821None[Sandbox] Process order. (Serial=2389, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.822None[Sandbox] Process order. (Serial=2390, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Friendly, CurrentState: Indifferent, StateChangeDate: 20, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.823None[Sandbox] Process order. (Serial=2391, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.823None[Sandbox] Process order. (Serial=2392, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:31.841None[Sandbox] Process order. (Serial=2393, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:32.091None[Sandbox] Process order. (Serial=2394, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:32.159None[Sandbox] Process order. (Serial=2395, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:32.245None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:53:32.246None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:53:32.247None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:53:32.247None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

19:53:32.341NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.341NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.510NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.510NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.516NoneA new sandbox turn has begun: Turn 30

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:53:32.517NoneQuest FactionQuest_Mukag_Chapter02_Step02_Choice02ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:53:32.518NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:53:32.533None[Sandbox] Process order. (Serial=2396, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:53:32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:32.540NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.540NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.542None[Sandbox] Process order. (Serial=2397, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1243,EmpireIndex=1 TimePlayed=1243,EmpireIndex=2 TimePlayed=1243,EmpireIndex=3 TimePlayed=1243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:32.544NoneSame QuestPinSubset Snapshot Frame (previous frame: 10394, current data frame: 10394) but different data length (remote: 23, local: 22)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.640NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.641NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:32.953None[Sandbox] Process order. (Serial=2398, Empire=0, Order=OrderGoTo Entity=#5419, path='2346 [26, 40] --> 2345 [25, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:32.964None[Sandbox] Process order. (Serial=2399, Empire=0, Order=OrderContinueGotoAction Action=406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:33.040NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:33.040NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:33.139NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:33.139NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:33.637None[Sandbox] Process order. (Serial=2400, Empire=0, Order=OrderContinueGotoAction Action=406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:33.641NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:33.641NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:33.649NoneThe AI synchronization took 519 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:33.657None[Sandbox] Process order. (Serial=2401, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:33.741NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:33.741NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:34.670None[Sandbox] Process order. (Serial=2402, Empire=2, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_04, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.671None[Sandbox] Process order. (Serial=2403, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=83, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.674None[Sandbox] Process order. (Serial=2404, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.675None[Sandbox] Process order. (Serial=2405, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.750None[Sandbox] Process order. (Serial=2406, Empire=3, Order=OrderStartMonsoonFestival SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.754None[Sandbox] Process order. (Serial=2407, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.754None[Sandbox] Process order. (Serial=2408, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=81, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.756None[Sandbox] Process order. (Serial=2409, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.757None[Sandbox] Process order. (Serial=2410, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.758None[Sandbox] Process order. (Serial=2411, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Friendly, CurrentState: Indifferent, StateChangeDate: 20, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.759None[Sandbox] Process order. (Serial=2412, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.759None[Sandbox] Process order. (Serial=2413, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.760None[Sandbox] Process order. (Serial=2414, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.781None[Sandbox] Process order. (Serial=2415, Empire=28, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.842NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:34.842NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:34.953None[Sandbox] Process order. (Serial=2416, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Food, Position=2357, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.955None[Sandbox] Process order. (Serial=2417, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:34.957None[Sandbox] Process order. (Serial=2418, Empire=2, Order=OrderExecuteEmpireAction TargetTileIndex: 1958, TargetGUID: 4211, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.043NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.043NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.052None[Sandbox] Process order. (Serial=2419, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.093None[Sandbox] Process order. (Serial=2420, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_Base_CityCenter_00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.094None[Sandbox] Process order. (Serial=2421, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=DistrictImprovement_Industry_04, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.095None[Sandbox] Process order. (Serial=2422, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.096None[Sandbox] Process order. (Serial=2423, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.113None[Sandbox] Process order. (Serial=2424, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.136None[Sandbox] Process order. (Serial=2425, Empire=0, Order=OrderGoTo Entity=#5419, path='2346 [26, 40] --> 2404 [26, 41] --> 2405 [27, 41] --> 2464 [28, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.144NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.144NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.146None[Sandbox] Process order. (Serial=2426, Empire=0, Order=OrderContinueGotoAction Action=407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.153None[Sandbox] Process order. (Serial=2427, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.242NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.242NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.274None[Sandbox] Process order. (Serial=2428, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.277None[Sandbox] Process order. (Serial=2429, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 23, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.342NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.342NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.354None[Sandbox] Process order. (Serial=2430, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=4227, ConstructionGUID=85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.355None[Sandbox] Process order. (Serial=2431, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.375None[Sandbox] Process order. (Serial=2432, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Science, Position=1234, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.442NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.442NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:35.817None[Sandbox] Process order. (Serial=2433, Empire=0, Order=OrderContinueGotoAction Action=407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:35.823NoneThe AI synchronization took 323 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:35.967None[Sandbox] Process order. (Serial=2434, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:36.044NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:36.044NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:36.048None[Sandbox] Process order. (Serial=2435, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:36.143NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:36.143NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:37.712None[Sandbox] Process order. (Serial=2436, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 77, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:38.565None[Sandbox] Process order. (Serial=2437, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:38.647NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:38.647NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:39.216None[Sandbox] Process order. (Serial=2438, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:39.246NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:39.247NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:39.295None[Sandbox] Process order. (Serial=2439, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:40.562None[Sandbox] Process order. (Serial=2440, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:40.648NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:40.648NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:40.663None[Sandbox] Process order. (Serial=2441, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:40.746NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:40.747NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:41.142None[Sandbox] Process order. (Serial=2442, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:41.293None[Sandbox] Process order. (Serial=2443, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Friendly, CurrentState: Indifferent, StateChangeDate: 20, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:43.091None[Sandbox] Process order. (Serial=2444, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 76, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:47.327None[Sandbox] Process order. (Serial=2445, Empire=0, Order=OrderGoTo Entity=#6867, path='2167 [21, 37] --> 2166 [20, 37] --> 2165 [19, 37] --> 2164 [18, 37] --> 2106 [18, 36] --> 2105 [17, 36] --> 2046 [16, 35] --> 1988 [16, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:47.338None[Sandbox] Process order. (Serial=2446, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:47.358None[Sandbox] Process order. (Serial=2447, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:48.013None[Sandbox] Process order. (Serial=2448, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:48.687None[Sandbox] Process order. (Serial=2449, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:48.692NoneThe AI synchronization took 1067 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:53:50.511None[Sandbox] Process order. (Serial=2450, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 56, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:51.013None[Sandbox] Process order. (Serial=2451, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=AlternateNecrophage_DistrictImprovement_01, Position=2168, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:51.054NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:51.054NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:51.837None[Sandbox] Process order. (Serial=2452, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 69, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:51.853NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:51.853NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:53:51.986None[Sandbox] Process order. (Serial=2453, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=DistrictImprovement_City_Center_08, Position=2168, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:57.266None[Sandbox] Process order. (Serial=2454, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:57.276None[Sandbox] Process order. (Serial=2455, Empire=0, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:57.948None[Sandbox] Process order. (Serial=2456, Empire=0, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:58.620None[Sandbox] Process order. (Serial=2457, Empire=0, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:53:58.626NoneThe AI synchronization took 915 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:00.194None[Sandbox] Process order. (Serial=2458, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.196None[Sandbox] Process order. (Serial=2459, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.252NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:00.252NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:00.727None[Sandbox] Process order. (Serial=2460, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1925 [11, 33] --> 1983 [11, 34] --> 2040 [10, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.738None[Sandbox] Process order. (Serial=2461, Empire=1, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.753NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:00.753NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:00.837None[Sandbox] Process order. (Serial=2462, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1944 [30, 33] --> 2003 [31, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.838None[Sandbox] Process order. (Serial=2463, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1313 [37, 22] --> 1314 [38, 22] --> 1372 [38, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.846None[Sandbox] Process order. (Serial=2464, Empire=2, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.847None[Sandbox] Process order. (Serial=2465, Empire=2, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.937None[Sandbox] Process order. (Serial=2466, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='997 [11, 17] --> 996 [10, 17] --> 995 [9, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.947None[Sandbox] Process order. (Serial=2467, Empire=3, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.949None[Sandbox] Process order. (Serial=2468, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='601 [21, 10] --> 543 [21, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.949None[Sandbox] Process order. (Serial=2469, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1244 [26, 21] --> 1245 [27, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.957None[Sandbox] Process order. (Serial=2470, Empire=3, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.958None[Sandbox] Process order. (Serial=2471, Empire=3, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.977None[Sandbox] Process order. (Serial=2472, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1307 [31, 22] --> 1364 [30, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.987None[Sandbox] Process order. (Serial=2473, Empire=5, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:00.997None[Sandbox] Process order. (Serial=2474, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='973 [45, 16] --> 972 [44, 16] --> 971 [43, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.007None[Sandbox] Process order. (Serial=2475, Empire=11, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.017None[Sandbox] Process order. (Serial=2476, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2524 [30, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.027None[Sandbox] Process order. (Serial=2477, Empire=12, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.037None[Sandbox] Process order. (Serial=2478, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2100 [12, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.047None[Sandbox] Process order. (Serial=2479, Empire=14, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.057None[Sandbox] Process order. (Serial=2480, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2172 [26, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.067None[Sandbox] Process order. (Serial=2481, Empire=18, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.077None[Sandbox] Process order. (Serial=2482, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1348 [14, 23] --> 1406 [14, 24] --> 1463 [13, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.087None[Sandbox] Process order. (Serial=2483, Empire=28, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.097None[Sandbox] Process order. (Serial=2484, Empire=41, Order=OrderCreateBattle Attacker #6722 Target #5897 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.097NoneBattle 6868: Initialize battle with attacker 6722 (2002) and defender 5897 (1944).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.098NoneBattle 6868: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:01.098NoneBattle 6868: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:54:01.098NoneBattle 6868: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:01.100NoneBattle 6868: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:01.107NoneBattle 6868: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:01.107NoneBattle 6868: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:01.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.109NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.109NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.109NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.117NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.117NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.118NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:01.118NoneBattle 6868: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:01.119None[Sandbox] Process order. (Serial=2485, Empire=41, Order=OrderGoTo Entity=#6286, AdditionalFlags='IgnoreFogOfWar', Path='1840 [42, 31] --> 1899 [43, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.122None[AI] Battle 6868: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:54:01.128None[Sandbox] Process order. (Serial=2486, Empire=41, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.129None[Sandbox] Process order. (Serial=2487, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 6868, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.147None[Sandbox] Process order. (Serial=2488, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2382 [4, 41] --> 2440 [4, 42] --> 2497 [3, 43] --> 2496 [2, 43] --> 2495 [1, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.157None[Sandbox] Process order. (Serial=2489, Empire=43, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.194NonePresentation Battle 6868: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.194NonePresentation Battle 6868: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.194NonePresentation Battle 6868: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:01.194NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.194NoneRestorePresentationBattlePreview created ticket #27283.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.195NonePresentation Battle 6868: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6722, Group=Attacker, TileIndex=2002, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.195NonePresentation Battle 6868: Create participant 6722. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.195NonePresentation Battle 6868: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5897, Group=Defender, TileIndex=1944, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.195NonePresentation Battle 6868: Create participant 5897. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.196NonePresentation Battle 6868: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.196NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:54:01.196NonePresentation Battle 6868: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.196NonePresentation Battle 6868: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:01.197NonePresentation Battle 6868: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6722, Group=Attacker, TileIndex=2002, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.197NonePresentation Battle 6868: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.197NonePresentation Battle 6868: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:01.197NonePresentation Battle 6868: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5897, Group=Defender, TileIndex=1944, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.197NonePresentation Battle 6868: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.197NonePresentation Battle 6868: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.197NonePresentation Battle 6868: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.198NonePresentation Battle 6868: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.198NonePresentation Battle 6868: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.198NonePresentation Battle 6868: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=6722, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.198NoneInitialize presentation battle unit 6978 for unit 6725

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.199NoneInitialize presentation battle unit 6977 for unit 6726

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.200NoneInitialize presentation battle unit 6976 for unit 6724

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.200NonePresentation Battle 6868: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5897, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.201NoneInitialize presentation battle unit 6979 for unit 5896

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.201NonePresentation Battle 6868: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.201NonePresentation Battle 6868: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.202NonePresentation Battle 6868: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.202NonePresentation Battle 6868: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:01.202NoneReleasePresentationBattlePreview attacker #6722, defender #5897

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.202NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.202NoneRestorePresentationBattlePreview created ticket #27284.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.202NonePresentation Battle 6868: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.203NonePresentation Battle 6868: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:01.203NonePresentation Battle 6868: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.203NonePresentation Battle 6868: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.203NonePresentation Battle 6868: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:01.207None[Sandbox] Process order. (Serial=2490, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.219NoneRequestRestoreAsyncOperation_Completed for ticket #27283.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:54:01.219NoneRestorePresentationBattlePreview skipped due to ended battle #6868

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:54:01.219NoneRequestAsyncOperation_Dismissed for ticket #27283.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:54:01.219NoneRequestRestoreAsyncOperation_Completed for ticket #27284.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:54:01.220NoneRestorePresentationBattlePreview skipped due to ended battle #6868

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:54:01.220NoneRequestAsyncOperation_Dismissed for ticket #27284.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:54:01.408None[Sandbox] Process order. (Serial=2491, Empire=1, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.521None[Sandbox] Process order. (Serial=2492, Empire=2, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.620None[Sandbox] Process order. (Serial=2493, Empire=3, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.631None[Sandbox] Process order. (Serial=2494, Empire=3, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.632None[Sandbox] Process order. (Serial=2495, Empire=3, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.659None[Sandbox] Process order. (Serial=2496, Empire=5, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.681None[Sandbox] Process order. (Serial=2497, Empire=11, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.760None[Sandbox] Process order. (Serial=2498, Empire=28, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.800None[Sandbox] Process order. (Serial=2499, Empire=41, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:01.830None[Sandbox] Process order. (Serial=2500, Empire=43, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:02.081None[Sandbox] Process order. (Serial=2501, Empire=1, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:02.200None[Sandbox] Process order. (Serial=2502, Empire=2, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:02.292None[Sandbox] Process order. (Serial=2503, Empire=3, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:02.352None[Sandbox] Process order. (Serial=2504, Empire=11, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:02.433None[Sandbox] Process order. (Serial=2505, Empire=28, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:02.503None[Sandbox] Process order. (Serial=2506, Empire=43, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:03.178None[Sandbox] Process order. (Serial=2507, Empire=43, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:03.849None[Sandbox] Process order. (Serial=2508, Empire=43, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:03.856NoneThe AI synchronization took 2061 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:04.021None[Sandbox] Process order. (Serial=2509, Empire=2, Order=OrderBattleRetreat BattleGUID: 6868 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.021NoneBattle 6868: change state From Confirmation to DefenderRetreat. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:04.022NoneBattle 6868: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:04.022NoneBattle 6868: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:04.060None[Sandbox] Process order. (Serial=2510, Empire=2, Order=OrderGoTo Entity=#6282, AdditionalFlags='IgnoreFogOfWar', Path='1957 [43, 33] --> 1956 [42, 33] --> 1898 [42, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.071None[Sandbox] Process order. (Serial=2511, Empire=2, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.098NonePresentation Battle 6868: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:04.098NonePresentation Battle 6868: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:04.098NonePresentation Battle 6868: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:04.100None[Sandbox] Process order. (Serial=2512, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6868)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.100NoneBattle 6868: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:04.101NoneBattle #6868: Retreat force movement on army 5897. Path=1887 [31, 32] --> 1829 [31, 31] --> 1830 [32, 31] --> 1831 [33, 31] --> 1832 [34, 31].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

19:54:04.103NoneBattle #6868: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:04.108None[Sandbox] Process order. (Serial=2513, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.161None[Sandbox] Process order. (Serial=2514, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.197NonePresentation Battle 6868: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:04.197NoneRelease presentation battle unit 6978

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:04.197NoneRelease presentation battle unit 6977

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:04.198NoneRelease presentation battle unit 6976

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:04.199NoneRelease presentation battle unit 6979

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:04.201None[Sandbox] Process order. (Serial=2515, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.202None[Sandbox] Process order. (Serial=2516, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.203None[Sandbox] Process order. (Serial=2517, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:04.741None[Sandbox] Process order. (Serial=2518, Empire=2, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:05.412None[Sandbox] Process order. (Serial=2519, Empire=2, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:05.420NoneThe AI synchronization took 960 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:05.685None[Sandbox] Process order. (Serial=2520, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:05.792None[Sandbox] Process order. (Serial=2521, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:05.957NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:05.957NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:06.135NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:06.135NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:06.141NoneA new sandbox turn has begun: Turn 31

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:54:06.154NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:06.154NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:06.157None[Sandbox] Process order. (Serial=2522, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:54:06)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:06.164None[Sandbox] Process order. (Serial=2523, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1276,EmpireIndex=1 TimePlayed=1276,EmpireIndex=2 TimePlayed=1276,EmpireIndex=3 TimePlayed=1276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:06.253NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:06.253NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:08.222None[Sandbox] Process order. (Serial=2524, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.223None[Sandbox] Process order. (Serial=2525, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.224None[Sandbox] Process order. (Serial=2526, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Needy, CurrentState: Mean, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.257NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:08.257NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:08.301None[Sandbox] Process order. (Serial=2527, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.356NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:08.356NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:08.382None[Sandbox] Process order. (Serial=2528, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=86, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.384None[Sandbox] Process order. (Serial=2529, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Friendly, CurrentState: Indifferent, StateChangeDate: 20, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.385None[Sandbox] Process order. (Serial=2530, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.403None[Sandbox] Process order. (Serial=2531, Empire=24, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.563None[Sandbox] Process order. (Serial=2532, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.584None[Sandbox] Process order. (Serial=2533, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Science, Position=2015, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.664None[Sandbox] Process order. (Serial=2534, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Science_00_era2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.665None[Sandbox] Process order. (Serial=2535, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=DistrictImprovement_Industry_04, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:08.684None[Sandbox] Process order. (Serial=2536, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:11.818None[Sandbox] Process order. (Serial=2537, Empire=0, Order=OrderGoTo Entity=#5419, path='2404 [26, 41] --> 2405 [27, 41] --> 2464 [28, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:11.829None[Sandbox] Process order. (Serial=2538, Empire=0, Order=OrderContinueGotoAction Action=425)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:11.858NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:11.858NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:11.959NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:11.959NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:12.500None[Sandbox] Process order. (Serial=2539, Empire=0, Order=OrderContinueGotoAction Action=425)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:12.558NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:12.559NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:12.658NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:12.658NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:13.171None[Sandbox] Process order. (Serial=2540, Empire=0, Order=OrderContinueGotoAction Action=425)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:13.180NoneThe AI synchronization took 1055 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:13.258NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:13.258NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:13.274None[Sandbox] Process order. (Serial=2541, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 78, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:13.359NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:13.359NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:17.427None[Sandbox] Process order. (Serial=2542, Empire=0, Order=OrderGoToAndBuildBurrow Entity=#5419, path='2405 [27, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:17.437None[Sandbox] Process order. (Serial=2543, Empire=0, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:20.687None[Sandbox] Process order. (Serial=2544, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:20.697None[Sandbox] Process order. (Serial=2545, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:20.698None[Sandbox] Process order. (Serial=2546, Empire=0, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:21.370None[Sandbox] Process order. (Serial=2547, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:21.373None[Sandbox] Process order. (Serial=2548, Empire=0, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:21.460NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:21.460NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:22.045None[Sandbox] Process order. (Serial=2549, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:22.059NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:22.059NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:22.718None[Sandbox] Process order. (Serial=2550, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:22.725NoneThe AI synchronization took 1447 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:26.118None[Sandbox] Process order. (Serial=2551, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.120None[Sandbox] Process order. (Serial=2552, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.167NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.167NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.228None[Sandbox] Process order. (Serial=2553, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2098 [10, 36] --> 2155 [9, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.238None[Sandbox] Process order. (Serial=2554, Empire=1, Order=OrderContinueGotoAction Action=427)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.268NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.269NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.348None[Sandbox] Process order. (Serial=2555, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1774 [34, 30] --> 1715 [33, 29] --> 1714 [32, 29] --> 1656 [32, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.349None[Sandbox] Process order. (Serial=2556, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1431 [39, 24] --> 1489 [39, 25] --> 1548 [40, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.358None[Sandbox] Process order. (Serial=2557, Empire=2, Order=OrderContinueGotoAction Action=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.359None[Sandbox] Process order. (Serial=2558, Empire=2, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.488None[Sandbox] Process order. (Serial=2559, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='486 [22, 8] --> 487 [23, 8] --> 488 [24, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.489None[Sandbox] Process order. (Serial=2560, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='994 [8, 17] --> 993 [7, 17] --> 992 [6, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.490None[Sandbox] Process order. (Serial=2561, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1244 [26, 21] --> 1243 [25, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.498None[Sandbox] Process order. (Serial=2562, Empire=3, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.499None[Sandbox] Process order. (Serial=2563, Empire=3, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.500NoneNotify NaturalWonderDiscoveredNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:54:26.501None[Sandbox] Process order. (Serial=2564, Empire=3, Order=OrderContinueGotoAction Action=430)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.509None[Sandbox] Process order. (Serial=2565, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1306 [30, 22] --> 1247 [29, 21] --> 1246 [28, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.518None[Sandbox] Process order. (Serial=2566, Empire=5, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.528None[Sandbox] Process order. (Serial=2567, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='970 [42, 16] --> 969 [41, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.539None[Sandbox] Process order. (Serial=2568, Empire=11, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.560None[Sandbox] Process order. (Serial=2569, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2041 [11, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.569None[Sandbox] Process order. (Serial=2570, Empire=14, Order=OrderContinueGotoAction Action=435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.589None[Sandbox] Process order. (Serial=2571, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2114 [26, 36] --> 2055 [25, 35] --> 1997 [25, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.599None[Sandbox] Process order. (Serial=2572, Empire=18, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.609None[Sandbox] Process order. (Serial=2573, Empire=24, Order=OrderGoTo Entity=#6988, AdditionalFlags='IgnoreFogOfWar', Path='817 [5, 14] --> 816 [4, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.620None[Sandbox] Process order. (Serial=2574, Empire=24, Order=OrderContinueGotoAction Action=437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.640None[Sandbox] Process order. (Serial=2575, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1406 [14, 24] --> 1407 [15, 24] --> 1408 [16, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.649None[Sandbox] Process order. (Serial=2576, Empire=28, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.660None[Sandbox] Process order. (Serial=2577, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1944 [30, 33] --> 1887 [31, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.669None[Sandbox] Process order. (Serial=2578, Empire=41, Order=OrderCreateBattle Attacker #6286 Target #6282 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.669NoneBattle 6997: Initialize battle with attacker 6286 (1899) and defender 6282 (1898).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.671NoneBattle 6997: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:26.671NoneBattle 6997: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:54:26.671NoneBattle 6997: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:26.671NoneBattle 6997: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:26.678NoneBattle 6997: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:26.679None[Sandbox] Process order. (Serial=2579, Empire=41, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.700None[Sandbox] Process order. (Serial=2580, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2554 [2, 44] --> 2612 [2, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.710None[Sandbox] Process order. (Serial=2581, Empire=43, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.787NonePresentation Battle 6997: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.788NonePresentation Battle 6997: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.788NonePresentation Battle 6997: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:26.788NonePresentation Battle 6997: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6286, Group=Attacker, TileIndex=1899, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.788NonePresentation Battle 6997: Create participant 6286. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.789NonePresentation Battle 6997: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6282, Group=Defender, TileIndex=1898, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.789NonePresentation Battle 6997: Create participant 6282. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.789NonePresentation Battle 6997: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=6414. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.789NonePresentation Battle 6997: Create participant 6414. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.789NonePresentation Battle 6997: An additional participant 6414 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

19:54:26.789NonePresentation Battle 6997: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.790NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:54:26.790NonePresentation Battle 6997: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.790NonePresentation Battle 6997: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:26.790NonePresentation Battle 6997: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6286, Group=Attacker, TileIndex=1899, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.790NonePresentation Battle 6997: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.790NonePresentation Battle 6997: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:26.791NonePresentation Battle 6997: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6282, Group=Defender, TileIndex=1898, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.791NonePresentation Battle 6997: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6414, Group=Defender, TileIndex=1959, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:26.800None[Sandbox] Process order. (Serial=2582, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:26.909None[Sandbox] Process order. (Serial=2583, Empire=1, Order=OrderContinueGotoAction Action=427)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.030None[Sandbox] Process order. (Serial=2584, Empire=2, Order=OrderContinueGotoAction Action=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.032None[Sandbox] Process order. (Serial=2585, Empire=2, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.170None[Sandbox] Process order. (Serial=2586, Empire=3, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.172None[Sandbox] Process order. (Serial=2587, Empire=3, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.280NoneCouldn't get optional variable. (DialogName=Collectible_Quest_004_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:27.282None[Sandbox] Process order. (Serial=2588, Empire=3, Order=OrderContinueGotoAction Action=430)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.286NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:27.286NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:27.289NoneSame QuestPinSubset Snapshot Frame (previous frame: 10962, current data frame: 10962) but different data length (remote: 25, local: 24)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:27.301None[Sandbox] Process order. (Serial=2589, Empire=18, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.302None[Sandbox] Process order. (Serial=2590, Empire=11, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.303None[Sandbox] Process order. (Serial=2591, Empire=5, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.321None[Sandbox] Process order. (Serial=2592, Empire=28, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.349None[Sandbox] Process order. (Serial=2593, Empire=41, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.362NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:27.362NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:27.380None[Sandbox] Process order. (Serial=2594, Empire=43, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.701None[Sandbox] Process order. (Serial=2595, Empire=2, Order=OrderContinueGotoAction Action=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.702None[Sandbox] Process order. (Serial=2596, Empire=2, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.951None[Sandbox] Process order. (Serial=2597, Empire=3, Order=OrderContinueGotoAction Action=430)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.970None[Sandbox] Process order. (Serial=2598, Empire=18, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.980None[Sandbox] Process order. (Serial=2599, Empire=5, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:27.991None[Sandbox] Process order. (Serial=2600, Empire=28, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.373None[Sandbox] Process order. (Serial=2601, Empire=2, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.382NoneThe AI synchronization took 1182 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:28.545None[Sandbox] Process order. (Serial=2602, Empire=2, Order=OrderBattleEngagement BattleGuid: 6997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.545NoneBattle 6997: change state From DefenderEngagement to EngagementAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:28.546NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.546NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.547NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.547NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.553NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.553NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.553NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.558NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.558NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:28.560NoneBattle 6997: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:28.567None[AI] Battle 6997: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:54:28.573None[Sandbox] Process order. (Serial=2603, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 6997, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.614NonePresentation Battle 6997: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.614NonePresentation Battle 6997: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.615NonePresentation Battle 6997: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.615NonePresentation Battle 6997: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.615NonePresentation Battle 6997: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.615NonePresentation Battle 6997: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=6286, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.616NoneInitialize presentation battle unit 7113 for unit 6287

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.616NoneInitialize presentation battle unit 7112 for unit 6288

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.617NoneInitialize presentation battle unit 7111 for unit 6289

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.617NonePresentation Battle 6997: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6282, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.617NoneInitialize presentation battle unit 7114 for unit 6281

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.618NonePresentation Battle 6997: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6414, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.618NoneInitialize presentation battle unit 7115 for unit 6413

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.619NonePresentation Battle 6997: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.619NonePresentation Battle 6997: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.619NonePresentation Battle 6997: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.619NonePresentation Battle 6997: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:28.619NoneReleasePresentationBattlePreview attacker #6286, defender #6282

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.619NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.620NoneRestorePresentationBattlePreview created ticket #28140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.620NonePresentation Battle 6997: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.620NonePresentation Battle 6997: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:28.620NonePresentation Battle 6997: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.634None[Sandbox] Process order. (Serial=2604, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6996)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.634NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event004, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.635NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event004, Variable=Arol'Chis, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.635NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event004, Variable=EudiEmil, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.637None[Sandbox] Process order. (Serial=2605, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 24, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.639NoneRequestRestoreAsyncOperation_Completed for ticket #28140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:54:28.639NoneRestorePresentationBattlePreview skipped due to ended battle #6997

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:54:28.639NoneRequestAsyncOperation_Dismissed for ticket #28140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:54:28.643None[Sandbox] Process order. (Serial=2606, Empire=3, Order=OrderArmySettle ArmyGUID: #5271 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.663NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.663NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.689NonePresentation Battle 6997: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.689NonePresentation Battle 6997: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.715None[Sandbox] Process order. (Serial=2607, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2042 [12, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.724None[Sandbox] Process order. (Serial=2608, Empire=14, Order=OrderContinueGotoAction Action=442)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.745None[Sandbox] Process order. (Serial=2609, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.761NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.761NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.915None[Sandbox] Process order. (Serial=2610, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 6997, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.916NoneBattle 6997: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:28.917NoneBattle 6997: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.918NoneBattle 6997: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:28.990NonePresentation Battle 6997: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.990NonePresentation Battle 6997: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.991NonePresentation Battle 6997: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.991NonePresentation Battle 6997: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:28.991NonePresentation Battle 6997: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.995None[Sandbox] Process order. (Serial=2611, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:28.995NoneBattle 6997: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:28.997NoneBattle #6997: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.998NoneReleaseArmy #6414 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.999NoneReleaseArmy #6414 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.999NoneReleaseArmy #6414 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.999NoneReleaseArmy #6414 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:28.999NoneReleaseArmy #6414 end (Empire.Frame=5596)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.000NoneReleaseArmy #6282 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.001NoneReleaseArmy #6282 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.001NoneReleaseArmy #6282 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.001NoneReleaseArmy #6282 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.001NoneReleaseArmy #6282 end (Empire.Frame=5596)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.005None[Sandbox] Process order. (Serial=2612, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.015None[Sandbox] Process order. (Serial=2613, Empire=3, Order=OrderDialogChoice DialogIndex: 35, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.016NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event004_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.016NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event004_Choice01, Variable=Arol'Chis, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:29.046None[Sandbox] Process order. (Serial=2614, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1026 [40, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.057None[Sandbox] Process order. (Serial=2615, Empire=11, Order=OrderContinueGotoAction Action=443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.091NonePresentation Battle 6997: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:29.091NoneRelease presentation battle unit 7113

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:29.091NoneRelease presentation battle unit 7112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:29.092NoneRelease presentation battle unit 7111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:29.092NoneRelease presentation battle unit 7114

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:29.092NoneRelease presentation battle unit 7115

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:29.096None[Sandbox] Process order. (Serial=2616, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2611 [1, 45] --> 2610 [0, 45] --> 2667 [57, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.105None[Sandbox] Process order. (Serial=2617, Empire=43, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.116None[Sandbox] Process order. (Serial=2618, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.117None[Sandbox] Process order. (Serial=2619, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:29.779None[Sandbox] Process order. (Serial=2620, Empire=43, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.454None[Sandbox] Process order. (Serial=2621, Empire=43, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.460NoneThe AI synchronization took 1025 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:30.534None[Sandbox] Process order. (Serial=2622, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.615None[Sandbox] Process order. (Serial=2623, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 29, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.616None[Sandbox] Process order. (Serial=2624, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.696None[Sandbox] Process order. (Serial=2625, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.717None[Sandbox] Process order. (Serial=2626, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.785None[Sandbox] Process order. (Serial=2627, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:30.971NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:30.971NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:31.162NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:31.162NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:31.168NoneA new sandbox turn has begun: Turn 32

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:54:31.189None[Sandbox] Process order. (Serial=2628, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:54:31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.196None[Sandbox] Process order. (Serial=2629, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1301,EmpireIndex=1 TimePlayed=1301,EmpireIndex=2 TimePlayed=1301,EmpireIndex=3 TimePlayed=1301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.271NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:31.271NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:31.277None[Sandbox] Process order. (Serial=2630, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:31.367NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:31.367NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.252None[Sandbox] Process order. (Serial=2631, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Food, Position=1749, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.253None[Sandbox] Process order. (Serial=2632, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.256None[Sandbox] Process order. (Serial=2633, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.271NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.271NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.343None[Sandbox] Process order. (Serial=2634, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.345None[Sandbox] Process order. (Serial=2635, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 36, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.345None[Sandbox] Process order. (Serial=2636, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.371NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.371NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.422None[Sandbox] Process order. (Serial=2637, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.423None[Sandbox] Process order. (Serial=2638, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 7136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.425NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event005_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.426NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event005_Start, Variable=EmpireInVictory, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.427None[Sandbox] Process order. (Serial=2639, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.428None[Sandbox] Process order. (Serial=2640, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=7128, Constructible=Extractor_Strategic01, Position=1053, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.430None[Sandbox] Process order. (Serial=2641, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 1360, TargetGUID: 4531, EmpireActionType: Mukag_Light01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.452None[Sandbox] Process order. (Serial=2642, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.470NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.470NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.474None[Sandbox] Process order. (Serial=2643, Empire=24, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.482None[Sandbox] Process order. (Serial=2644, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.495None[Sandbox] Process order. (Serial=2645, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.569NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.569NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.594None[Sandbox] Process order. (Serial=2646, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.613None[Sandbox] Process order. (Serial=2647, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Industry, Position=1981, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.694None[Sandbox] Process order. (Serial=2648, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 37, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.786None[Sandbox] Process order. (Serial=2649, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.787None[Sandbox] Process order. (Serial=2650, Empire=3, Order=OrderDialogChoice DialogIndex: 36, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:33.789NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event005_Choice01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.870NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:33.872NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:34.005None[Sandbox] Process order. (Serial=2651, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.007None[Sandbox] Process order. (Serial=2652, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.036None[Sandbox] Process order. (Serial=2653, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.045None[Sandbox] Process order. (Serial=2654, Empire=0, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.046None[Sandbox] Process order. (Serial=2655, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.071NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:34.071NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:34.716None[Sandbox] Process order. (Serial=2656, Empire=0, Order=OrderBuildBurrow ArmyGUID: #5419 StopAction=False Action=426 at 2405 [27, 41])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.717None[Sandbox] Process order. (Serial=2657, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:34.770NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:34.770NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:35.389None[Sandbox] Process order. (Serial=2658, Empire=0, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:35.396NoneThe AI synchronization took 1044 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:35.470NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:35.470NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:35.608None[Sandbox] Process order. (Serial=2659, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:36.311None[Sandbox] Process order. (Serial=2660, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:36.372NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:36.372NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:36.382None[Sandbox] Process order. (Serial=2661, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 80, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:36.388None[Sandbox] Process order. (Serial=2662, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 79, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:36.470NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:36.470NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.519None[Sandbox] Process order. (Serial=2663, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4045 TargetArmyGUID: #6867 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:40.521NoneReleaseArmy #4045 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.521NoneReleaseArmy #4045 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.522NoneReleaseArmy #4045 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.522NoneReleaseArmy #4045 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.522NoneReleaseArmy #4045 end (Empire.Frame=5697)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.567NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.567NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.584NoneDoUpdateMesh #6867 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.589None[Sandbox] Process order. (Serial=2664, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:40.668NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:40.668NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:42.368None[Sandbox] Process order. (Serial=2665, Empire=0, Order=OrderGoTo Entity=#6867, path='1987 [15, 34] --> 1986 [14, 34] --> 1985 [13, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:42.378None[Sandbox] Process order. (Serial=2666, Empire=0, Order=OrderContinueGotoAction Action=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:42.611NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.05628967% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '6867-693-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.352None[Sandbox] Process order. (Serial=2667, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.353None[Sandbox] Process order. (Serial=2668, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.373NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.374NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.456None[Sandbox] Process order. (Serial=2669, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2213 [9, 38] --> 2271 [9, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.465None[Sandbox] Process order. (Serial=2670, Empire=1, Order=OrderContinueGotoAction Action=447)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.473NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.473NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.565None[Sandbox] Process order. (Serial=2671, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1598 [32, 27] --> 1541 [33, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.567None[Sandbox] Process order. (Serial=2672, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1606 [40, 27] --> 1665 [41, 28] --> 1723 [41, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.574None[Sandbox] Process order. (Serial=2673, Empire=2, Order=OrderContinueGotoAction Action=449)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.576None[Sandbox] Process order. (Serial=2674, Empire=2, Order=OrderContinueGotoAction Action=448)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.674None[Sandbox] Process order. (Serial=2675, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='546 [24, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.675None[Sandbox] Process order. (Serial=2676, Empire=3, Order=OrderParley ArmyGUID: #5271 StopAction=False Action=0 at 993 [7, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.677NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.679NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_BranchB_Start, Variable=NotMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.679NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.679NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.679NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_BranchB_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.680NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.695None[Sandbox] Process order. (Serial=2677, Empire=3, Order=OrderContinueGotoAction Action=450)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.697None[Sandbox] Process order. (Serial=2678, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1185 [25, 20] --> 1127 [25, 19] --> 1070 [26, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.705None[Sandbox] Process order. (Serial=2679, Empire=3, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.715None[Sandbox] Process order. (Serial=2680, Empire=4, Order=OrderGoTo Entity=#7116, AdditionalFlags='IgnoreFogOfWar', Path='1860 [4, 32] --> 1918 [4, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.725None[Sandbox] Process order. (Serial=2681, Empire=4, Order=OrderContinueGotoAction Action=452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.745None[Sandbox] Process order. (Serial=2682, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1247 [29, 21] --> 1306 [30, 22] --> 1364 [30, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.755None[Sandbox] Process order. (Serial=2683, Empire=5, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.765None[Sandbox] Process order. (Serial=2684, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1085 [41, 18] --> 1143 [41, 19] --> 1201 [41, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.774NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.774NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.777None[Sandbox] Process order. (Serial=2685, Empire=11, Order=OrderContinueGotoAction Action=454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.794None[Sandbox] Process order. (Serial=2686, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2523 [29, 43] --> 2522 [28, 43] --> 2464 [28, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.799NoneSame QuestPinSubset Snapshot Frame (previous frame: 11397, current data frame: 11397) but different data length (remote: 26, local: 25)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.805None[Sandbox] Process order. (Serial=2687, Empire=12, Order=OrderContinueGotoAction Action=455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.825None[Sandbox] Process order. (Serial=2688, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1939 [25, 33] --> 1882 [26, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.835None[Sandbox] Process order. (Serial=2689, Empire=18, Order=OrderContinueGotoAction Action=456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.855None[Sandbox] Process order. (Serial=2690, Empire=24, Order=OrderGoTo Entity=#6988, AdditionalFlags='IgnoreFogOfWar', Path='817 [5, 14] --> 818 [6, 14] --> 876 [6, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.864None[Sandbox] Process order. (Serial=2691, Empire=24, Order=OrderContinueGotoAction Action=457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.872NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.872NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:46.885None[Sandbox] Process order. (Serial=2692, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1409 [17, 24] --> 1410 [18, 24] --> 1411 [19, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.895None[Sandbox] Process order. (Serial=2693, Empire=28, Order=OrderContinueGotoAction Action=458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.915None[Sandbox] Process order. (Serial=2694, Empire=38, Order=OrderGoTo Entity=#7120, AdditionalFlags='IgnoreFogOfWar', Path='1058 [14, 18] --> 1057 [13, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.925None[Sandbox] Process order. (Serial=2695, Empire=38, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.936None[Sandbox] Process order. (Serial=2696, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1829 [31, 31] --> 1772 [32, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.945None[Sandbox] Process order. (Serial=2697, Empire=41, Order=OrderContinueGotoAction Action=460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.955None[Sandbox] Process order. (Serial=2698, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2666 [56, 45] --> 2724 [56, 46] --> 2723 [55, 46] --> 2722 [54, 46] --> 2663 [53, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:46.966None[Sandbox] Process order. (Serial=2699, Empire=43, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.246None[Sandbox] Process order. (Serial=2700, Empire=2, Order=OrderContinueGotoAction Action=449)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.248None[Sandbox] Process order. (Serial=2701, Empire=2, Order=OrderContinueGotoAction Action=448)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.433NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:47.443NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:47.443NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:47.450NoneSame QuestPinSubset Snapshot Frame (previous frame: 11425, current data frame: 11425) but different data length (remote: 27, local: 26)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:47.457None[Sandbox] Process order. (Serial=2702, Empire=5, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.458None[Sandbox] Process order. (Serial=2703, Empire=4, Order=OrderContinueGotoAction Action=452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.459None[Sandbox] Process order. (Serial=2704, Empire=3, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.461None[Sandbox] Process order. (Serial=2705, Empire=11, Order=OrderContinueGotoAction Action=454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.478NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:47.478NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:47.487None[Sandbox] Process order. (Serial=2706, Empire=12, Order=OrderContinueGotoAction Action=455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.507None[Sandbox] Process order. (Serial=2707, Empire=18, Order=OrderContinueGotoAction Action=456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.538None[Sandbox] Process order. (Serial=2708, Empire=24, Order=OrderContinueGotoAction Action=457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.568None[Sandbox] Process order. (Serial=2709, Empire=28, Order=OrderContinueGotoAction Action=458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.598None[Sandbox] Process order. (Serial=2710, Empire=38, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.618None[Sandbox] Process order. (Serial=2711, Empire=41, Order=OrderContinueGotoAction Action=460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.637None[Sandbox] Process order. (Serial=2712, Empire=43, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:47.919None[Sandbox] Process order. (Serial=2713, Empire=2, Order=OrderContinueGotoAction Action=449)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:48.128None[Sandbox] Process order. (Serial=2714, Empire=5, Order=OrderContinueGotoAction Action=453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:48.138None[Sandbox] Process order. (Serial=2715, Empire=3, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:48.159None[Sandbox] Process order. (Serial=2716, Empire=12, Order=OrderContinueGotoAction Action=455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:48.239None[Sandbox] Process order. (Serial=2717, Empire=28, Order=OrderContinueGotoAction Action=458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:48.309None[Sandbox] Process order. (Serial=2718, Empire=43, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:48.980None[Sandbox] Process order. (Serial=2719, Empire=43, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:49.651None[Sandbox] Process order. (Serial=2720, Empire=43, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:49.658NoneThe AI synchronization took 1858 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:49.731None[Sandbox] Process order. (Serial=2721, Empire=1, Order=OrderArmySettle ArmyGUID: #5731 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:49.810None[Sandbox] Process order. (Serial=2722, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 26, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:49.882NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:49.882NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:49.900None[Sandbox] Process order. (Serial=2723, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:49.942None[Sandbox] Process order. (Serial=2724, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='934 [6, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:49.952None[Sandbox] Process order. (Serial=2725, Empire=3, Order=OrderContinueGotoAction Action=467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:49.971None[Sandbox] Process order. (Serial=2726, Empire=12, Order=OrderCreateBattle Attacker #4305 Target #5419 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:49.971NoneBattle 7154: Initialize battle with attacker 4305 (2464) and defender 5419 (2405).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:49.971NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction', GUID: #445, Status: Paused from army 5419

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

19:54:49.972NoneBattle 7154: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:49.972NoneBattle 7154: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:54:49.973NoneBattle 7154: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:49.973NoneBattle 7154: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:49.976NoneBattle 7154: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:49.976NoneBattle 7154: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:49.977NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.977NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.978NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.978NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.978NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.978NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.978NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.979NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.979NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.979NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.980NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.980NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.980NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.981NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.981NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.981NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:49.983NoneBattle 7154: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:49.993NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:49.993NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:49.994None[AI] Battle 7154: Confirming battle for empire 12

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:54:50.003None[Sandbox] Process order. (Serial=2727, Empire=12, Order=OrderBattleSetAutoResolve BattleGuid: 7154, EmpireIndex: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:50.021None[Sandbox] Process order. (Serial=2728, Empire=41, Order=OrderGoTo Entity=#6286, AdditionalFlags='IgnoreFogOfWar', Path='1840 [42, 31] --> 1782 [42, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:50.029NonePresentation Battle 7154: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.029NonePresentation Battle 7154: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.029NonePresentation Battle 7154: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:50.029NonePresentation Battle 7154: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=4305, Group=Attacker, TileIndex=2464, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.030NonePresentation Battle 7154: Create participant 4305. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.030NonePresentation Battle 7154: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Defender, TileIndex=2405, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.030NonePresentation Battle 7154: Create participant 5419. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.030NonePresentation Battle 7154: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.030NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:54:50.030NonePresentation Battle 7154: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=12 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.031NonePresentation Battle 7154: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:50.031NonePresentation Battle 7154: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=4305, Group=Attacker, TileIndex=2464, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.031NonePresentation Battle 7154: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.031NonePresentation Battle 7154: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:50.031NonePresentation Battle 7154: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Defender, TileIndex=2405, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.032NonePresentation Battle 7154: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.032NonePresentation Battle 7154: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=12, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.032NonePresentation Battle 7154: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.032NonePresentation Battle 7154: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.032NonePresentation Battle 7154: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.033NonePresentation Battle 7154: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=12, ParticipantGuid=4305, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.033None[Sandbox] Process order. (Serial=2729, Empire=41, Order=OrderContinueGotoAction Action=468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:50.033NoneInitialize presentation battle unit 7234 for unit 4306

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.034NoneInitialize presentation battle unit 7233 for unit 4307

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.034NonePresentation Battle 7154: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5419, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.034NoneInitialize presentation battle unit 7235 for unit 5420

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.035NonePresentation Battle 7154: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.035NonePresentation Battle 7154: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.035NonePresentation Battle 7154: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.035NonePresentation Battle 7154: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:50.036NoneReleasePresentationBattlePreview attacker #4305, defender #5419

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.036NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.036NoneRestorePresentationBattlePreview created ticket #28989.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.036NonePresentation Battle 7154: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.036NonePresentation Battle 7154: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:50.036NonePresentation Battle 7154: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.054None[Sandbox] Process order. (Serial=2730, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:50.079NoneRequestRestoreAsyncOperation_Completed for ticket #28989.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:54:50.080NoneRestorePresentationBattlePreview skipped due to ended battle #7154

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:54:50.080NoneRequestAsyncOperation_Dismissed for ticket #28989.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:54:50.082NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.082NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.105NonePresentation Battle 7154: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=12. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.105NonePresentation Battle 7154: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=12 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.704None[Sandbox] Process order. (Serial=2731, Empire=41, Order=OrderContinueGotoAction Action=468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:50.711NoneThe AI synchronization took 482 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:50.865None[Sandbox] Process order. (Serial=2732, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:50.880NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.881NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.954None[Sandbox] Process order. (Serial=2733, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=7128, Constructible=Extractor_Luxury07, Position=872, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:50.964None[Sandbox] Process order. (Serial=2734, Empire=3, Order=OrderCreateBattle Attacker #5271 Target #6988 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:50.964NoneBattle 7237: Initialize battle with attacker 5271 (934) and defender 6988 (876).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:50.965NoneBattle 7237: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:50.965NoneBattle 7237: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:54:50.965NoneBattle 7237: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:50.966NoneBattle 7237: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:50.970NoneBattle 7237: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:50.971NoneBattle 7237: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:50.971NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.971NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.972NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.972NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.972NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.973NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.973NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.973NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.974NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.974NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.974NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.975NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.975NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.975NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.975NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.975NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.976NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.976NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.976NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.976NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.976NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.976NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.977NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.977NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.977NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.977NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.977NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.977NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.977NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.978NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.978NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.978NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.978NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.978NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.978NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4847

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.982NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.982NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.984NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.984NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.985NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.985NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.991NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.991NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.992NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.992NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.992NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.993NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.993NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.997NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.997NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.999NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:50.999NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.001NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.001NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.004NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.004NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.004NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.004NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.008NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.008NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.008NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.015NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.020NoneBattle 7237: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:51.029NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.029NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.044None[Sandbox] Process order. (Serial=2735, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='488 [24, 8] --> 487 [23, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.054None[Sandbox] Process order. (Serial=2736, Empire=3, Order=OrderContinueGotoAction Action=469)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.056NonePresentation Battle 7237: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.056NonePresentation Battle 7237: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.056NonePresentation Battle 7237: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.057NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.057NoneRestorePresentationBattlePreview created ticket #29033.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.057NonePresentation Battle 7237: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Attacker, TileIndex=934, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.057NonePresentation Battle 7237: Create participant 5271. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.057NonePresentation Battle 7237: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=24, Guid=6988, Group=Defender, TileIndex=876, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.058NonePresentation Battle 7237: Create participant 6988. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.058NonePresentation Battle 7237: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.058NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:54:51.058NonePresentation Battle 7237: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.058NonePresentation Battle 7237: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.059NonePresentation Battle 7237: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Attacker, TileIndex=934, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.059NonePresentation Battle 7237: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=24 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.060NonePresentation Battle 7237: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.060NonePresentation Battle 7237: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=24, Guid=6988, Group=Defender, TileIndex=876, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.060NonePresentation Battle 7237: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.060NonePresentation Battle 7237: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.060NonePresentation Battle 7237: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=24, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.060NonePresentation Battle 7237: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.060NonePresentation Battle 7237: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.060NonePresentation Battle 7237: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5271, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.061NoneInitialize presentation battle unit 7311 for unit 5270

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.061NoneInitialize presentation battle unit 7310 for unit 5143

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.062NoneInitialize presentation battle unit 7309 for unit 5935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.062NoneInitialize presentation battle unit 7308 for unit 6097

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.063NoneInitialize presentation battle unit 7307 for unit 4112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.064NonePresentation Battle 7237: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=24, ParticipantGuid=6988, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.082NoneInitialize presentation battle unit 7315 for unit 6991

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.082NoneInitialize presentation battle unit 7314 for unit 6992

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.083NoneInitialize presentation battle unit 7313 for unit 6989

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.084NoneInitialize presentation battle unit 7312 for unit 6990

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.085NoneRequestRestoreAsyncOperation_Completed for ticket #29033.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:54:51.085NoneRestorePresentationBattlePreview skipped due to ended battle #7237

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:54:51.085NoneRequestAsyncOperation_Dismissed for ticket #29033.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:54:51.106NonePresentation Battle 7237: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.106NonePresentation Battle 7237: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.106NonePresentation Battle 7237: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.107NonePresentation Battle 7237: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.107NoneReleasePresentationBattlePreview attacker #5271, defender #6988

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.107NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.107NoneRestorePresentationBattlePreview created ticket #29035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.107NonePresentation Battle 7237: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=24 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.107NonePresentation Battle 7237: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.109NonePresentation Battle 7237: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.114None[Sandbox] Process order. (Serial=2737, Empire=41, Order=OrderCreateBattle Attacker #6286 Target #4087 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.114NoneBattle 7316: Initialize battle with attacker 6286 (1782) and defender 4087 (1723).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.115NoneBattle 7316: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:51.115NoneBattle 7316: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:54:51.115NoneBattle 7316: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:51.116NoneBattle 7316: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:51.123NoneBattle 7316: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:51.123NoneBattle 7316: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:51.124NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.124NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.125NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.125NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.125NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.126NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.126NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.127NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.127NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.127NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.128NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.128NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.128NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.128NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.128NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.128NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.128NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.147NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.148NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.149NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.149NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.149NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.149NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.150NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.150NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.151NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.151NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.152NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.152NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.153NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.154NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.155NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.155NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:54:51.155NoneBattle 7316: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:51.160None[AI] Battle 7316: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:54:51.165None[Sandbox] Process order. (Serial=2738, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 7316, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.181NoneRequestRestoreAsyncOperation_Completed for ticket #29035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:54:51.181NoneRestorePresentationBattlePreview skipped due to ended battle #7237

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:54:51.181NoneRequestAsyncOperation_Dismissed for ticket #29035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:54:51.185None[Sandbox] Process order. (Serial=2739, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.206NonePresentation Battle 7316: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.206NonePresentation Battle 7316: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.206NonePresentation Battle 7316: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.207NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.207NoneRestorePresentationBattlePreview created ticket #29038.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.207NonePresentation Battle 7316: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6286, Group=Attacker, TileIndex=1782, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.207NonePresentation Battle 7316: Create participant 6286. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.207NonePresentation Battle 7316: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Defender, TileIndex=1723, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.208NonePresentation Battle 7316: Create participant 4087. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.208NonePresentation Battle 7316: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.208NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:54:51.208NonePresentation Battle 7316: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.208NonePresentation Battle 7316: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.208NonePresentation Battle 7316: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=6286, Group=Attacker, TileIndex=1782, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.209NonePresentation Battle 7316: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.209NonePresentation Battle 7316: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.209NonePresentation Battle 7316: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Defender, TileIndex=1723, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.209NonePresentation Battle 7316: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.209NonePresentation Battle 7316: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Attacker, deploymentTileCount=2 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.209NonePresentation Battle 7316: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.210NonePresentation Battle 7316: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.210NonePresentation Battle 7316: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.210NonePresentation Battle 7316: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=6286, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.210NoneInitialize presentation battle unit 7434 for unit 6287

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.211NonePresentation Battle 7316: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.211NoneInitialize presentation battle unit 7438 for unit 4092

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.212NoneInitialize presentation battle unit 7437 for unit 5141

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.212NoneInitialize presentation battle unit 7436 for unit 4090

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.213NoneInitialize presentation battle unit 7435 for unit 4089

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.213NonePresentation Battle 7316: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.213NonePresentation Battle 7316: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.213NonePresentation Battle 7316: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.214NonePresentation Battle 7316: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.214NoneReleasePresentationBattlePreview attacker #6286, defender #4087

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.214NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.214NoneRestorePresentationBattlePreview created ticket #29039.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.214NonePresentation Battle 7316: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.214NonePresentation Battle 7316: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:51.215NonePresentation Battle 7316: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.215NonePresentation Battle 7316: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.215NonePresentation Battle 7316: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.231NoneRequestRestoreAsyncOperation_Completed for ticket #29038.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:54:51.231NoneRestorePresentationBattlePreview skipped due to ended battle #7316

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:54:51.231NoneRequestAsyncOperation_Dismissed for ticket #29038.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:54:51.256NoneRequestRestoreAsyncOperation_Completed for ticket #29039.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:54:51.256NoneRestorePresentationBattlePreview skipped due to ended battle #7316

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:54:51.257NoneRequestAsyncOperation_Dismissed for ticket #29039.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:54:51.334None[Sandbox] Process order. (Serial=2740, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 75, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.725None[Sandbox] Process order. (Serial=2741, Empire=3, Order=OrderContinueGotoAction Action=469)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.735NoneThe AI synchronization took 406 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:54:51.825None[Sandbox] Process order. (Serial=2742, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.925None[Sandbox] Process order. (Serial=2743, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 29, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.926None[Sandbox] Process order. (Serial=2744, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 7316, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:51.926NoneBattle 7316: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:51.927NoneBattle 7316: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:51.927NoneBattle 7316: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:52.006None[Sandbox] Process order. (Serial=2745, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 7237, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.006NonePresentation Battle 7316: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.007NonePresentation Battle 7316: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.007NonePresentation Battle 7316: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.007NonePresentation Battle 7316: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:52.007NonePresentation Battle 7316: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.008None[AI] Battle 7237: Confirming battle for empire 24

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:54:52.016None[Sandbox] Process order. (Serial=2746, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.016NoneBattle 7316: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:52.017NoneBattle #7316: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.017NoneQuest Collectible_Quest_005_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:54:52.018NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:54:52.018NoneReleaseArmy #6286 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.019NoneReleaseArmy #6286 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.019NoneReleaseArmy #6286 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.019NoneReleaseArmy #6286 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.020NoneReleaseArmy #6286 end (Empire.Frame=5848)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.024None[Sandbox] Process order. (Serial=2747, Empire=24, Order=OrderBattleSetAutoResolve BattleGuid: 7237, EmpireIndex: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.024NoneBattle 7237: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:52.025NoneBattle 7237: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.026NoneAddRandomEquipment (Equipment=Equipment_OneHanded_02_Definition, seed=955205616, turn=32, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=5271)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.026NoneAddRandomEquipment (Equipment=Equipment_Consumable_01_Definition, seed=955205616, turn=32, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=5271)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.026NoneBattle 7237: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:52.077None[Sandbox] Process order. (Serial=2748, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.077None[Sandbox] Process order. (Serial=2749, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.086NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.086NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.106NonePresentation Battle 7316: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:52.106NoneRelease presentation battle unit 7434

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.106NoneRelease presentation battle unit 7438

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.107NoneRelease presentation battle unit 7437

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.107NoneRelease presentation battle unit 7436

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.107NoneRelease presentation battle unit 7435

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.107NonePresentation Battle 7237: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.108NonePresentation Battle 7237: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.108NonePresentation Battle 7237: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=24. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.108NonePresentation Battle 7237: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=24 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.108NonePresentation Battle 7237: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.108NonePresentation Battle 7237: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:52.109NonePresentation Battle 7237: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.116None[Sandbox] Process order. (Serial=2750, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.116NoneBattle 7237: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:54:52.118NoneBattle #7237: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.120NoneReleaseArmy #6988 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.120NoneReleaseArmy #6988 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.121NoneReleaseArmy #6988 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.121NoneReleaseArmy #6988 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.121NoneReleaseArmy #6988 end (Empire.Frame=5854)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.157None[Sandbox] Process order. (Serial=2751, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.183NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.183NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.207NonePresentation Battle 7237: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:54:52.207NoneRelease presentation battle unit 7311

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.207NoneRelease presentation battle unit 7310

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.208NoneRelease presentation battle unit 7309

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.208NoneRelease presentation battle unit 7308

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.208NoneRelease presentation battle unit 7307

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.208NoneRelease presentation battle unit 7315

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.209NoneRelease presentation battle unit 7314

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.209NoneRelease presentation battle unit 7313

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.209NoneRelease presentation battle unit 7312

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:54:52.247None[Sandbox] Process order. (Serial=2752, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.248None[Sandbox] Process order. (Serial=2753, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 29, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.249None[Sandbox] Process order. (Serial=2754, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.280NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.280NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.420None[Sandbox] Process order. (Serial=2755, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:54:52.481NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:52.481NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:53.187NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 51, current data frame: 51) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:54:53.813None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Money, Position=2167, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:55:00.224None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2112)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:55:15.449NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 60, current data frame: 60) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:15.976None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Money, Position=2167, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:55:22.848None[Sandbox] Process order. (Serial=2756, Empire=0, Order=OrderBattleRetreat BattleGUID: 7154 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:22.848NoneBattle 7154: change state From Confirmation to DefenderRetreat. 32s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:55:22.849NoneBattle 7154: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:22.850NoneBattle 7154: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:55:22.894NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:22.894NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:22.941NonePresentation Battle 7154: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:22.941NonePresentation Battle 7154: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:55:22.943NonePresentation Battle 7154: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:22.949None[Sandbox] Process order. (Serial=2757, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:22.949NoneBattle 7154: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:55:22.950NoneBattle #7154: Retreat force movement on army 5419. Path=2347 [27, 40] --> 2346 [26, 40] --> 2288 [26, 39] --> 2230 [26, 38] --> 2229 [25, 38].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

19:55:22.952NoneBattle #7154: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:22.978None[Sandbox] Process order. (Serial=2758, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:22.994NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:22.994NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:23.042NonePresentation Battle 7154: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:55:23.043NoneRelease presentation battle unit 7234

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:55:23.043NoneRelease presentation battle unit 7233

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:55:23.043NoneRelease presentation battle unit 7235

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:55:23.129None[Sandbox] Process order. (Serial=2759, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:23.294NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:23.295NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:23.479NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:23.479NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:23.485NoneA new sandbox turn has begun: Turn 33

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:55:23.500None[Sandbox] Process order. (Serial=2760, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:55:23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:23.510None[Sandbox] Process order. (Serial=2761, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1354,EmpireIndex=1 TimePlayed=1354,EmpireIndex=2 TimePlayed=1354,EmpireIndex=3 TimePlayed=1354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:23.594NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:23.594NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:23.600None[Sandbox] Process order. (Serial=2762, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 81, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:23.601None[Sandbox] Process order. (Serial=2763, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:23.694NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:23.694NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:24.752None[Sandbox] Process order. (Serial=2764, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:24.762None[Sandbox] Process order. (Serial=2765, Empire=0, Order=OrderContinueGotoAction Action=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:25.436None[Sandbox] Process order. (Serial=2766, Empire=0, Order=OrderContinueGotoAction Action=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.107None[Sandbox] Process order. (Serial=2767, Empire=0, Order=OrderContinueGotoAction Action=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.113NoneThe AI synchronization took 1077 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:55:26.187None[Sandbox] Process order. (Serial=2768, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.188None[Sandbox] Process order. (Serial=2769, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=7456, Constructible=Extractor_Strategic01, Position=2330, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.267None[Sandbox] Process order. (Serial=2770, Empire=2, Order=OrderExecuteEmpireAction TargetTileIndex: 1958, TargetGUID: 4211, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.299None[Sandbox] Process order. (Serial=2771, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.357None[Sandbox] Process order. (Serial=2772, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.358None[Sandbox] Process order. (Serial=2773, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.359None[Sandbox] Process order. (Serial=2774, Empire=3, Order=OrderSettlementEvolveToCity SettlementGUID: 7128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.377None[Sandbox] Process order. (Serial=2775, Empire=14, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.409None[Sandbox] Process order. (Serial=2776, Empire=15, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.428None[Sandbox] Process order. (Serial=2777, Empire=24, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.589None[Sandbox] Process order. (Serial=2778, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.680None[Sandbox] Process order. (Serial=2779, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_Base_CityCenter_00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.681None[Sandbox] Process order. (Serial=2780, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.682None[Sandbox] Process order. (Serial=2781, Empire=3, Order=OrderChangeSettlementConverter Settlement=7128, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.683None[Sandbox] Process order. (Serial=2782, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Industry, Position=934, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.699None[Sandbox] Process order. (Serial=2783, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light03)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:26.930None[Sandbox] Process order. (Serial=2784, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:30.906None[Sandbox] Process order. (Serial=2785, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:31.003NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:31.003NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:31.018None[Sandbox] Process order. (Serial=2786, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 82, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:31.100NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:31.101NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:31.148None[Sandbox] Process order. (Serial=2787, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:34.091None[Sandbox] Process order. (Serial=2788, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:34.106NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:34.107NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:34.204NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:34.204NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:36.319None[Sandbox] Process order. (Serial=2789, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Money, Position=2167, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:36.404NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:36.404NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:41.205None[Sandbox] Process order. (Serial=2790, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:41.307NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:41.307NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:43.002NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 66, current data frame: 66) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:43.906None[Sandbox] Process order. (Serial=2791, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Industry, Position=2112, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:44.007NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:44.007NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:55.684None[Sandbox] Process order. (Serial=2792, Empire=0, Order=OrderGoTo Entity=#6867, path='2043 [13, 35] --> 2101 [13, 36] --> 2158 [12, 37] --> 2217 [13, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:55.693None[Sandbox] Process order. (Serial=2793, Empire=0, Order=OrderContinueGotoAction Action=471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:59.319None[Sandbox] Process order. (Serial=2794, Empire=0, Order=OrderGoTo Entity=#5419, path='2228 [24, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:55:59.329None[Sandbox] Process order. (Serial=2795, Empire=0, Order=OrderContinueGotoAction Action=472)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:00.322None[Sandbox] Process order. (Serial=2796, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 5419, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:00.422None[Sandbox] Process order. (Serial=2797, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:01.622None[Sandbox] Process order. (Serial=2798, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:01.624None[Sandbox] Process order. (Serial=2799, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:01.711NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:01.711NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.445None[Sandbox] Process order. (Serial=2800, Empire=1, Order=OrderParley ArmyGUID: #5731 StopAction=False Action=0 at 2213 [9, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.449NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.450NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.451NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.451NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.513NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.513NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.555None[Sandbox] Process order. (Serial=2801, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1542 [34, 26] --> 1543 [35, 26] --> 1544 [36, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.556None[Sandbox] Process order. (Serial=2802, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30] --> 1840 [42, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.565None[Sandbox] Process order. (Serial=2803, Empire=2, Order=OrderContinueGotoAction Action=474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.567None[Sandbox] Process order. (Serial=2804, Empire=2, Order=OrderContinueGotoAction Action=473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.611NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.611NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:02.667None[Sandbox] Process order. (Serial=2805, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='486 [22, 8] --> 543 [21, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.668None[Sandbox] Process order. (Serial=2806, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1012 [26, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.677None[Sandbox] Process order. (Serial=2807, Empire=3, Order=OrderContinueGotoAction Action=476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.679None[Sandbox] Process order. (Serial=2808, Empire=3, Order=OrderContinueGotoAction Action=475)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.687None[Sandbox] Process order. (Serial=2809, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='876 [6, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.696None[Sandbox] Process order. (Serial=2810, Empire=3, Order=OrderContinueGotoAction Action=477)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.706None[Sandbox] Process order. (Serial=2811, Empire=4, Order=OrderGoTo Entity=#7116, AdditionalFlags='IgnoreFogOfWar', Path='1919 [5, 33] --> 1920 [6, 33] --> 1921 [7, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.716None[Sandbox] Process order. (Serial=2812, Empire=4, Order=OrderContinueGotoAction Action=478)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.726None[Sandbox] Process order. (Serial=2813, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1306 [30, 22] --> 1247 [29, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.736None[Sandbox] Process order. (Serial=2814, Empire=5, Order=OrderContinueGotoAction Action=479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.746None[Sandbox] Process order. (Serial=2815, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1259 [41, 21] --> 1318 [42, 22] --> 1376 [42, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.756None[Sandbox] Process order. (Serial=2816, Empire=11, Order=OrderContinueGotoAction Action=480)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.766None[Sandbox] Process order. (Serial=2817, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2522 [28, 43] --> 2523 [29, 43] --> 2524 [30, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.777None[Sandbox] Process order. (Serial=2818, Empire=12, Order=OrderContinueGotoAction Action=481)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.796None[Sandbox] Process order. (Serial=2819, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2041 [11, 35] --> 2099 [11, 36] --> 2156 [10, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.806None[Sandbox] Process order. (Serial=2820, Empire=14, Order=OrderContinueGotoAction Action=482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.817None[Sandbox] Process order. (Serial=2821, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='697 [1, 12] --> 696 [0, 12] --> 695 [57, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.827None[Sandbox] Process order. (Serial=2822, Empire=15, Order=OrderContinueGotoAction Action=483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.837None[Sandbox] Process order. (Serial=2823, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1939 [25, 33] --> 1997 [25, 34] --> 2055 [25, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.846None[Sandbox] Process order. (Serial=2824, Empire=18, Order=OrderContinueGotoAction Action=484)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.857None[Sandbox] Process order. (Serial=2825, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1353 [19, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.867None[Sandbox] Process order. (Serial=2826, Empire=28, Order=OrderContinueGotoAction Action=485)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.877None[Sandbox] Process order. (Serial=2827, Empire=38, Order=OrderGoTo Entity=#7120, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.887None[Sandbox] Process order. (Serial=2828, Empire=38, Order=OrderContinueGotoAction Action=486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.897None[Sandbox] Process order. (Serial=2829, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1714 [32, 29] --> 1656 [32, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.909None[Sandbox] Process order. (Serial=2830, Empire=41, Order=OrderContinueGotoAction Action=487)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.927None[Sandbox] Process order. (Serial=2831, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2722 [54, 46] --> 2723 [55, 46] --> 2724 [56, 46] --> 2666 [56, 45] --> 2609 [57, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:02.937None[Sandbox] Process order. (Serial=2832, Empire=43, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.238None[Sandbox] Process order. (Serial=2833, Empire=2, Order=OrderContinueGotoAction Action=474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.239None[Sandbox] Process order. (Serial=2834, Empire=2, Order=OrderContinueGotoAction Action=473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.348None[Sandbox] Process order. (Serial=2835, Empire=3, Order=OrderContinueGotoAction Action=475)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.388None[Sandbox] Process order. (Serial=2836, Empire=4, Order=OrderContinueGotoAction Action=478)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.409None[Sandbox] Process order. (Serial=2837, Empire=5, Order=OrderContinueGotoAction Action=479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.428None[Sandbox] Process order. (Serial=2838, Empire=11, Order=OrderContinueGotoAction Action=480)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.447None[Sandbox] Process order. (Serial=2839, Empire=12, Order=OrderContinueGotoAction Action=481)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.479None[Sandbox] Process order. (Serial=2840, Empire=14, Order=OrderContinueGotoAction Action=482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.498None[Sandbox] Process order. (Serial=2841, Empire=15, Order=OrderContinueGotoAction Action=483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.518None[Sandbox] Process order. (Serial=2842, Empire=18, Order=OrderContinueGotoAction Action=484)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.579None[Sandbox] Process order. (Serial=2843, Empire=41, Order=OrderContinueGotoAction Action=487)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.609None[Sandbox] Process order. (Serial=2844, Empire=43, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:03.909None[Sandbox] Process order. (Serial=2845, Empire=2, Order=OrderContinueGotoAction Action=473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.059None[Sandbox] Process order. (Serial=2846, Empire=4, Order=OrderContinueGotoAction Action=478)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.099None[Sandbox] Process order. (Serial=2847, Empire=11, Order=OrderContinueGotoAction Action=480)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.120None[Sandbox] Process order. (Serial=2848, Empire=12, Order=OrderContinueGotoAction Action=481)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.149None[Sandbox] Process order. (Serial=2849, Empire=14, Order=OrderContinueGotoAction Action=482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.189None[Sandbox] Process order. (Serial=2850, Empire=18, Order=OrderContinueGotoAction Action=484)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.279None[Sandbox] Process order. (Serial=2851, Empire=43, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:04.951None[Sandbox] Process order. (Serial=2852, Empire=43, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:05.625None[Sandbox] Process order. (Serial=2853, Empire=43, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:05.633NoneThe AI synchronization took 2132 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:05.705None[Sandbox] Process order. (Serial=2854, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:05.713NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:05.714NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:05.776None[Sandbox] Process order. (Serial=2855, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2213 [9, 38] --> 2154 [8, 37] --> 2096 [8, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:05.785None[Sandbox] Process order. (Serial=2856, Empire=1, Order=OrderContinueGotoAction Action=491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:05.814NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:05.814NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:05.937None[Sandbox] Process order. (Serial=2857, Empire=3, Order=OrderBuildPartnerDen ArmyGUID: #5271 HeroGUID: #4111 StopAction=False Action=0 at 876 [6, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:05.977None[Sandbox] Process order. (Serial=2858, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:05.978None[Sandbox] Process order. (Serial=2859, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:06.457None[Sandbox] Process order. (Serial=2860, Empire=1, Order=OrderContinueGotoAction Action=491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:06.465NoneThe AI synchronization took 382 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:06.727None[Sandbox] Process order. (Serial=2861, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1070 [26, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:06.737None[Sandbox] Process order. (Serial=2862, Empire=3, Order=OrderContinueGotoAction Action=493)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:06.748None[Sandbox] Process order. (Serial=2863, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:06.969None[Sandbox] Process order. (Serial=2864, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:07.038None[Sandbox] Process order. (Serial=2865, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:07.216NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:07.216NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:07.379NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:07.380NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:07.387NoneA new sandbox turn has begun: Turn 34

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:56:07.390NoneAdding partner den at tile 876

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:CreatePartnerDenAt(System.Reflection.RuntimeParameterInfo)

19:56:07.408None[Sandbox] Process order. (Serial=2866, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:56:07)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:07.415NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:07.416NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:07.419None[Sandbox] Process order. (Serial=2867, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1398,EmpireIndex=1 TimePlayed=1398,EmpireIndex=2 TimePlayed=1398,EmpireIndex=3 TimePlayed=1398)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:07.515NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:07.515NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:08.235None[Sandbox] Process order. (Serial=2868, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 83, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:08.236None[Sandbox] Process order. (Serial=2869, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 83, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.410None[Sandbox] Process order. (Serial=2870, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.417NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:09.417NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:09.490None[Sandbox] Process order. (Serial=2871, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Messenger, Position=1866, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.492None[Sandbox] Process order. (Serial=2872, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.493None[Sandbox] Process order. (Serial=2873, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.519NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:09.519NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:09.541None[Sandbox] Process order. (Serial=2874, Empire=0, Order=OrderGoTo Entity=#6867, path='2043 [13, 35] --> 2101 [13, 36] --> 2158 [12, 37] --> 2217 [13, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.551None[Sandbox] Process order. (Serial=2875, Empire=0, Order=OrderContinueGotoAction Action=494)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.582None[Sandbox] Process order. (Serial=2876, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=4211, Constructible=Unit_KinOfSheredyn_Chosen, Position=1958, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.587None[Sandbox] Process order. (Serial=2877, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_KinOfSheredyn_Archer, Position=1958, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.671None[Sandbox] Process order. (Serial=2878, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.672None[Sandbox] Process order. (Serial=2879, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Support, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.673None[Sandbox] Process order. (Serial=2880, Empire=3, Order=OrderSetPartner PartnerGUID: 4209, HeroGUID: 4111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.675None[Sandbox] Process order. (Serial=2881, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.676None[Sandbox] Process order. (Serial=2882, Empire=3, Order=OrderObservatoryEvolveTo ObservatoryGUID: 4531, EvolveToType: HolyFireConduit)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.692None[Sandbox] Process order. (Serial=2883, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.712None[Sandbox] Process order. (Serial=2884, Empire=19, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:09.719NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:09.719NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:09.817NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:09.817NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:10.225None[Sandbox] Process order. (Serial=2885, Empire=0, Order=OrderContinueGotoAction Action=494)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.896None[Sandbox] Process order. (Serial=2886, Empire=0, Order=OrderContinueGotoAction Action=494)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:10.901NoneThe AI synchronization took 937 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:11.036None[Sandbox] Process order. (Serial=2887, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 29, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:11.038None[Sandbox] Process order. (Serial=2888, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:12.594None[Sandbox] Process order. (Serial=2889, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 85, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:19.482None[Sandbox] Process order. (Serial=2890, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 84, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:21.181None[Sandbox] Process order. (Serial=2891, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:21.228NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:21.228NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:22.733NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 68, current data frame: 68) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:23.037None[Sandbox] Process order. (Serial=2892, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Food, Position=2052, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:23.129NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:23.129NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:24.615None[Sandbox] Process order. (Serial=2893, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:24.616None[Sandbox] Process order. (Serial=2894, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:24.626NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:24.627NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:24.725NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:24.725NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:25.170None[Sandbox] Process order. (Serial=2895, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2037 [7, 35] --> 1979 [7, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.171None[Sandbox] Process order. (Serial=2896, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='1924 [10, 33] --> 1983 [11, 34] --> 2041 [11, 35] --> 2042 [12, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.178None[Sandbox] Process order. (Serial=2897, Empire=1, Order=OrderContinueGotoAction Action=496)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.180None[Sandbox] Process order. (Serial=2898, Empire=1, Order=OrderContinueGotoAction Action=495)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.279None[Sandbox] Process order. (Serial=2899, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1486 [36, 25] --> 1429 [37, 24] --> 1430 [38, 24] --> 1372 [38, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.280None[Sandbox] Process order. (Serial=2900, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1899 [43, 32] --> 1957 [43, 33] --> 2016 [44, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.281None[Sandbox] Process order. (Serial=2901, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1957 [43, 33] --> 2015 [43, 34] --> 2072 [42, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.289None[Sandbox] Process order. (Serial=2902, Empire=2, Order=OrderContinueGotoAction Action=499)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.291None[Sandbox] Process order. (Serial=2903, Empire=2, Order=OrderContinueGotoAction Action=498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.292None[Sandbox] Process order. (Serial=2904, Empire=2, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.388None[Sandbox] Process order. (Serial=2905, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='602 [22, 10] --> 659 [21, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.389None[Sandbox] Process order. (Serial=2906, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='935 [7, 16] --> 936 [8, 16] --> 937 [9, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.390None[Sandbox] Process order. (Serial=2907, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1127 [25, 19] --> 1185 [25, 20] --> 1184 [24, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.399None[Sandbox] Process order. (Serial=2908, Empire=3, Order=OrderContinueGotoAction Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.401None[Sandbox] Process order. (Serial=2909, Empire=3, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.402None[Sandbox] Process order. (Serial=2910, Empire=3, Order=OrderContinueGotoAction Action=500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.440None[Sandbox] Process order. (Serial=2911, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1305 [29, 22] --> 1363 [29, 23] --> 1422 [30, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.448None[Sandbox] Process order. (Serial=2912, Empire=5, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.460None[Sandbox] Process order. (Serial=2913, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1318 [42, 22] --> 1259 [41, 21] --> 1201 [41, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.469None[Sandbox] Process order. (Serial=2914, Empire=11, Order=OrderContinueGotoAction Action=504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.479None[Sandbox] Process order. (Serial=2915, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2467 [31, 42] --> 2408 [30, 41] --> 2350 [30, 40] --> 2291 [29, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.489None[Sandbox] Process order. (Serial=2916, Empire=12, Order=OrderContinueGotoAction Action=505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.499None[Sandbox] Process order. (Serial=2917, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2324 [4, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.509None[Sandbox] Process order. (Serial=2918, Empire=13, Order=OrderContinueGotoAction Action=506)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.530None[Sandbox] Process order. (Serial=2919, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2214 [10, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.542None[Sandbox] Process order. (Serial=2920, Empire=14, Order=OrderContinueGotoAction Action=507)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.561None[Sandbox] Process order. (Serial=2921, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='637 [57, 10] --> 578 [56, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.570None[Sandbox] Process order. (Serial=2922, Empire=15, Order=OrderContinueGotoAction Action=508)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.591None[Sandbox] Process order. (Serial=2923, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2113 [25, 36] --> 2171 [25, 37] --> 2229 [25, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.602None[Sandbox] Process order. (Serial=2924, Empire=18, Order=OrderContinueGotoAction Action=509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.611None[Sandbox] Process order. (Serial=2925, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2614 [4, 45] --> 2556 [4, 44] --> 2497 [3, 43] --> 2496 [2, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.621None[Sandbox] Process order. (Serial=2926, Empire=19, Order=OrderContinueGotoAction Action=510)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.631None[Sandbox] Process order. (Serial=2927, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1411 [19, 24] --> 1410 [18, 24] --> 1409 [17, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.643None[Sandbox] Process order. (Serial=2928, Empire=28, Order=OrderContinueGotoAction Action=511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.662None[Sandbox] Process order. (Serial=2929, Empire=38, Order=OrderGoTo Entity=#7120, AdditionalFlags='IgnoreFogOfWar', Path='997 [11, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.672None[Sandbox] Process order. (Serial=2930, Empire=38, Order=OrderContinueGotoAction Action=512)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.682None[Sandbox] Process order. (Serial=2931, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1598 [32, 27] --> 1541 [33, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.683None[Sandbox] Process order. (Serial=2932, Empire=41, Order=OrderGoTo Entity=#7145, AdditionalFlags='IgnoreFogOfWar', Path='759 [5, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.691None[Sandbox] Process order. (Serial=2933, Empire=41, Order=OrderContinueGotoAction Action=514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.693None[Sandbox] Process order. (Serial=2934, Empire=41, Order=OrderContinueGotoAction Action=513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.701None[Sandbox] Process order. (Serial=2935, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2552 [0, 44] --> 2553 [1, 44] --> 2554 [2, 44] --> 2555 [3, 44] --> 2556 [4, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.711None[Sandbox] Process order. (Serial=2936, Empire=43, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.852None[Sandbox] Process order. (Serial=2937, Empire=1, Order=OrderContinueGotoAction Action=496)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.853None[Sandbox] Process order. (Serial=2938, Empire=1, Order=OrderContinueGotoAction Action=495)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.964None[Sandbox] Process order. (Serial=2939, Empire=2, Order=OrderContinueGotoAction Action=499)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.965None[Sandbox] Process order. (Serial=2940, Empire=2, Order=OrderContinueGotoAction Action=498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:25.967None[Sandbox] Process order. (Serial=2941, Empire=2, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.073None[Sandbox] Process order. (Serial=2942, Empire=3, Order=OrderContinueGotoAction Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.075None[Sandbox] Process order. (Serial=2943, Empire=3, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.076None[Sandbox] Process order. (Serial=2944, Empire=3, Order=OrderContinueGotoAction Action=500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.124None[Sandbox] Process order. (Serial=2945, Empire=5, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.147None[Sandbox] Process order. (Serial=2946, Empire=11, Order=OrderContinueGotoAction Action=504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.165None[Sandbox] Process order. (Serial=2947, Empire=12, Order=OrderContinueGotoAction Action=505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.246None[Sandbox] Process order. (Serial=2948, Empire=15, Order=OrderContinueGotoAction Action=508)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.275None[Sandbox] Process order. (Serial=2949, Empire=18, Order=OrderContinueGotoAction Action=509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.295None[Sandbox] Process order. (Serial=2950, Empire=19, Order=OrderContinueGotoAction Action=510)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.315None[Sandbox] Process order. (Serial=2951, Empire=28, Order=OrderContinueGotoAction Action=511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.366None[Sandbox] Process order. (Serial=2952, Empire=41, Order=OrderContinueGotoAction Action=513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.386None[Sandbox] Process order. (Serial=2953, Empire=43, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.526None[Sandbox] Process order. (Serial=2954, Empire=1, Order=OrderContinueGotoAction Action=496)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.638None[Sandbox] Process order. (Serial=2955, Empire=2, Order=OrderContinueGotoAction Action=499)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.640None[Sandbox] Process order. (Serial=2956, Empire=2, Order=OrderContinueGotoAction Action=498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.641None[Sandbox] Process order. (Serial=2957, Empire=2, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.749None[Sandbox] Process order. (Serial=2958, Empire=3, Order=OrderContinueGotoAction Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.750None[Sandbox] Process order. (Serial=2959, Empire=3, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.799None[Sandbox] Process order. (Serial=2960, Empire=5, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.819None[Sandbox] Process order. (Serial=2961, Empire=11, Order=OrderContinueGotoAction Action=504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.838None[Sandbox] Process order. (Serial=2962, Empire=12, Order=OrderContinueGotoAction Action=505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.949None[Sandbox] Process order. (Serial=2963, Empire=18, Order=OrderContinueGotoAction Action=509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.969None[Sandbox] Process order. (Serial=2964, Empire=19, Order=OrderContinueGotoAction Action=510)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:26.988None[Sandbox] Process order. (Serial=2965, Empire=28, Order=OrderContinueGotoAction Action=511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:27.049None[Sandbox] Process order. (Serial=2966, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 86, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:27.058None[Sandbox] Process order. (Serial=2967, Empire=43, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:27.199None[Sandbox] Process order. (Serial=2968, Empire=1, Order=OrderContinueGotoAction Action=496)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:27.319None[Sandbox] Process order. (Serial=2969, Empire=2, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:27.510None[Sandbox] Process order. (Serial=2970, Empire=12, Order=OrderContinueGotoAction Action=505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:27.639None[Sandbox] Process order. (Serial=2971, Empire=19, Order=OrderContinueGotoAction Action=510)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:27.732None[Sandbox] Process order. (Serial=2972, Empire=43, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.404None[Sandbox] Process order. (Serial=2973, Empire=43, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.410NoneThe AI synchronization took 2103 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:28.485None[Sandbox] Process order. (Serial=2974, Empire=1, Order=OrderCreateBattle Attacker #5731 Target #7116 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.485NoneBattle 7524: Initialize battle with attacker 5731 (1979) and defender 7116 (1921).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.485NoneBattle 7524: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.485NoneBattle 7524: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:56:28.486NoneBattle 7524: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.487NoneBattle 7524: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.492NoneBattle 7524: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.493NoneBattle 7524: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.493NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.494NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.494NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.495NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.495NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.495NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.497NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.497NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.497NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.497NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.497NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.499NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.499NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.499NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.500NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.500NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.500NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.501NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.501NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.501NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.502NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.502NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.502NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.502NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.502NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.502NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.503NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.503NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.503NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.503NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.503NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.503NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.503NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.504NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.504NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.504NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.504NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.504NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.505NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.505NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.505NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.505NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.505NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.505NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.506NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.506NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.506NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.506NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.506NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.506NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.507NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.507NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.508NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.508NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.509NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.509NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.509NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.510NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.511NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.512NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.513NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.514NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.515NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.515NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.516NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.516NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.516NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.517NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.517NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.519NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.520NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.520NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.521NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.521NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.522NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.523NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.523NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.524NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.524NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.525NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.525NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.525NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.525NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.525NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.526NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.526NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.527NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.527NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.528NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.528NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.529NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.529NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.530NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.530NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.531NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:28.539NoneBattle 7524: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.592NonePresentation Battle 7524: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.592NonePresentation Battle 7524: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.592NonePresentation Battle 7524: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:28.592NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.592NoneRestorePresentationBattlePreview created ticket #31821.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.593NonePresentation Battle 7524: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Attacker, TileIndex=1979, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.593NonePresentation Battle 7524: Create participant 5731. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.593NonePresentation Battle 7524: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7116, Group=Defender, TileIndex=1921, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.593NonePresentation Battle 7524: Create participant 7116. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.593NonePresentation Battle 7524: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.594NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:56:28.594NonePresentation Battle 7524: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.594NonePresentation Battle 7524: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:28.594NonePresentation Battle 7524: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Attacker, TileIndex=1979, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.594NonePresentation Battle 7524: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=4 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.594NonePresentation Battle 7524: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:28.595NonePresentation Battle 7524: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7116, Group=Defender, TileIndex=1921, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.595NonePresentation Battle 7524: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.595NonePresentation Battle 7524: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.595NonePresentation Battle 7524: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.595NonePresentation Battle 7524: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.596NonePresentation Battle 7524: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.596NonePresentation Battle 7524: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5731, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.596NoneInitialize presentation battle unit 7664 for unit 5736

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.597NoneInitialize presentation battle unit 7663 for unit 6581

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.597NoneInitialize presentation battle unit 7662 for unit 6596

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.598NoneInitialize presentation battle unit 7661 for unit 5848

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.598NoneInitialize presentation battle unit 7660 for unit 5732

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.599NonePresentation Battle 7524: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=4, ParticipantGuid=7116, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.599NoneInitialize presentation battle unit 7667 for unit 7117

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.606None[Sandbox] Process order. (Serial=2975, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.615None[Sandbox] Process order. (Serial=2976, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.616NoneInitialize presentation battle unit 7666 for unit 7118

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.617NoneInitialize presentation battle unit 7665 for unit 7119

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.617NoneRequestRestoreAsyncOperation_Completed for ticket #31821.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:56:28.618NoneRestorePresentationBattlePreview skipped due to ended battle #7524

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:28.618NoneRequestAsyncOperation_Dismissed for ticket #31821.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:56:28.641NonePresentation Battle 7524: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.641NonePresentation Battle 7524: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.641NonePresentation Battle 7524: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.642NonePresentation Battle 7524: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:28.642NoneReleasePresentationBattlePreview attacker #5731, defender #7116

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.642NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.642NoneRestorePresentationBattlePreview created ticket #31825.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.642NonePresentation Battle 7524: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=4 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.643NonePresentation Battle 7524: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:28.643NonePresentation Battle 7524: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.667NoneRequestRestoreAsyncOperation_Completed for ticket #31825.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:56:28.667NoneRestorePresentationBattlePreview skipped due to ended battle #7524

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:28.667NoneRequestAsyncOperation_Dismissed for ticket #31825.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:56:28.756None[Sandbox] Process order. (Serial=2977, Empire=13, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.777None[Sandbox] Process order. (Serial=2978, Empire=14, Order=OrderSubjugate ArmyGUID: #6446 StopAction=False Action=0 at 2271 [9, 39])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.777NoneCreateSubjugation subjugation #7668 (Tile: 2271, State: WaitingForChoice, Settlement: 7456, Army: , InitiatorEmpire: 14, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.809None[Sandbox] Process order. (Serial=2979, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.810None[Sandbox] Process order. (Serial=2980, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.899None[Sandbox] Process order. (Serial=2981, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 7524, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.902None[AI] Battle 7524: Confirming battle for empire 4

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:56:28.908None[Sandbox] Process order. (Serial=2982, Empire=4, Order=OrderBattleSetAutoResolve BattleGuid: 7524, EmpireIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.908NoneBattle 7524: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.910NoneBattle 7524: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.910NoneBattle 7524: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.966NonePresentation Battle 7524: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.966NonePresentation Battle 7524: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.967NonePresentation Battle 7524: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=4. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.967NonePresentation Battle 7524: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=4 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.967NonePresentation Battle 7524: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.967NonePresentation Battle 7524: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:28.967NonePresentation Battle 7524: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.969None[Sandbox] Process order. (Serial=2983, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:28.969NoneBattle 7524: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:28.970NoneBattle #7524: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.972NoneReleaseArmy #7116 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.972NoneReleaseArmy #7116 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.972NoneReleaseArmy #7116 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.973NoneReleaseArmy #7116 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.973NoneReleaseArmy #7116 end (Empire.Frame=6293)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:28.989None[Sandbox] Process order. (Serial=2984, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.009None[Sandbox] Process order. (Serial=2985, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.065NonePresentation Battle 7524: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:29.066NoneRelease presentation battle unit 7664

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:29.066NoneRelease presentation battle unit 7663

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:29.066NoneRelease presentation battle unit 7662

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:29.066NoneRelease presentation battle unit 7661

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:29.067NoneRelease presentation battle unit 7660

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:29.067NoneRelease presentation battle unit 7667

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:29.067NoneRelease presentation battle unit 7666

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:29.067NoneRelease presentation battle unit 7665

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:29.118None[Sandbox] Process order. (Serial=2986, Empire=14, Order=OrderChooseSubjugationState ArmyGUID: #6446 ActionType=Sack StopAction=False at 2271 [9, 39])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.170None[Sandbox] Process order. (Serial=2987, Empire=38, Order=OrderGoTo Entity=#7120, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18] --> 1057 [13, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.181None[Sandbox] Process order. (Serial=2988, Empire=38, Order=OrderContinueGotoAction Action=517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.201None[Sandbox] Process order. (Serial=2989, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.854None[Sandbox] Process order. (Serial=2990, Empire=38, Order=OrderContinueGotoAction Action=517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.858NoneThe AI synchronization took 549 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:29.934None[Sandbox] Process order. (Serial=2991, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.937None[Sandbox] Process order. (Serial=2992, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.938None[Sandbox] Process order. (Serial=2993, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:29.939None[Sandbox] Process order. (Serial=2994, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.024None[Sandbox] Process order. (Serial=2995, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.028NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.028NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.114None[Sandbox] Process order. (Serial=2996, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.126NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.126NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.154None[Sandbox] Process order. (Serial=2997, Empire=14, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.207None[Sandbox] Process order. (Serial=2998, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.284None[Sandbox] Process order. (Serial=2999, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.330NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.330NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.505None[Sandbox] Process order. (Serial=3000, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.531NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.531NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.733NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.733NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.915NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.915NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.920NoneA new sandbox turn has begun: Turn 35

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:56:30.931NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.931NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:30.935None[Sandbox] Process order. (Serial=3001, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:56:30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.957None[Sandbox] Process order. (Serial=3002, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1421,EmpireIndex=1 TimePlayed=1421,EmpireIndex=2 TimePlayed=1421,EmpireIndex=3 TimePlayed=1421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:30.963None[Sandbox] Process order. (Serial=3003, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:31.031NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:31.031NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:32.440None[Sandbox] Process order. (Serial=3004, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 87, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:33.004None[Sandbox] Process order. (Serial=3005, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Population, Position=1809, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:33.085None[Sandbox] Process order. (Serial=3006, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=105, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:33.174None[Sandbox] Process order. (Serial=3007, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=DistrictImprovement_City_Center_00, Position=992, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:33.195None[Sandbox] Process order. (Serial=3008, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:33.366None[Sandbox] Process order. (Serial=3009, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Food, Position=2073, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.289None[Sandbox] Process order. (Serial=3010, Empire=0, Order=OrderGoTo Entity=#6867, path='2158 [12, 37] --> 2217 [13, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.299None[Sandbox] Process order. (Serial=3011, Empire=0, Order=OrderContinueGotoAction Action=518)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.972None[Sandbox] Process order. (Serial=3012, Empire=0, Order=OrderContinueGotoAction Action=518)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:35.982NoneThe AI synchronization took 550 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:36.030NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:36.030NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:36.128NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:36.128NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:37.818None[Sandbox] Process order. (Serial=3013, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 88, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:38.671None[Sandbox] Process order. (Serial=3014, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 6236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:39.263NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:39.264NoneCreatePresentationBattlePreview attacker #6867, defender #6236, ticketnumber #32617.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:39.288NoneRequestAsyncOperation_Completed for ticket #32617.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:56:39.289NonePreparePresentationBattlePreview attacker #6867, defender #6236, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:39.289NoneRequestAsyncOperation_Dismissed for ticket #32617.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:56:41.640NoneHidePresentationBattlePreview for ticket #32617 with current ticket #32617.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:41.641NoneHidePresentationBattlePreview attacker #6867, defender #6236

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:43.800None[Sandbox] Process order. (Serial=3015, Empire=0, Order=OrderGoTo Entity=#6867, path='2158 [12, 37] --> 2101 [13, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:43.810None[Sandbox] Process order. (Serial=3016, Empire=0, Order=OrderContinueGotoAction Action=519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:47.886None[Sandbox] Process order. (Serial=3017, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 5419, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:47.958None[Sandbox] Process order. (Serial=3018, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:49.562None[Sandbox] Process order. (Serial=3019, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:49.563None[Sandbox] Process order. (Serial=3020, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:49.636NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:49.637NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:49.994None[Sandbox] Process order. (Serial=3021, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2036 [6, 35] --> 2095 [7, 36] --> 2152 [6, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.005None[Sandbox] Process order. (Serial=3022, Empire=1, Order=OrderContinueGotoAction Action=520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.015None[Sandbox] Process order. (Serial=3023, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2101 [13, 36] --> 2102 [14, 36] --> 2103 [15, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.026None[Sandbox] Process order. (Serial=3024, Empire=1, Order=OrderContinueGotoAction Action=521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.037NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.038NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.127None[Sandbox] Process order. (Serial=3025, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #7681 TargetArmyGUID: #4087 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.128NoneReleaseArmy #7681 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.128NoneReleaseArmy #7681 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.128NoneReleaseArmy #7681 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.128NoneReleaseArmy #7681 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.129NoneReleaseArmy #7681 end (Empire.Frame=6401)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.131None[Sandbox] Process order. (Serial=3026, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1314 [38, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.132None[Sandbox] Process order. (Serial=3027, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2130 [42, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.146None[Sandbox] Process order. (Serial=3028, Empire=2, Order=OrderContinueGotoAction Action=523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.147NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=955208877, turn=35, worldSeed=955199360, majorEmpireIndex=2, majorEmpirePosition1958, additionalSeed=7522)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.147NoneAddRandomEquipment (Equipment=Equipment_Bow_06_Definition, seed=955208877, turn=35, worldSeed=955199360, majorEmpireIndex=2, majorEmpirePosition1958, additionalSeed=7522)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50.148None[Sandbox] Process order. (Serial=3029, Empire=2, Order=OrderContinueGotoAction Action=522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.236None[Sandbox] Process order. (Serial=3030, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='938 [10, 16] --> 939 [11, 16] --> 997 [11, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.237None[Sandbox] Process order. (Serial=3031, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1183 [23, 20] --> 1182 [22, 20] --> 1181 [21, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.238None[Sandbox] Process order. (Serial=3032, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='601 [21, 10] --> 600 [20, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.246None[Sandbox] Process order. (Serial=3033, Empire=3, Order=OrderContinueGotoAction Action=526)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.247None[Sandbox] Process order. (Serial=3034, Empire=3, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.249None[Sandbox] Process order. (Serial=3035, Empire=3, Order=OrderContinueGotoAction Action=524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.266None[Sandbox] Process order. (Serial=3036, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1363 [29, 23] --> 1305 [29, 22] --> 1246 [28, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.276None[Sandbox] Process order. (Serial=3037, Empire=5, Order=OrderContinueGotoAction Action=527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.287None[Sandbox] Process order. (Serial=3038, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1143 [41, 19] --> 1086 [42, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.296None[Sandbox] Process order. (Serial=3039, Empire=11, Order=OrderContinueGotoAction Action=528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.308None[Sandbox] Process order. (Serial=3040, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2233 [29, 38] --> 2174 [28, 37] --> 2116 [28, 36] --> 2057 [27, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.317None[Sandbox] Process order. (Serial=3041, Empire=12, Order=OrderContinueGotoAction Action=529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.337None[Sandbox] Process order. (Serial=3042, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='521 [57, 8] --> 463 [57, 7] --> 406 [0, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.348None[Sandbox] Process order. (Serial=3043, Empire=15, Order=OrderContinueGotoAction Action=530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.358None[Sandbox] Process order. (Serial=3044, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2286 [24, 39] --> 2285 [23, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.367None[Sandbox] Process order. (Serial=3045, Empire=18, Order=OrderContinueGotoAction Action=531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.377None[Sandbox] Process order. (Serial=3046, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2497 [3, 43] --> 2498 [4, 43] --> 2557 [5, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.387None[Sandbox] Process order. (Serial=3047, Empire=19, Order=OrderContinueGotoAction Action=532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.407None[Sandbox] Process order. (Serial=3048, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1408 [16, 24] --> 1407 [15, 24] --> 1348 [14, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.417None[Sandbox] Process order. (Serial=3049, Empire=28, Order=OrderContinueGotoAction Action=533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.437None[Sandbox] Process order. (Serial=3050, Empire=38, Order=OrderGoTo Entity=#7120, AdditionalFlags='IgnoreFogOfWar', Path='1058 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.438None[Sandbox] Process order. (Serial=3051, Empire=38, Order=OrderGoTo Entity=#7670, AdditionalFlags='IgnoreFogOfWar', Path='1058 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.447None[Sandbox] Process order. (Serial=3052, Empire=38, Order=OrderContinueGotoAction Action=535)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.448None[Sandbox] Process order. (Serial=3053, Empire=38, Order=OrderContinueGotoAction Action=534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.457None[Sandbox] Process order. (Serial=3054, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1542 [34, 26] --> 1543 [35, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.467None[Sandbox] Process order. (Serial=3055, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 89, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.468None[Sandbox] Process order. (Serial=3056, Empire=41, Order=OrderContinueGotoAction Action=536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.488None[Sandbox] Process order. (Serial=3057, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2555 [3, 44] --> 2554 [2, 44] --> 2495 [1, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.498None[Sandbox] Process order. (Serial=3058, Empire=43, Order=OrderContinueGotoAction Action=537)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.677None[Sandbox] Process order. (Serial=3059, Empire=1, Order=OrderContinueGotoAction Action=520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.698None[Sandbox] Process order. (Serial=3060, Empire=1, Order=OrderContinueGotoAction Action=521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.919None[Sandbox] Process order. (Serial=3061, Empire=3, Order=OrderContinueGotoAction Action=526)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.920None[Sandbox] Process order. (Serial=3062, Empire=3, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.921None[Sandbox] Process order. (Serial=3063, Empire=3, Order=OrderContinueGotoAction Action=524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.948None[Sandbox] Process order. (Serial=3064, Empire=5, Order=OrderContinueGotoAction Action=527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.968None[Sandbox] Process order. (Serial=3065, Empire=11, Order=OrderContinueGotoAction Action=528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:50.989None[Sandbox] Process order. (Serial=3066, Empire=12, Order=OrderContinueGotoAction Action=529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.019None[Sandbox] Process order. (Serial=3067, Empire=15, Order=OrderContinueGotoAction Action=530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.048None[Sandbox] Process order. (Serial=3068, Empire=18, Order=OrderContinueGotoAction Action=531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.059None[Sandbox] Process order. (Serial=3069, Empire=19, Order=OrderContinueGotoAction Action=532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.089None[Sandbox] Process order. (Serial=3070, Empire=28, Order=OrderContinueGotoAction Action=533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.138None[Sandbox] Process order. (Serial=3071, Empire=41, Order=OrderContinueGotoAction Action=536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.168None[Sandbox] Process order. (Serial=3072, Empire=43, Order=OrderContinueGotoAction Action=537)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.350None[Sandbox] Process order. (Serial=3073, Empire=1, Order=OrderContinueGotoAction Action=520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.368None[Sandbox] Process order. (Serial=3074, Empire=1, Order=OrderContinueGotoAction Action=521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.589None[Sandbox] Process order. (Serial=3075, Empire=3, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.599None[Sandbox] Process order. (Serial=3076, Empire=3, Order=OrderContinueGotoAction Action=524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.618None[Sandbox] Process order. (Serial=3077, Empire=5, Order=OrderContinueGotoAction Action=527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.659None[Sandbox] Process order. (Serial=3078, Empire=12, Order=OrderContinueGotoAction Action=529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.729None[Sandbox] Process order. (Serial=3079, Empire=19, Order=OrderContinueGotoAction Action=532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.760None[Sandbox] Process order. (Serial=3080, Empire=28, Order=OrderContinueGotoAction Action=533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:51.840None[Sandbox] Process order. (Serial=3081, Empire=43, Order=OrderContinueGotoAction Action=537)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.332None[Sandbox] Process order. (Serial=3082, Empire=12, Order=OrderContinueGotoAction Action=529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.339NoneThe AI synchronization took 1492 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:52.412None[Sandbox] Process order. (Serial=3083, Empire=1, Order=OrderCreateBattle Attacker #5731 Target #7476 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.412NoneBattle 7682: Initialize battle with attacker 5731 (2152) and defender 7476 (2211).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.413NoneBattle 7682: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:52.413NoneBattle 7682: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:56:52.413NoneBattle 7682: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:52.414NoneBattle 7682: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:52.420NoneBattle 7682: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:52.420NoneBattle 7682: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:52.421NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.421NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.421NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.422NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.422NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.423NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.423NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.424NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.425NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.425NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.425NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.426NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.426NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.427NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.427NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.428NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.428NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.429NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.430NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.430NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.430NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.430NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.430NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.431NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.431NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.431NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.431NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.431NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.431NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.434NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.434NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.435NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.436NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.441NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.441NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.441NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.441NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.441NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.443NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.443NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.443NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.443NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.443NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.443NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.444NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.444NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.445NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.445NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.446NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.446NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.447NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.448NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.448NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.449NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.449NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.449NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.449NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.450NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.450NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.450NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.450NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.450NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.450NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.452NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.453NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.453NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.454NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.454NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.454NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.455NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.455NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.460NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.460NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.461NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.461NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.466NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.466NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.469NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.469NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.469NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.470NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.471NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.471NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.472NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:52.472NoneBattle 7682: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:52.520NonePresentation Battle 7682: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.520NonePresentation Battle 7682: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.520NonePresentation Battle 7682: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:52.520NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.521NoneRestorePresentationBattlePreview created ticket #33085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.521NonePresentation Battle 7682: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Attacker, TileIndex=2152, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.521NonePresentation Battle 7682: Create participant 5731. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.521NonePresentation Battle 7682: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=7476, Group=Defender, TileIndex=2211, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.522NonePresentation Battle 7682: Create participant 7476. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.522NonePresentation Battle 7682: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.522NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:56:52.522NonePresentation Battle 7682: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.522NonePresentation Battle 7682: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:52.523NonePresentation Battle 7682: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Attacker, TileIndex=2152, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.523NonePresentation Battle 7682: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.523NonePresentation Battle 7682: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:52.523NonePresentation Battle 7682: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=7476, Group=Defender, TileIndex=2211, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.523NonePresentation Battle 7682: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.523NonePresentation Battle 7682: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.524NonePresentation Battle 7682: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.524NonePresentation Battle 7682: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.524NonePresentation Battle 7682: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.524NonePresentation Battle 7682: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5731, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.525NoneInitialize presentation battle unit 7820 for unit 6581

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.525NoneInitialize presentation battle unit 7819 for unit 6596

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.526NoneInitialize presentation battle unit 7818 for unit 5736

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.526NoneInitialize presentation battle unit 7817 for unit 5848

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.527NoneInitialize presentation battle unit 7816 for unit 5732

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.527NonePresentation Battle 7682: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=7476, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.527NoneInitialize presentation battle unit 7823 for unit 7478

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.532None[Sandbox] Process order. (Serial=3084, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.545NoneInitialize presentation battle unit 7822 for unit 7479

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.546NoneInitialize presentation battle unit 7821 for unit 7477

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.547NoneRequestRestoreAsyncOperation_Completed for ticket #33085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:56:52.547NoneRestorePresentationBattlePreview skipped due to ended battle #7682

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:52.547NoneRequestAsyncOperation_Dismissed for ticket #33085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:56:52.562None[Sandbox] Process order. (Serial=3085, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 41, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.569NonePresentation Battle 7682: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.569NonePresentation Battle 7682: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.569NonePresentation Battle 7682: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.570NonePresentation Battle 7682: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:52.570NoneReleasePresentationBattlePreview attacker #5731, defender #7476

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.570NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.570NoneRestorePresentationBattlePreview created ticket #33097.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.570NonePresentation Battle 7682: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=41 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.571NonePresentation Battle 7682: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:52.571NonePresentation Battle 7682: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.572None[Sandbox] Process order. (Serial=3086, Empire=2, Order=OrderParley ArmyGUID: #5897 StopAction=False Action=0 at 1256 [38, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.609NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.609NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.609NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.611NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.633None[Sandbox] Process order. (Serial=3087, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2073 [43, 35] --> 2132 [44, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.638NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.638NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.643None[Sandbox] Process order. (Serial=3088, Empire=2, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.645NoneRequestRestoreAsyncOperation_Completed for ticket #33097.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:56:52.646NoneRestorePresentationBattlePreview skipped due to ended battle #7682

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:52.646NoneRequestAsyncOperation_Dismissed for ticket #33097.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:56:52.647NoneSame QuestPinSubset Snapshot Frame (previous frame: 12735, current data frame: 12735) but different data length (remote: 29, local: 28)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.736NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.736NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:52.753None[Sandbox] Process order. (Serial=3089, Empire=38, Order=OrderGoTo Entity=#7120, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.764None[Sandbox] Process order. (Serial=3090, Empire=38, Order=OrderContinueGotoAction Action=539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:52.775None[Sandbox] Process order. (Serial=3091, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.316None[Sandbox] Process order. (Serial=3092, Empire=2, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.325NoneThe AI synchronization took 478 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:53.415None[Sandbox] Process order. (Serial=3093, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.419None[Sandbox] Process order. (Serial=3094, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.420None[Sandbox] Process order. (Serial=3095, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 7682, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.424None[AI] Battle 7682: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:56:53.435None[Sandbox] Process order. (Serial=3096, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 7682, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.436NoneBattle 7682: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.437NoneBattle 7682: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.437NoneAddRandomEquipment (Equipment=Equipment_Armor_08_Definition, seed=955206993, turn=35, worldSeed=955199360, majorEmpireIndex=1, majorEmpirePosition1866, additionalSeed=5731)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.438NoneBattle 7682: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.474NonePresentation Battle 7682: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.474NonePresentation Battle 7682: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.475NonePresentation Battle 7682: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.475NonePresentation Battle 7682: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.475NonePresentation Battle 7682: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.475NonePresentation Battle 7682: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:53.476NonePresentation Battle 7682: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.496None[Sandbox] Process order. (Serial=3097, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.496NoneBattle 7682: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.498NoneBattle #7682: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.500NoneQuest MinorFaction_SpecificQuest_Sollusk01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:56:53.500NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_End, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.501NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_ShortVersion_End, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.507NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:56:53.507NoneReleaseArmy #7476 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.508NoneReleaseArmy #7476 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.508NoneReleaseArmy #7476 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.508NoneReleaseArmy #7476 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.509NoneReleaseArmy #7476 end (Empire.Frame=6518)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.516None[Sandbox] Process order. (Serial=3098, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.534None[Sandbox] Process order. (Serial=3099, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.547None[Sandbox] Process order. (Serial=3100, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.558NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.558NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.576None[Sandbox] Process order. (Serial=3101, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1256 [38, 21] --> 1257 [39, 21] --> 1200 [40, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.577None[Sandbox] Process order. (Serial=3102, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2071 [41, 35] --> 2070 [40, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.586None[Sandbox] Process order. (Serial=3103, Empire=2, Order=OrderContinueGotoAction Action=541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.588None[Sandbox] Process order. (Serial=3104, Empire=2, Order=OrderContinueGotoAction Action=540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.598NonePresentation Battle 7682: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:53.599NoneRelease presentation battle unit 7820

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:53.599NoneRelease presentation battle unit 7819

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:53.600NoneRelease presentation battle unit 7818

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:53.600NoneRelease presentation battle unit 7817

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:53.600NoneRelease presentation battle unit 7816

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:53.600NoneRelease presentation battle unit 7823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:53.601NoneRelease presentation battle unit 7822

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:53.601NoneRelease presentation battle unit 7821

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:53.648NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.648NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.718None[Sandbox] Process order. (Serial=3105, Empire=38, Order=OrderCreateBattle Attacker #7120 Target #5271 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.718NoneBattle 7830: Initialize battle with attacker 7120 (1056) and defender 5271 (997).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.719NoneBattle 7830: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.719NoneBattle 7830: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:56:53.719NoneBattle 7830: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.720NoneBattle 7830: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.737None[Sandbox] Process order. (Serial=3106, Empire=38, Order=OrderBattleEngagement BattleGuid: 7830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.737NoneBattle 7830: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.738NoneBattle 7830: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.739NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.739NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.740NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.740NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.741NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.741NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.742NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.742NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.743NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.743NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.743NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.744NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.744NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.744NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.744NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.746NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.746NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.746NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.747NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.747NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.747NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.747NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.747NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.748NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.748NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.748NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.748NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.765NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.765NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.774NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.780NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.782NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.782NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.782NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.783NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.785NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.785NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.787NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.787NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.787NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.791NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.791NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.792NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.792NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.792NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.795NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.812NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.812NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.814NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.814NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.822NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.823NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.823NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.823NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.824NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.825NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.825NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.826NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.826NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.826NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.827NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.827NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.827NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.827NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.827NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.828NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.828NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.828NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.828NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.828NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.830NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.831NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.831NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.832NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.834NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.834NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.834NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.835NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.835NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.835NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.835NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.836NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.837NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.838NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.839NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.839NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.840NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:56:53.841NoneBattle 7830: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:53.847None[AI] Battle 7830: Confirming battle for empire 38

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:56:53.857None[Sandbox] Process order. (Serial=3107, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.858None[Sandbox] Process order. (Serial=3108, Empire=38, Order=OrderBattleSetAutoResolve BattleGuid: 7830, EmpireIndex: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.867None[Sandbox] Process order. (Serial=3109, Empire=43, Order=OrderContinueGotoAction Action=542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.902NonePresentation Battle 7830: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.902NonePresentation Battle 7830: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.903NonePresentation Battle 7830: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:53.903NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.903NoneRestorePresentationBattlePreview created ticket #33208.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.903NonePresentation Battle 7830: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=7120, Group=Attacker, TileIndex=1056, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.904NonePresentation Battle 7830: Create participant 7120. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.904NonePresentation Battle 7830: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Defender, TileIndex=997, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.905NonePresentation Battle 7830: Create participant 5271. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.905NonePresentation Battle 7830: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=38. ParticipantGuid=7670. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.905NonePresentation Battle 7830: Create participant 7670. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.906NonePresentation Battle 7830: An additional participant 7670 from empire 38 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

19:56:53.906NonePresentation Battle 7830: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.906NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:56:53.907NonePresentation Battle 7830: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=38 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.907NonePresentation Battle 7830: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:53.907NonePresentation Battle 7830: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=7120, Group=Attacker, TileIndex=1056, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.908NonePresentation Battle 7830: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=7670, Group=Attacker, TileIndex=1058, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.908NonePresentation Battle 7830: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.908NonePresentation Battle 7830: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:53.908NonePresentation Battle 7830: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Defender, TileIndex=997, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.909NonePresentation Battle 7830: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.909NonePresentation Battle 7830: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=38, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.909NonePresentation Battle 7830: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.910NonePresentation Battle 7830: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.910NonePresentation Battle 7830: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.910NonePresentation Battle 7830: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=38, ParticipantGuid=7120, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.911NoneInitialize presentation battle unit 7934 for unit 7123

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.912NoneInitialize presentation battle unit 7933 for unit 7124

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.913NoneInitialize presentation battle unit 7932 for unit 7121

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.914NoneInitialize presentation battle unit 7931 for unit 7122

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.914NonePresentation Battle 7830: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=38, ParticipantGuid=7670, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.926None[Sandbox] Process order. (Serial=3110, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:53.937NoneInitialize presentation battle unit 7938 for unit 7673

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.938NoneInitialize presentation battle unit 7937 for unit 7674

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.939NoneInitialize presentation battle unit 7936 for unit 7671

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:53.940NoneRequestRestoreAsyncOperation_Completed for ticket #33208.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:56:53.940NoneRestorePresentationBattlePreview skipped due to ended battle #7830

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:53.940NoneRequestAsyncOperation_Dismissed for ticket #33208.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:56:53.969NoneInitialize presentation battle unit 7935 for unit 7672

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.005NonePresentation Battle 7830: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5271, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.005NoneInitialize presentation battle unit 7943 for unit 5270

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.006NoneInitialize presentation battle unit 7942 for unit 5143

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.007NoneInitialize presentation battle unit 7941 for unit 5935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.008NoneInitialize presentation battle unit 7940 for unit 6097

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.036NoneInitialize presentation battle unit 7939 for unit 4112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.069NonePresentation Battle 7830: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.070NonePresentation Battle 7830: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.070NonePresentation Battle 7830: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.070NonePresentation Battle 7830: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:54.071NoneReleasePresentationBattlePreview attacker #7120, defender #5271

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.071NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.071NoneRestorePresentationBattlePreview created ticket #33210.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.071NonePresentation Battle 7830: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.071NonePresentation Battle 7830: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:54.073NonePresentation Battle 7830: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.073NonePresentation Battle 7830: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=38. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.073NonePresentation Battle 7830: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=38 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.103NoneRequestRestoreAsyncOperation_Completed for ticket #33210.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:56:54.103NoneRestorePresentationBattlePreview skipped due to ended battle #7830

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:56:54.104NoneRequestAsyncOperation_Dismissed for ticket #33210.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:56:54.260None[Sandbox] Process order. (Serial=3111, Empire=2, Order=OrderContinueGotoAction Action=541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.262None[Sandbox] Process order. (Serial=3112, Empire=2, Order=OrderContinueGotoAction Action=540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.541None[Sandbox] Process order. (Serial=3113, Empire=43, Order=OrderContinueGotoAction Action=542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.550NoneThe AI synchronization took 531 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:56:54.641None[Sandbox] Process order. (Serial=3114, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 42, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.642None[Sandbox] Process order. (Serial=3115, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.643None[Sandbox] Process order. (Serial=3116, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.644None[Sandbox] Process order. (Serial=3117, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.649NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.650NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.748NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.748NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.802None[Sandbox] Process order. (Serial=3118, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 7830, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.803NoneBattle 7830: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:54.804NoneBattle 7830: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.805NoneBattle 7830: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:54.831None[Sandbox] Process order. (Serial=3119, Empire=0, Order=OrderAutoRenewResourceBooster ResourceType: Resource15 AutoRenewed: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.841None[Sandbox] Process order. (Serial=3120, Empire=14, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.861None[Sandbox] Process order. (Serial=3121, Empire=14, Order=OrderChooseSubjugationState ArmyGUID: #6446 ActionType=AttackArmy StopAction=True at 2271 [9, 39])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.862NoneOnArmySubjugationActionStopped subjugation #7668 (Tile: 2271, State: Running, Settlement: 7456, Army: 6446, InitiatorEmpire: 14, Restart: False, Type: Sack, Amount: 12.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

19:56:54.878NonePresentation Battle 7830: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.878NonePresentation Battle 7830: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.878NonePresentation Battle 7830: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.879NonePresentation Battle 7830: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:54.879NonePresentation Battle 7830: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.882None[Sandbox] Process order. (Serial=3122, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.883NoneBattle 7830: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:56:54.883NoneBattle #7830: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.884NoneReleaseArmy #7670 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.885NoneReleaseArmy #7670 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.885NoneReleaseArmy #7670 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.885NoneReleaseArmy #7670 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.885NoneReleaseArmy #7670 end (Empire.Frame=6553)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.886NoneReleaseArmy #7120 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.887NoneReleaseArmy #7120 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.887NoneReleaseArmy #7120 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.887NoneReleaseArmy #7120 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.887NoneReleaseArmy #7120 end (Empire.Frame=6553)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54.893None[Sandbox] Process order. (Serial=3123, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.913None[Sandbox] Process order. (Serial=3124, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.914None[Sandbox] Process order. (Serial=3125, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.914None[Sandbox] Process order. (Serial=3126, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:54.978NonePresentation Battle 7830: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:56:54.979NoneRelease presentation battle unit 7934

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.979NoneRelease presentation battle unit 7933

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.979NoneRelease presentation battle unit 7932

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.979NoneRelease presentation battle unit 7931

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.979NoneRelease presentation battle unit 7938

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.980NoneRelease presentation battle unit 7937

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.980NoneRelease presentation battle unit 7936

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.980NoneRelease presentation battle unit 7935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.980NoneRelease presentation battle unit 7943

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.981NoneRelease presentation battle unit 7942

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.981NoneRelease presentation battle unit 7941

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.981NoneRelease presentation battle unit 7940

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:54.981NoneRelease presentation battle unit 7939

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:56:55.051None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: True)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:56:55.123None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: False)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:56:55.126None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=14, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:56:55.131None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:56:55.144None[Sandbox] Process order. (Serial=3127, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:55.350NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:55.350NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:55.521NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:55.522NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:55.524None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_AutoSave. (Serial=0, Empire=0, Order=OrderActivateResourceBooster ResourceType: Resource15)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

19:56:55.528NoneA new sandbox turn has begun: Turn 36

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:56:55.539None[Sandbox] Process order. (Serial=3128, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:56:55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:55.546None[Sandbox] Process order. (Serial=3129, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1446,EmpireIndex=1 TimePlayed=1446,EmpireIndex=2 TimePlayed=1446,EmpireIndex=3 TimePlayed=1446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:55.548NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:55.549NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:55.649NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:55.649NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:57.608None[Sandbox] Process order. (Serial=3130, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=DistrictImprovement_Influence_02, Position=1866, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.609None[Sandbox] Process order. (Serial=3131, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=DistrictImprovement_City_Center_08, Position=1866, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.610None[Sandbox] Process order. (Serial=3132, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.611None[Sandbox] Process order. (Serial=3133, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.687None[Sandbox] Process order. (Serial=3134, Empire=2, Order=OrderExecuteEmpireAction TargetTileIndex: 1958, TargetGUID: 4211, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.767None[Sandbox] Process order. (Serial=3135, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.777None[Sandbox] Process order. (Serial=3136, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Support, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.778None[Sandbox] Process order. (Serial=3137, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.780None[Sandbox] Process order. (Serial=3138, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 992, TargetGUID: 7128, EmpireActionType: Mukag_Light03)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.797None[Sandbox] Process order. (Serial=3139, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.818None[Sandbox] Process order. (Serial=3140, Empire=32, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.837None[Sandbox] Process order. (Serial=3141, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:57.849NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:57.849NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:57.948NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:57.948NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:57.998None[Sandbox] Process order. (Serial=3142, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:59.142None[Sandbox] Process order. (Serial=3143, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:59.153None[Sandbox] Process order. (Serial=3144, Empire=0, Order=OrderContinueGotoAction Action=519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:59.274None[Sandbox] Process order. (Serial=3145, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 91, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:59.826None[Sandbox] Process order. (Serial=3146, Empire=0, Order=OrderContinueGotoAction Action=519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:56:59.834NoneThe AI synchronization took 557 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:03.018NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:03.018NoneCreatePresentationBattlePreview attacker #6867, defender #7520, ticketnumber #33614.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:03.018NoneKeepPresentationBattlePreviewDefenders for ticket #33614 with current ticket #33614.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:57:03.018NoneLockPresentationBattlePreview nothing to keep yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:57:03.028None[Sandbox] Process order. (Serial=3147, Empire=0, Order=OrderGoToAndCreateBattle Entity=#6867, path='2102 [14, 36] --> 2103 [15, 36]'. TargetGUID: 7520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.040None[Sandbox] Process order. (Serial=3148, Empire=0, Order=OrderContinueGotoAction Action=543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:03.042NoneRequestAsyncOperation_Dismissed for ticket #33614.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:57:03.067NoneCancelPresentationBattlePreview attacker #6867, defender #7520

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:04.120NoneReleasePresentationBattlePreview attacker #6867, defender #6236

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:19.062NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 72, current data frame: 72) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:20.466NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 79, current data frame: 79) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:23.270None[Sandbox] Process order. (Serial=3149, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Bridge_Exploitation, Position=1994, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.687None[Sandbox] Process order. (Serial=3150, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.689None[Sandbox] Process order. (Serial=3151, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.765NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:28.766NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:28.791None[Sandbox] Process order. (Serial=3152, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2210 [6, 38] --> 2267 [5, 39] --> 2325 [5, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.800None[Sandbox] Process order. (Serial=3153, Empire=1, Order=OrderContinueGotoAction Action=544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.809None[Sandbox] Process order. (Serial=3154, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2045 [15, 35] --> 1988 [16, 34] --> 1930 [16, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.820None[Sandbox] Process order. (Serial=3155, Empire=1, Order=OrderContinueGotoAction Action=545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.867NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:28.867NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:28.920None[Sandbox] Process order. (Serial=3156, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2190 [44, 37] --> 2249 [45, 38] --> 2307 [45, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.921None[Sandbox] Process order. (Serial=3157, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2069 [39, 35] --> 2127 [39, 36] --> 2184 [38, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.930None[Sandbox] Process order. (Serial=3158, Empire=2, Order=OrderContinueGotoAction Action=547)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.932None[Sandbox] Process order. (Serial=3159, Empire=2, Order=OrderContinueGotoAction Action=546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.940None[Sandbox] Process order. (Serial=3160, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1201 [41, 20] --> 1202 [42, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:28.950None[Sandbox] Process order. (Serial=3161, Empire=2, Order=OrderContinueGotoAction Action=548)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.050None[Sandbox] Process order. (Serial=3162, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18] --> 1057 [13, 18] --> 1058 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.051None[Sandbox] Process order. (Serial=3163, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1180 [20, 20] --> 1179 [19, 20] --> 1178 [18, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.052None[Sandbox] Process order. (Serial=3164, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='657 [19, 11] --> 715 [19, 12] --> 772 [18, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.060None[Sandbox] Process order. (Serial=3165, Empire=3, Order=OrderContinueGotoAction Action=551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.061None[Sandbox] Process order. (Serial=3166, Empire=3, Order=OrderContinueGotoAction Action=550)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.063None[Sandbox] Process order. (Serial=3167, Empire=3, Order=OrderContinueGotoAction Action=549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.080None[Sandbox] Process order. (Serial=3168, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1245 [27, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.090None[Sandbox] Process order. (Serial=3169, Empire=5, Order=OrderContinueGotoAction Action=552)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.120None[Sandbox] Process order. (Serial=3170, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2000 [28, 34] --> 1942 [28, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.130None[Sandbox] Process order. (Serial=3171, Empire=12, Order=OrderContinueGotoAction Action=553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.150None[Sandbox] Process order. (Serial=3172, Empire=14, Order=OrderGoTo Entity=#6446, AdditionalFlags='IgnoreFogOfWar', Path='2215 [11, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.161None[Sandbox] Process order. (Serial=3173, Empire=14, Order=OrderContinueGotoAction Action=554)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.170None[Sandbox] Process order. (Serial=3174, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='348 [0, 6] --> 347 [57, 5] --> 346 [56, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.180None[Sandbox] Process order. (Serial=3175, Empire=15, Order=OrderContinueGotoAction Action=555)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.201None[Sandbox] Process order. (Serial=3176, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2286 [24, 39] --> 2229 [25, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.209None[Sandbox] Process order. (Serial=3177, Empire=18, Order=OrderContinueGotoAction Action=556)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.219None[Sandbox] Process order. (Serial=3178, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2614 [4, 45] --> 2672 [4, 46] --> 2730 [4, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.230None[Sandbox] Process order. (Serial=3179, Empire=19, Order=OrderContinueGotoAction Action=557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.241None[Sandbox] Process order. (Serial=3180, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1290 [14, 22] --> 1289 [13, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.250None[Sandbox] Process order. (Serial=3181, Empire=28, Order=OrderContinueGotoAction Action=558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.270None[Sandbox] Process order. (Serial=3182, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='799 [45, 13] --> 742 [46, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.280None[Sandbox] Process order. (Serial=3183, Empire=32, Order=OrderContinueGotoAction Action=559)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.290None[Sandbox] Process order. (Serial=3184, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 92, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.293None[Sandbox] Process order. (Serial=3185, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1544 [36, 26] --> 1486 [36, 25] --> 1429 [37, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.300None[Sandbox] Process order. (Serial=3186, Empire=41, Order=OrderContinueGotoAction Action=560)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.310None[Sandbox] Process order. (Serial=3187, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2382 [4, 41] --> 2325 [5, 40] --> 2326 [6, 40] --> 2327 [7, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.320None[Sandbox] Process order. (Serial=3188, Empire=43, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.471None[Sandbox] Process order. (Serial=3189, Empire=1, Order=OrderContinueGotoAction Action=544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.490None[Sandbox] Process order. (Serial=3190, Empire=1, Order=OrderContinueGotoAction Action=545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.600None[Sandbox] Process order. (Serial=3191, Empire=2, Order=OrderContinueGotoAction Action=547)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.602None[Sandbox] Process order. (Serial=3192, Empire=2, Order=OrderContinueGotoAction Action=546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.602NoneAddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=955205443, turn=36, worldSeed=955199360, majorEmpireIndex=2, majorEmpirePosition1958, additionalSeed=4087)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:29.603NoneAddRandomEquipment (Equipment=Equipment_OneHanded_03_Definition, seed=955205443, turn=36, worldSeed=955199360, majorEmpireIndex=2, majorEmpirePosition1958, additionalSeed=4087)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:29.620None[Sandbox] Process order. (Serial=3193, Empire=2, Order=OrderContinueGotoAction Action=548)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.730None[Sandbox] Process order. (Serial=3194, Empire=3, Order=OrderContinueGotoAction Action=551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.741None[Sandbox] Process order. (Serial=3195, Empire=3, Order=OrderContinueGotoAction Action=550)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.743None[Sandbox] Process order. (Serial=3196, Empire=3, Order=OrderContinueGotoAction Action=549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.801None[Sandbox] Process order. (Serial=3197, Empire=12, Order=OrderContinueGotoAction Action=553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.852None[Sandbox] Process order. (Serial=3198, Empire=15, Order=OrderContinueGotoAction Action=555)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.882None[Sandbox] Process order. (Serial=3199, Empire=18, Order=OrderContinueGotoAction Action=556)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.901None[Sandbox] Process order. (Serial=3200, Empire=19, Order=OrderContinueGotoAction Action=557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.923None[Sandbox] Process order. (Serial=3201, Empire=28, Order=OrderContinueGotoAction Action=558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.953None[Sandbox] Process order. (Serial=3202, Empire=32, Order=OrderContinueGotoAction Action=559)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.972None[Sandbox] Process order. (Serial=3203, Empire=41, Order=OrderContinueGotoAction Action=560)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:29.993None[Sandbox] Process order. (Serial=3204, Empire=43, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.142None[Sandbox] Process order. (Serial=3205, Empire=1, Order=OrderContinueGotoAction Action=544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.163None[Sandbox] Process order. (Serial=3206, Empire=1, Order=OrderContinueGotoAction Action=545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.273None[Sandbox] Process order. (Serial=3207, Empire=2, Order=OrderContinueGotoAction Action=547)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.274None[Sandbox] Process order. (Serial=3208, Empire=2, Order=OrderContinueGotoAction Action=546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.404None[Sandbox] Process order. (Serial=3209, Empire=3, Order=OrderContinueGotoAction Action=551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.415None[Sandbox] Process order. (Serial=3210, Empire=3, Order=OrderContinueGotoAction Action=550)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.416None[Sandbox] Process order. (Serial=3211, Empire=3, Order=OrderContinueGotoAction Action=549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.524None[Sandbox] Process order. (Serial=3212, Empire=15, Order=OrderContinueGotoAction Action=555)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.645None[Sandbox] Process order. (Serial=3213, Empire=41, Order=OrderContinueGotoAction Action=560)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:30.665None[Sandbox] Process order. (Serial=3214, Empire=43, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.335None[Sandbox] Process order. (Serial=3215, Empire=43, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.342NoneThe AI synchronization took 1556 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:31.446None[Sandbox] Process order. (Serial=3216, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2325 [5, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.456None[Sandbox] Process order. (Serial=3217, Empire=1, Order=OrderContinueGotoAction Action=562)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.527None[Sandbox] Process order. (Serial=3218, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.528None[Sandbox] Process order. (Serial=3219, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 43, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.658None[Sandbox] Process order. (Serial=3220, Empire=3, Order=OrderGoTo Entity=#7970, AdditionalFlags='IgnoreFogOfWar', Path='949 [21, 16] --> 948 [20, 16] --> 947 [19, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.672None[Sandbox] Process order. (Serial=3221, Empire=3, Order=OrderContinueGotoAction Action=563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.687None[Sandbox] Process order. (Serial=3222, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1143 [41, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.698None[Sandbox] Process order. (Serial=3223, Empire=11, Order=OrderContinueGotoAction Action=564)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.717None[Sandbox] Process order. (Serial=3224, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2439 [3, 42] --> 2438 [2, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.727None[Sandbox] Process order. (Serial=3225, Empire=13, Order=OrderContinueGotoAction Action=565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.737None[Sandbox] Process order. (Serial=3226, Empire=14, Order=OrderDisbandArmy ArmyGuid: 6446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:31.737NoneReleaseArmy #6446 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:31.738NoneReleaseArmy #6446 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:31.739NoneReleaseArmy #6446 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:31.739NoneReleaseArmy #6446 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:31.739NoneReleaseArmy #6446 end (Empire.Frame=6730)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:32.348None[Sandbox] Process order. (Serial=3227, Empire=3, Order=OrderContinueGotoAction Action=563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:32.399None[Sandbox] Process order. (Serial=3228, Empire=13, Order=OrderContinueGotoAction Action=565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.019None[Sandbox] Process order. (Serial=3229, Empire=3, Order=OrderContinueGotoAction Action=563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.028NoneThe AI synchronization took 1009 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:33.243None[Sandbox] Process order. (Serial=3230, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1203 [43, 20] --> 1145 [43, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.252None[Sandbox] Process order. (Serial=3231, Empire=2, Order=OrderContinueGotoAction Action=566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.341None[Sandbox] Process order. (Serial=3232, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1246 [28, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.351None[Sandbox] Process order. (Serial=3233, Empire=5, Order=OrderContinueGotoAction Action=567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.382None[Sandbox] Process order. (Serial=3234, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1201 [41, 20] --> 1259 [41, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.392None[Sandbox] Process order. (Serial=3235, Empire=11, Order=OrderContinueGotoAction Action=568)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.411None[Sandbox] Process order. (Serial=3236, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2001 [29, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.421None[Sandbox] Process order. (Serial=3237, Empire=12, Order=OrderContinueGotoAction Action=569)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.431None[Sandbox] Process order. (Serial=3238, Empire=14, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.472None[Sandbox] Process order. (Serial=3239, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2673 [5, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.481None[Sandbox] Process order. (Serial=3240, Empire=19, Order=OrderContinueGotoAction Action=570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.491None[Sandbox] Process order. (Serial=3241, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1288 [12, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.501None[Sandbox] Process order. (Serial=3242, Empire=28, Order=OrderContinueGotoAction Action=571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.531None[Sandbox] Process order. (Serial=3243, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.532None[Sandbox] Process order. (Serial=3244, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:33.532None[Sandbox] Process order. (Serial=3245, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:34.061None[Sandbox] Process order. (Serial=3246, Empire=11, Order=OrderContinueGotoAction Action=568)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:34.067NoneThe AI synchronization took 454 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:34.283None[Sandbox] Process order. (Serial=3247, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:34.404None[Sandbox] Process order. (Serial=3248, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:34.571NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:34.571NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:34.762NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:34.762NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:34.771NoneA new sandbox turn has begun: Turn 37

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:57:34.776NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:34.776NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:34.785None[Sandbox] Process order. (Serial=3249, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:57:34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:34.795None[Sandbox] Process order. (Serial=3250, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1485,EmpireIndex=1 TimePlayed=1485,EmpireIndex=2 TimePlayed=1485,EmpireIndex=3 TimePlayed=1485)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:34.805None[Sandbox] Process order. (Serial=3251, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:34.868NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:34.868NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:36.852None[Sandbox] Process order. (Serial=3252, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Population, Position=1750, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:36.853None[Sandbox] Process order. (Serial=3253, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:36.874NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:36.874NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:36.931None[Sandbox] Process order. (Serial=3254, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Money, Position=1900, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:36.932None[Sandbox] Process order. (Serial=3255, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:36.933None[Sandbox] Process order. (Serial=3256, Empire=2, Order=OrderActivateResourceBooster ResourceType: Resource12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:36.974NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:36.974NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:37.022None[Sandbox] Process order. (Serial=3257, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=Extractor_Luxury08, Position=642, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.024None[Sandbox] Process order. (Serial=3258, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=116, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.026None[Sandbox] Process order. (Serial=3259, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.027None[Sandbox] Process order. (Serial=3260, Empire=3, Order=OrderCreateBasket OtherEmpireIndex: 2, DustBasket: Small, LuxuryBasket: None, LuxuryResource: Count, StrategicBasket: None, StrategicResource: Count)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.122None[Sandbox] Process order. (Serial=3261, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1921)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.208None[Sandbox] Process order. (Serial=3262, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.209None[Sandbox] Process order. (Serial=3263, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.210None[Sandbox] Process order. (Serial=3264, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.223None[Sandbox] Process order. (Serial=3265, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Industry, Position=2239, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.315None[Sandbox] Process order. (Serial=3266, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Melee, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.316None[Sandbox] Process order. (Serial=3267, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_SharedResearch', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.485None[Sandbox] Process order. (Serial=3268, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.487None[Sandbox] Process order. (Serial=3269, Empire=2, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='Treaty_SharedResearch', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:37.505None[Sandbox] Process order. (Serial=3270, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Food, Position=2357, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:46.776None[Sandbox] Process order. (Serial=3271, Empire=0, Order=OrderGoTo Entity=#6867, path='2102 [14, 36] --> 2103 [15, 36] --> 2045 [15, 35] --> 2046 [16, 35] --> 2105 [17, 36] --> 2106 [18, 36] --> 2164 [18, 37] --> 2165 [19, 37] --> 2166 [20, 37] --> 2167 [21, 37] --> 2110 [22, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:46.787None[Sandbox] Process order. (Serial=3272, Empire=0, Order=OrderContinueGotoAction Action=572)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:46.897None[Sandbox] Process order. (Serial=3273, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:47.457None[Sandbox] Process order. (Serial=3274, Empire=0, Order=OrderContinueGotoAction Action=572)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:48.130None[Sandbox] Process order. (Serial=3275, Empire=0, Order=OrderContinueGotoAction Action=572)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:48.136NoneThe AI synchronization took 1097 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:53.479None[Sandbox] Process order. (Serial=3276, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.481None[Sandbox] Process order. (Serial=3277, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.578NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.578NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.589None[Sandbox] Process order. (Serial=3278, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2382 [4, 41] --> 2440 [4, 42] --> 2497 [3, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.598None[Sandbox] Process order. (Serial=3279, Empire=1, Order=OrderContinueGotoAction Action=573)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.618None[Sandbox] Process order. (Serial=3280, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='1989 [17, 34] --> 2046 [16, 35] --> 2105 [17, 36] --> 2106 [18, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.629None[Sandbox] Process order. (Serial=3281, Empire=1, Order=OrderContinueGotoAction Action=574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.678NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.678NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:53.728None[Sandbox] Process order. (Serial=3282, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2308 [46, 39] --> 2309 [47, 39] --> 2368 [48, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.739None[Sandbox] Process order. (Serial=3283, Empire=2, Order=OrderContinueGotoAction Action=575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.741None[Sandbox] Process order. (Serial=3284, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2127 [39, 36] --> 2069 [39, 35] --> 2070 [40, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.749None[Sandbox] Process order. (Serial=3285, Empire=2, Order=OrderContinueGotoAction Action=576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.751None[Sandbox] Process order. (Serial=3286, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1088 [44, 18] --> 1030 [44, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.759None[Sandbox] Process order. (Serial=3287, Empire=2, Order=OrderContinueGotoAction Action=577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.860None[Sandbox] Process order. (Serial=3288, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1059 [15, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.861None[Sandbox] Process order. (Serial=3289, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1177 [17, 20] --> 1176 [16, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.862None[Sandbox] Process order. (Serial=3290, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='830 [18, 14] --> 829 [17, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.869None[Sandbox] Process order. (Serial=3291, Empire=3, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.870None[Sandbox] Process order. (Serial=3292, Empire=3, Order=OrderContinueGotoAction Action=579)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.871None[Sandbox] Process order. (Serial=3293, Empire=3, Order=OrderContinueGotoAction Action=578)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.879None[Sandbox] Process order. (Serial=3294, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1247 [29, 21] --> 1248 [30, 21] --> 1191 [31, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.889None[Sandbox] Process order. (Serial=3295, Empire=5, Order=OrderContinueGotoAction Action=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.899None[Sandbox] Process order. (Serial=3296, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1260 [42, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.909None[Sandbox] Process order. (Serial=3297, Empire=11, Order=OrderContinueGotoAction Action=582)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.919None[Sandbox] Process order. (Serial=3298, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2002 [30, 34] --> 2060 [30, 35] --> 2119 [31, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.930None[Sandbox] Process order. (Serial=3299, Empire=12, Order=OrderContinueGotoAction Action=583)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.939None[Sandbox] Process order. (Serial=3300, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2495 [1, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.949None[Sandbox] Process order. (Serial=3301, Empire=13, Order=OrderContinueGotoAction Action=584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.969None[Sandbox] Process order. (Serial=3302, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='345 [55, 5] --> 344 [54, 5] --> 402 [54, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.979None[Sandbox] Process order. (Serial=3303, Empire=15, Order=OrderContinueGotoAction Action=585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:53.999None[Sandbox] Process order. (Serial=3304, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2171 [25, 37] --> 2113 [25, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.009None[Sandbox] Process order. (Serial=3305, Empire=18, Order=OrderContinueGotoAction Action=586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.020None[Sandbox] Process order. (Serial=3306, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2615 [5, 45] --> 2616 [6, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.030None[Sandbox] Process order. (Serial=3307, Empire=19, Order=OrderContinueGotoAction Action=587)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.051None[Sandbox] Process order. (Serial=3308, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 744 [48, 12] --> 686 [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.060None[Sandbox] Process order. (Serial=3309, Empire=32, Order=OrderContinueGotoAction Action=588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.070None[Sandbox] Process order. (Serial=3310, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1371 [37, 23] --> 1314 [38, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.080None[Sandbox] Process order. (Serial=3311, Empire=41, Order=OrderContinueGotoAction Action=589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.100None[Sandbox] Process order. (Serial=3312, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2326 [6, 40] --> 2383 [5, 41] --> 2382 [4, 41] --> 2381 [3, 41] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.273None[Sandbox] Process order. (Serial=3313, Empire=1, Order=OrderContinueGotoAction Action=573)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.303None[Sandbox] Process order. (Serial=3314, Empire=1, Order=OrderContinueGotoAction Action=574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.414None[Sandbox] Process order. (Serial=3315, Empire=2, Order=OrderContinueGotoAction Action=575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.423None[Sandbox] Process order. (Serial=3316, Empire=2, Order=OrderContinueGotoAction Action=576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.433None[Sandbox] Process order. (Serial=3317, Empire=2, Order=OrderContinueGotoAction Action=577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.544None[Sandbox] Process order. (Serial=3318, Empire=3, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.546None[Sandbox] Process order. (Serial=3319, Empire=3, Order=OrderContinueGotoAction Action=579)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.564None[Sandbox] Process order. (Serial=3320, Empire=5, Order=OrderContinueGotoAction Action=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.605None[Sandbox] Process order. (Serial=3321, Empire=12, Order=OrderContinueGotoAction Action=583)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.655None[Sandbox] Process order. (Serial=3322, Empire=15, Order=OrderContinueGotoAction Action=585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.685None[Sandbox] Process order. (Serial=3323, Empire=18, Order=OrderContinueGotoAction Action=586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.705None[Sandbox] Process order. (Serial=3324, Empire=19, Order=OrderContinueGotoAction Action=587)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.734None[Sandbox] Process order. (Serial=3325, Empire=32, Order=OrderContinueGotoAction Action=588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.754None[Sandbox] Process order. (Serial=3326, Empire=41, Order=OrderContinueGotoAction Action=589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.944None[Sandbox] Process order. (Serial=3327, Empire=1, Order=OrderContinueGotoAction Action=573)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:54.974None[Sandbox] Process order. (Serial=3328, Empire=1, Order=OrderContinueGotoAction Action=574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.084None[Sandbox] Process order. (Serial=3329, Empire=2, Order=OrderContinueGotoAction Action=575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.094None[Sandbox] Process order. (Serial=3330, Empire=2, Order=OrderContinueGotoAction Action=576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.235None[Sandbox] Process order. (Serial=3331, Empire=5, Order=OrderContinueGotoAction Action=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.275None[Sandbox] Process order. (Serial=3332, Empire=12, Order=OrderContinueGotoAction Action=583)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.325None[Sandbox] Process order. (Serial=3333, Empire=15, Order=OrderContinueGotoAction Action=585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.646None[Sandbox] Process order. (Serial=3334, Empire=1, Order=OrderContinueGotoAction Action=574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.655NoneThe AI synchronization took 1228 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:55.917None[Sandbox] Process order. (Serial=3335, Empire=3, Order=OrderGoTo Entity=#7970, AdditionalFlags='IgnoreFogOfWar', Path='946 [18, 16] --> 945 [17, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.926None[Sandbox] Process order. (Serial=3336, Empire=3, Order=OrderContinueGotoAction Action=591)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.928None[Sandbox] Process order. (Serial=3337, Empire=3, Order=OrderGoTo Entity=#7982, AdditionalFlags='IgnoreFogOfWar', Path='949 [21, 16] --> 948 [20, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.936None[Sandbox] Process order. (Serial=3338, Empire=3, Order=OrderContinueGotoAction Action=592)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.966None[Sandbox] Process order. (Serial=3339, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1229 [11, 21] --> 1172 [12, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.976None[Sandbox] Process order. (Serial=3340, Empire=28, Order=OrderContinueGotoAction Action=593)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:55.996None[Sandbox] Process order. (Serial=3341, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2326 [6, 40] --> 2325 [5, 40] --> 2324 [4, 40] --> 2381 [3, 41] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:56.007None[Sandbox] Process order. (Serial=3342, Empire=43, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:56.017None[Sandbox] Process order. (Serial=3343, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:56.018None[Sandbox] Process order. (Serial=3344, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:56.599None[Sandbox] Process order. (Serial=3345, Empire=3, Order=OrderContinueGotoAction Action=591)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:56.620None[Sandbox] Process order. (Serial=3346, Empire=3, Order=OrderContinueGotoAction Action=592)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:56.649None[Sandbox] Process order. (Serial=3347, Empire=28, Order=OrderContinueGotoAction Action=593)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:56.678None[Sandbox] Process order. (Serial=3348, Empire=43, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:57.353None[Sandbox] Process order. (Serial=3349, Empire=43, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:57.798NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7956-943)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:57:57.847NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7956-942)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:57:57.897NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7956-946)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:57:57.923NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7956-945)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

19:57:57.923NoneUnitActionMove(#7956): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

19:57:57.923NoneUnitActionMove(#7956): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

19:57:58.026None[Sandbox] Process order. (Serial=3350, Empire=43, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:58.031NoneThe AI synchronization took 1657 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:58.265None[Sandbox] Process order. (Serial=3351, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1203 [43, 20] --> 1145 [43, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:58.275None[Sandbox] Process order. (Serial=3352, Empire=11, Order=OrderContinueGotoAction Action=595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:58.296None[Sandbox] Process order. (Serial=3353, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2494 [0, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:58.305None[Sandbox] Process order. (Serial=3354, Empire=13, Order=OrderContinueGotoAction Action=596)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:58.336None[Sandbox] Process order. (Serial=3355, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2674 [6, 46] --> 2731 [5, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:58.345None[Sandbox] Process order. (Serial=3356, Empire=19, Order=OrderContinueGotoAction Action=597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:58.365None[Sandbox] Process order. (Serial=3357, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:58.366None[Sandbox] Process order. (Serial=3358, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:59.019None[Sandbox] Process order. (Serial=3359, Empire=19, Order=OrderContinueGotoAction Action=597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:59.025NoneThe AI synchronization took 514 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:57:59.228None[Sandbox] Process order. (Serial=3360, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:59.302NoneStopSubjugation subjugation #7668 (Tile: 2271, State: Disable, Settlement: 7456, Army: , InitiatorEmpire: 14, Restart: False, Type: Sack, Amount: -0.75)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

19:57:59.381NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:59.382NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:59.565NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:59.566NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:59.573NoneA new sandbox turn has begun: Turn 38

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:57:59.581NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:59.581NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:59.589None[Sandbox] Process order. (Serial=3361, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:57:59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:59.599None[Sandbox] Process order. (Serial=3362, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1510,EmpireIndex=1 TimePlayed=1510,EmpireIndex=2 TimePlayed=1510,EmpireIndex=3 TimePlayed=1510)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:59.613None[Sandbox] Process order. (Serial=3363, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:59.614None[Sandbox] Process order. (Serial=3364, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 95, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:57:59.684NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:59.684NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:01.650None[Sandbox] Process order. (Serial=3365, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Military_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.651None[Sandbox] Process order. (Serial=3366, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4275, ConstructionGUID=118, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.652None[Sandbox] Process order. (Serial=3367, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.654None[Sandbox] Process order. (Serial=3368, Empire=1, Order=OrderAttachTerritoryToCity CampSettlementGUID: 7456, CitySettlementGUID: 4275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.682NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:01.682NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:01.741None[Sandbox] Process order. (Serial=3369, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.742None[Sandbox] Process order. (Serial=3370, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.782NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:01.782NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:01.830None[Sandbox] Process order. (Serial=3371, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light03)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.831None[Sandbox] Process order. (Serial=3372, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=123, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.833None[Sandbox] Process order. (Serial=3373, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.834None[Sandbox] Process order. (Serial=3374, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.851None[Sandbox] Process order. (Serial=3375, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.951None[Sandbox] Process order. (Serial=3376, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Science, Position=1751, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.952None[Sandbox] Process order. (Serial=3377, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:01.953None[Sandbox] Process order. (Serial=3378, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=2388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:02.101None[Sandbox] Process order. (Serial=3379, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Mukag_Technology_Unit_Specialization_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:02.102None[Sandbox] Process order. (Serial=3380, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Melee, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:03.668None[Sandbox] Process order. (Serial=3381, Empire=0, Order=OrderGoTo Entity=#6867, path='2045 [15, 35] --> 2046 [16, 35] --> 2105 [17, 36] --> 2163 [17, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:03.678None[Sandbox] Process order. (Serial=3382, Empire=0, Order=OrderContinueGotoAction Action=598)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:03.689None[Sandbox] Process order. (Serial=3383, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:04.350None[Sandbox] Process order. (Serial=3384, Empire=0, Order=OrderContinueGotoAction Action=598)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:05.022None[Sandbox] Process order. (Serial=3385, Empire=0, Order=OrderContinueGotoAction Action=598)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:05.027NoneThe AI synchronization took 1060 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:06.372None[Sandbox] Process order. (Serial=3386, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:06.373None[Sandbox] Process order. (Serial=3387, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:06.389NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:06.389NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:06.489NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:06.489NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:07.116None[Sandbox] Process order. (Serial=3388, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2495 [1, 43] --> 2553 [1, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.126None[Sandbox] Process order. (Serial=3389, Empire=1, Order=OrderContinueGotoAction Action=599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.136None[Sandbox] Process order. (Serial=3390, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2164 [18, 37] --> 2165 [19, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.146None[Sandbox] Process order. (Serial=3391, Empire=1, Order=OrderContinueGotoAction Action=600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.247None[Sandbox] Process order. (Serial=3392, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2369 [49, 40] --> 2427 [49, 41] --> 2486 [50, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.248None[Sandbox] Process order. (Serial=3393, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2071 [41, 35] --> 2072 [42, 35] --> 2015 [43, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.256None[Sandbox] Process order. (Serial=3394, Empire=2, Order=OrderContinueGotoAction Action=602)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.258None[Sandbox] Process order. (Serial=3395, Empire=2, Order=OrderContinueGotoAction Action=601)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.267None[Sandbox] Process order. (Serial=3396, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='972 [44, 16] --> 913 [43, 15] --> 912 [42, 15] --> 854 [42, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.278None[Sandbox] Process order. (Serial=3397, Empire=2, Order=OrderContinueGotoAction Action=603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.398None[Sandbox] Process order. (Serial=3398, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1058 [14, 18] --> 1115 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.399None[Sandbox] Process order. (Serial=3399, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1175 [15, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.400None[Sandbox] Process order. (Serial=3400, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='886 [16, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.410None[Sandbox] Process order. (Serial=3401, Empire=3, Order=OrderContinueGotoAction Action=606)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.412None[Sandbox] Process order. (Serial=3402, Empire=3, Order=OrderContinueGotoAction Action=605)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.413None[Sandbox] Process order. (Serial=3403, Empire=3, Order=OrderContinueGotoAction Action=604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.429None[Sandbox] Process order. (Serial=3404, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1132 [30, 19] --> 1075 [31, 18] --> 1017 [31, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.439None[Sandbox] Process order. (Serial=3405, Empire=5, Order=OrderContinueGotoAction Action=607)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.458None[Sandbox] Process order. (Serial=3406, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2176 [30, 37] --> 2234 [30, 38] --> 2292 [30, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.469None[Sandbox] Process order. (Serial=3407, Empire=12, Order=OrderContinueGotoAction Action=608)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.491None[Sandbox] Process order. (Serial=3408, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='459 [53, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.499None[Sandbox] Process order. (Serial=3409, Empire=15, Order=OrderContinueGotoAction Action=609)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.509None[Sandbox] Process order. (Serial=3410, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2054 [24, 35] --> 1996 [24, 34] --> 1995 [23, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.519None[Sandbox] Process order. (Serial=3411, Empire=18, Order=OrderContinueGotoAction Action=610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.539None[Sandbox] Process order. (Serial=3412, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1229 [11, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.549None[Sandbox] Process order. (Serial=3413, Empire=28, Order=OrderContinueGotoAction Action=611)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.559None[Sandbox] Process order. (Serial=3414, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='629 [49, 10] --> 630 [50, 10] --> 631 [51, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.570None[Sandbox] Process order. (Serial=3415, Empire=32, Order=OrderContinueGotoAction Action=612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.590None[Sandbox] Process order. (Serial=3416, Empire=38, Order=OrderGoTo Entity=#7984, AdditionalFlags='IgnoreFogOfWar', Path='886 [16, 15] --> 828 [16, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.610None[Sandbox] Process order. (Serial=3417, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1256 [38, 21] --> 1257 [39, 21] --> 1200 [40, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.620None[Sandbox] Process order. (Serial=3418, Empire=41, Order=OrderContinueGotoAction Action=614)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.630None[Sandbox] Process order. (Serial=3419, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2555 [3, 44] --> 2556 [4, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.802None[Sandbox] Process order. (Serial=3420, Empire=1, Order=OrderContinueGotoAction Action=599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.822None[Sandbox] Process order. (Serial=3421, Empire=1, Order=OrderContinueGotoAction Action=600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.932None[Sandbox] Process order. (Serial=3422, Empire=2, Order=OrderContinueGotoAction Action=602)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.933None[Sandbox] Process order. (Serial=3423, Empire=2, Order=OrderContinueGotoAction Action=601)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:07.952None[Sandbox] Process order. (Serial=3424, Empire=2, Order=OrderContinueGotoAction Action=603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.082None[Sandbox] Process order. (Serial=3425, Empire=3, Order=OrderContinueGotoAction Action=604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.113None[Sandbox] Process order. (Serial=3426, Empire=5, Order=OrderContinueGotoAction Action=607)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.144None[Sandbox] Process order. (Serial=3427, Empire=12, Order=OrderContinueGotoAction Action=608)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.193None[Sandbox] Process order. (Serial=3428, Empire=18, Order=OrderContinueGotoAction Action=610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.244None[Sandbox] Process order. (Serial=3429, Empire=32, Order=OrderContinueGotoAction Action=612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.294None[Sandbox] Process order. (Serial=3430, Empire=41, Order=OrderContinueGotoAction Action=614)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.476None[Sandbox] Process order. (Serial=3431, Empire=1, Order=OrderContinueGotoAction Action=599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.605None[Sandbox] Process order. (Serial=3432, Empire=2, Order=OrderContinueGotoAction Action=602)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.607None[Sandbox] Process order. (Serial=3433, Empire=2, Order=OrderContinueGotoAction Action=601)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.625None[Sandbox] Process order. (Serial=3434, Empire=2, Order=OrderContinueGotoAction Action=603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:08.786None[Sandbox] Process order. (Serial=3435, Empire=5, Order=OrderContinueGotoAction Action=607)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.297None[Sandbox] Process order. (Serial=3436, Empire=2, Order=OrderContinueGotoAction Action=603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.306NoneThe AI synchronization took 1280 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:09.407None[Sandbox] Process order. (Serial=3437, Empire=1, Order=OrderBuildBridge ArmyGUID: #7520 StopAction=False Action=0 at 2108 [20, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.587None[Sandbox] Process order. (Serial=3438, Empire=3, Order=OrderParley ArmyGUID: #6431 StopAction=False Action=0 at 1232 [14, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.621NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_10_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.622NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_10_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.622NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_10_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.623NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_10_ShortVersion_BranchC_Start, Variable=NotMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.623NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_10_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.624NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_10_ShortVersion_BranchC_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.624NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_10_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.624NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_10_ShortVersion_BranchC_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.625NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.628NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.629NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.646NoneSame QuestPinSubset Snapshot Frame (previous frame: 14024, current data frame: 14024) but different data length (remote: 30, local: 29)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.648None[Sandbox] Process order. (Serial=3439, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1203 [43, 20] --> 1202 [42, 20] --> 1259 [41, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.658None[Sandbox] Process order. (Serial=3440, Empire=11, Order=OrderContinueGotoAction Action=617)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.678None[Sandbox] Process order. (Serial=3441, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2495 [1, 43] --> 2554 [2, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.688NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.688NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:09.691None[Sandbox] Process order. (Serial=3442, Empire=13, Order=OrderContinueGotoAction Action=618)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.708None[Sandbox] Process order. (Serial=3443, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2673 [5, 46] --> 2614 [4, 45] --> 2557 [5, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.718None[Sandbox] Process order. (Serial=3444, Empire=19, Order=OrderContinueGotoAction Action=619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.748None[Sandbox] Process order. (Serial=3445, Empire=38, Order=OrderGoTo Entity=#7984, AdditionalFlags='IgnoreFogOfWar', Path='1001 [15, 17] --> 1059 [15, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.759None[Sandbox] Process order. (Serial=3446, Empire=38, Order=OrderContinueGotoAction Action=620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.778None[Sandbox] Process order. (Serial=3447, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2497 [3, 43] --> 2556 [4, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.789None[Sandbox] Process order. (Serial=3448, Empire=43, Order=OrderContinueGotoAction Action=621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:09.798None[Sandbox] Process order. (Serial=3449, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:10.330None[Sandbox] Process order. (Serial=3450, Empire=11, Order=OrderContinueGotoAction Action=617)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:10.360None[Sandbox] Process order. (Serial=3451, Empire=13, Order=OrderContinueGotoAction Action=618)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:10.391None[Sandbox] Process order. (Serial=3452, Empire=19, Order=OrderContinueGotoAction Action=619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:10.460None[Sandbox] Process order. (Serial=3453, Empire=43, Order=OrderContinueGotoAction Action=621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.060None[Sandbox] Process order. (Serial=3454, Empire=19, Order=OrderContinueGotoAction Action=619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.067NoneThe AI synchronization took 1013 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:11.280None[Sandbox] Process order. (Serial=3455, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.294NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.295NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.311None[Sandbox] Process order. (Serial=3456, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1174 [14, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.320None[Sandbox] Process order. (Serial=3457, Empire=3, Order=OrderContinueGotoAction Action=622)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.331None[Sandbox] Process order. (Serial=3458, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='944 [16, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.340None[Sandbox] Process order. (Serial=3459, Empire=3, Order=OrderContinueGotoAction Action=623)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.370None[Sandbox] Process order. (Serial=3460, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='402 [54, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.380None[Sandbox] Process order. (Serial=3461, Empire=15, Order=OrderContinueGotoAction Action=624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.394NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.394NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.411None[Sandbox] Process order. (Serial=3462, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1172 [12, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.421None[Sandbox] Process order. (Serial=3463, Empire=28, Order=OrderContinueGotoAction Action=625)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.442None[Sandbox] Process order. (Serial=3464, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.443None[Sandbox] Process order. (Serial=3465, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.672None[Sandbox] Process order. (Serial=3466, Empire=3, Order=OrderParley ArmyGUID: #6108 StopAction=False Action=0 at 1001 [15, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.672NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.672NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.672NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.673NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.673NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.674NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.674NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_ShortVersion_Start, Variable=MinorTerritory, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.674NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_ShortVersion_BranchA_Start, Variable=NotMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.674NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.674NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.675NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_ShortVersion_BranchA_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.675NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.695NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.695NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.710None[Sandbox] Process order. (Serial=3467, Empire=3, Order=OrderGoTo Entity=#7970, AdditionalFlags='IgnoreFogOfWar', Path='1003 [17, 17] --> 1062 [18, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.712None[Sandbox] Process order. (Serial=3468, Empire=3, Order=OrderGoTo Entity=#7982, AdditionalFlags='IgnoreFogOfWar', Path='947 [19, 16] --> 946 [18, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.712NoneSame QuestPinSubset Snapshot Frame (previous frame: 14176, current data frame: 14176) but different data length (remote: 31, local: 30)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.712None[Sandbox] Process order. (Serial=3469, Empire=3, Order=OrderGoTo Entity=#8000, AdditionalFlags='IgnoreFogOfWar', Path='949 [21, 16] --> 948 [20, 16] --> 947 [19, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.721None[Sandbox] Process order. (Serial=3470, Empire=3, Order=OrderContinueGotoAction Action=628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.722None[Sandbox] Process order. (Serial=3471, Empire=3, Order=OrderContinueGotoAction Action=627)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.723None[Sandbox] Process order. (Serial=3472, Empire=3, Order=OrderContinueGotoAction Action=626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:11.796NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:11.796NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:12.396None[Sandbox] Process order. (Serial=3473, Empire=3, Order=OrderContinueGotoAction Action=628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:12.398None[Sandbox] Process order. (Serial=3474, Empire=3, Order=OrderContinueGotoAction Action=627)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:12.399None[Sandbox] Process order. (Serial=3475, Empire=3, Order=OrderContinueGotoAction Action=626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:13.070None[Sandbox] Process order. (Serial=3476, Empire=3, Order=OrderContinueGotoAction Action=628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:13.081NoneThe AI synchronization took 1033 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:13.288None[Sandbox] Process order. (Serial=3477, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:13.291NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:13.291NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:13.358None[Sandbox] Process order. (Serial=3478, Empire=3, Order=OrderBuildBridge ArmyGUID: #7970 StopAction=False Action=0 at 1061 [17, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:13.391NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:13.391NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:13.649None[Sandbox] Process order. (Serial=3479, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:13.729None[Sandbox] Process order. (Serial=3480, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:13.894NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:13.894NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:14.074NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:14.074NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:14.082NoneA new sandbox turn has begun: Turn 39

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:58:14.094None[Sandbox] Process order. (Serial=3481, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:58:14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:14.098NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:14.098NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:14.110None[Sandbox] Process order. (Serial=3482, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1524,EmpireIndex=1 TimePlayed=1524,EmpireIndex=2 TimePlayed=1524,EmpireIndex=3 TimePlayed=1524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:14.120None[Sandbox] Process order. (Serial=3483, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 96, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:14.191NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:14.192NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:14.997None[Sandbox] Process order. (Serial=3484, Empire=0, Order=OrderGoTo Entity=#6867, path='2105 [17, 36] --> 2106 [18, 36] --> 2164 [18, 37] --> 2223 [19, 38] --> 2224 [20, 38] --> 2166 [20, 37] --> 2167 [21, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:15.007None[Sandbox] Process order. (Serial=3485, Empire=0, Order=OrderContinueGotoAction Action=630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:15.678None[Sandbox] Process order. (Serial=3486, Empire=0, Order=OrderContinueGotoAction Action=630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.352None[Sandbox] Process order. (Serial=3487, Empire=0, Order=OrderContinueGotoAction Action=630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.357NoneThe AI synchronization took 1078 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:16.432None[Sandbox] Process order. (Serial=3488, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.433None[Sandbox] Process order. (Serial=3489, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.524None[Sandbox] Process order. (Serial=3490, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.524None[Sandbox] Process order. (Serial=3491, Empire=2, Order=OrderExecuteEmpireAction TargetTileIndex: 1958, TargetGUID: 4211, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.613None[Sandbox] Process order. (Serial=3492, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=DistrictImprovement_Science_04, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.614None[Sandbox] Process order. (Serial=3493, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=127, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.616None[Sandbox] Process order. (Serial=3494, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.617None[Sandbox] Process order. (Serial=3495, Empire=3, Order=OrderObservatoryEvolveTo ObservatoryGUID: 5942, EvolveToType: HolyFireConduit)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.624None[Sandbox] Process order. (Serial=3496, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.634None[Sandbox] Process order. (Serial=3497, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.745None[Sandbox] Process order. (Serial=3498, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.795NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:16.795NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:16.834None[Sandbox] Process order. (Serial=3499, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:16.894NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:16.894NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:18.580None[Sandbox] Process order. (Serial=3500, Empire=0, Order=OrderActivateResourceBooster ResourceType: Resource12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:18.595NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:18.595NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:18.695NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:18.695NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:19.004None[Sandbox] Process order. (Serial=3501, Empire=0, Order=OrderAutoRenewResourceBooster ResourceType: Resource12 AutoRenewed: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:19.474None[Sandbox] Process order. (Serial=3502, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 97, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:20.776None[Sandbox] Process order. (Serial=3503, Empire=0, Order=OrderActivateResourceBooster ResourceType: Resource15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:20.796NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:20.796NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:20.895NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:20.895NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:22.386None[Sandbox] Process order. (Serial=3504, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.388None[Sandbox] Process order. (Serial=3505, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.397NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:22.397NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:22.495NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:22.495NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:22.857None[Sandbox] Process order. (Serial=3506, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2108 [20, 36] --> 2050 [20, 35] --> 1993 [21, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.866None[Sandbox] Process order. (Serial=3507, Empire=1, Order=OrderContinueGotoAction Action=631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.877None[Sandbox] Process order. (Serial=3508, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2552 [0, 44] --> 2609 [57, 44] --> 2666 [56, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.886None[Sandbox] Process order. (Serial=3509, Empire=1, Order=OrderContinueGotoAction Action=632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.986None[Sandbox] Process order. (Serial=3510, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='912 [42, 15] --> 913 [43, 15] --> 856 [44, 14] --> 798 [44, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.987None[Sandbox] Process order. (Serial=3511, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2072 [42, 35] --> 2071 [41, 35] --> 2070 [40, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.988None[Sandbox] Process order. (Serial=3512, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2427 [49, 41] --> 2369 [49, 40] --> 2368 [48, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.998None[Sandbox] Process order. (Serial=3513, Empire=2, Order=OrderContinueGotoAction Action=635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:22.999None[Sandbox] Process order. (Serial=3514, Empire=2, Order=OrderContinueGotoAction Action=634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.000None[Sandbox] Process order. (Serial=3515, Empire=2, Order=OrderContinueGotoAction Action=633)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.116None[Sandbox] Process order. (Serial=3516, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1058 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.117None[Sandbox] Process order. (Serial=3517, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1115 [13, 19] --> 1057 [13, 18] --> 1056 [12, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.118None[Sandbox] Process order. (Serial=3518, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='945 [17, 16] --> 1003 [17, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.127None[Sandbox] Process order. (Serial=3519, Empire=3, Order=OrderContinueGotoAction Action=638)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.128None[Sandbox] Process order. (Serial=3520, Empire=3, Order=OrderContinueGotoAction Action=637)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.129None[Sandbox] Process order. (Serial=3521, Empire=3, Order=OrderContinueGotoAction Action=636)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.137None[Sandbox] Process order. (Serial=3522, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1075 [31, 18] --> 1132 [30, 19] --> 1191 [31, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.146None[Sandbox] Process order. (Serial=3523, Empire=5, Order=OrderContinueGotoAction Action=639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.156None[Sandbox] Process order. (Serial=3524, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1317 [41, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.166None[Sandbox] Process order. (Serial=3525, Empire=11, Order=OrderContinueGotoAction Action=640)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.176None[Sandbox] Process order. (Serial=3526, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2234 [30, 38] --> 2176 [30, 37] --> 2119 [31, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.186None[Sandbox] Process order. (Serial=3527, Empire=12, Order=OrderContinueGotoAction Action=641)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.206None[Sandbox] Process order. (Serial=3528, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.217None[Sandbox] Process order. (Serial=3529, Empire=13, Order=OrderContinueGotoAction Action=642)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.236None[Sandbox] Process order. (Serial=3530, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1936 [22, 33] --> 1878 [22, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.247None[Sandbox] Process order. (Serial=3531, Empire=18, Order=OrderContinueGotoAction Action=643)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.266None[Sandbox] Process order. (Serial=3532, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2498 [4, 43] --> 2497 [3, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.277None[Sandbox] Process order. (Serial=3533, Empire=19, Order=OrderContinueGotoAction Action=644)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.297None[Sandbox] Process order. (Serial=3534, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='632 [52, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.306None[Sandbox] Process order. (Serial=3535, Empire=32, Order=OrderContinueGotoAction Action=645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.337None[Sandbox] Process order. (Serial=3536, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1142 [40, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.347None[Sandbox] Process order. (Serial=3537, Empire=41, Order=OrderContinueGotoAction Action=646)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.367None[Sandbox] Process order. (Serial=3538, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2613 [3, 45] --> 2671 [3, 46] --> 2728 [2, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.376None[Sandbox] Process order. (Serial=3539, Empire=43, Order=OrderContinueGotoAction Action=647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.538None[Sandbox] Process order. (Serial=3540, Empire=1, Order=OrderContinueGotoAction Action=631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.557None[Sandbox] Process order. (Serial=3541, Empire=1, Order=OrderContinueGotoAction Action=632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.668None[Sandbox] Process order. (Serial=3542, Empire=2, Order=OrderContinueGotoAction Action=635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.679None[Sandbox] Process order. (Serial=3543, Empire=2, Order=OrderContinueGotoAction Action=634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.681None[Sandbox] Process order. (Serial=3544, Empire=2, Order=OrderContinueGotoAction Action=633)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.797None[Sandbox] Process order. (Serial=3545, Empire=3, Order=OrderContinueGotoAction Action=638)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.808None[Sandbox] Process order. (Serial=3546, Empire=3, Order=OrderContinueGotoAction Action=637)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.818None[Sandbox] Process order. (Serial=3547, Empire=5, Order=OrderContinueGotoAction Action=639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.858None[Sandbox] Process order. (Serial=3548, Empire=12, Order=OrderContinueGotoAction Action=641)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.888None[Sandbox] Process order. (Serial=3549, Empire=13, Order=OrderContinueGotoAction Action=642)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.918None[Sandbox] Process order. (Serial=3550, Empire=18, Order=OrderContinueGotoAction Action=643)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:23.948None[Sandbox] Process order. (Serial=3551, Empire=19, Order=OrderContinueGotoAction Action=644)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.049None[Sandbox] Process order. (Serial=3552, Empire=43, Order=OrderContinueGotoAction Action=647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.209None[Sandbox] Process order. (Serial=3553, Empire=1, Order=OrderContinueGotoAction Action=631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.230None[Sandbox] Process order. (Serial=3554, Empire=1, Order=OrderContinueGotoAction Action=632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.340None[Sandbox] Process order. (Serial=3555, Empire=2, Order=OrderContinueGotoAction Action=635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.350None[Sandbox] Process order. (Serial=3556, Empire=2, Order=OrderContinueGotoAction Action=634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.351None[Sandbox] Process order. (Serial=3557, Empire=2, Order=OrderContinueGotoAction Action=633)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.491None[Sandbox] Process order. (Serial=3558, Empire=5, Order=OrderContinueGotoAction Action=639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.722None[Sandbox] Process order. (Serial=3559, Empire=43, Order=OrderContinueGotoAction Action=647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.727NoneThe AI synchronization took 1028 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:24.994None[Sandbox] Process order. (Serial=3560, Empire=3, Order=OrderCreateBattle Attacker #5271 Target #7984 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:24.994NoneBattle 8008: Initialize battle with attacker 5271 (1058) and defender 7984 (1059).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:24.994NoneBattle 8008: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:24.994NoneBattle 8008: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:58:24.994NoneBattle 8008: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:24.995NoneBattle 8008: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:25.032NonePresentation Battle 8008: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.032NonePresentation Battle 8008: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.032NonePresentation Battle 8008: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:25.033NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.033None[Sandbox] Process order. (Serial=3561, Empire=3, Order=OrderGoTo Entity=#7982, AdditionalFlags='IgnoreFogOfWar', Path='1003 [17, 17] --> 1061 [17, 18] --> 1118 [16, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.033NoneRestorePresentationBattlePreview created ticket #36880.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.033NonePresentation Battle 8008: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Attacker, TileIndex=1058, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.033None[Sandbox] Process order. (Serial=3562, Empire=3, Order=OrderGoTo Entity=#8000, AdditionalFlags='IgnoreFogOfWar', Path='946 [18, 16] --> 945 [17, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.034NonePresentation Battle 8008: Create participant 5271. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.034NonePresentation Battle 8008: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=7984, Group=Defender, TileIndex=1059, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.034None[Sandbox] Process order. (Serial=3563, Empire=3, Order=OrderGoTo Entity=#8007, AdditionalFlags='IgnoreFogOfWar', Path='949 [21, 16] --> 948 [20, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.034NonePresentation Battle 8008: Create participant 7984. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.034NonePresentation Battle 8008: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=6431. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.035NonePresentation Battle 8008: Create participant 6431. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.035NonePresentation Battle 8008: An additional participant 6431 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

19:58:25.035NonePresentation Battle 8008: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.035NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:58:25.035NonePresentation Battle 8008: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.036NonePresentation Battle 8008: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:25.036NonePresentation Battle 8008: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Attacker, TileIndex=1058, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.036NonePresentation Battle 8008: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6431, Group=Attacker, TileIndex=1056, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.036NonePresentation Battle 8008: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6108, Group=Attacker, TileIndex=1003, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.036NonePresentation Battle 8008: Create participant 6108. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.037NonePresentation Battle 8008: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7970, Group=Attacker, TileIndex=1062, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.037NonePresentation Battle 8008: Create participant 7970. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:25.043None[Sandbox] Process order. (Serial=3564, Empire=3, Order=OrderContinueGotoAction Action=650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.044None[Sandbox] Process order. (Serial=3565, Empire=3, Order=OrderContinueGotoAction Action=649)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.045None[Sandbox] Process order. (Serial=3566, Empire=3, Order=OrderContinueGotoAction Action=648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.046None[Sandbox] Process order. (Serial=3567, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.057NoneRequestRestoreAsyncOperation_Completed for ticket #36880.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:58:25.057NoneRestorePresentationBattlePreview skipped due to invalid battle #8008

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:58:25.057NoneRequestAsyncOperation_Dismissed for ticket #36880.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:58:25.073None[Sandbox] Process order. (Serial=3568, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='459 [53, 7] --> 517 [53, 8] --> 574 [52, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.085None[Sandbox] Process order. (Serial=3569, Empire=15, Order=OrderContinueGotoAction Action=651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.104None[Sandbox] Process order. (Serial=3570, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1113 [11, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.114None[Sandbox] Process order. (Serial=3571, Empire=28, Order=OrderContinueGotoAction Action=652)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.178None[Sandbox] Process order. (Serial=3572, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.179None[Sandbox] Process order. (Serial=3573, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.179None[Sandbox] Process order. (Serial=3574, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.718None[Sandbox] Process order. (Serial=3575, Empire=3, Order=OrderContinueGotoAction Action=650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.719None[Sandbox] Process order. (Serial=3576, Empire=3, Order=OrderContinueGotoAction Action=648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:25.758None[Sandbox] Process order. (Serial=3577, Empire=15, Order=OrderContinueGotoAction Action=651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.429None[Sandbox] Process order. (Serial=3578, Empire=15, Order=OrderContinueGotoAction Action=651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.437NoneThe AI synchronization took 992 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:26.591None[Sandbox] Process order. (Serial=3579, Empire=0, Order=OrderGoTo Entity=#6867, path='2164 [18, 37] --> 2165 [19, 37] --> 2166 [20, 37] --> 2167 [21, 37] --> 2110 [22, 36] --> 2111 [23, 36] --> 2112 [24, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.599None[Sandbox] Process order. (Serial=3580, Empire=0, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.659None[Sandbox] Process order. (Serial=3581, Empire=3, Order=OrderBattleEngagement BattleGuid: 8008)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.659NoneBattle 8008: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:26.659NoneBattle 8008: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:26.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.662NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.662NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.667NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.667NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.667NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.667NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.669NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.669NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.669NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.669NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.669NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.669NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.673NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.673NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.673NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.674NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.674NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.675NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.675NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.675NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.676NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.676NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.676NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.677NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.677NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.677NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.681NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.681NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.681NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.681NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.681NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.681NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.682NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.682NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.682NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.682NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.683NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.683NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.684NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.684NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.684NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.685NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.685NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.686NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.686NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.686NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.687NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.687NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.687NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.687NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.687NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.690NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.690NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.691NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.691NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.692NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.692NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.693NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.693NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.694NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.694NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.695NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.695NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.695NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.695NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.695NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.696NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.696NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.696NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.697NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.697NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.697NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.698NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.698NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.698NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.699NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.700NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.700NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.701NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.702NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.702NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.703NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.704NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.704NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.705NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.705NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.706NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.706NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.706NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.706NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.709NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.709NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.709NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.709NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.709NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.710NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.710NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.711NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.711NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.712NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.712NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.713NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.713NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.713NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.713NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.713NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.713NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.714NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.714NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.714NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.714NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.714NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.715NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.715NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.716NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.717NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.717NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.718NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.718NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.718NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.718NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.719NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.719NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.719NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.720NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.721NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.721NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.721NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:26.722NoneBattle 8008: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:26.761NonePresentation Battle 8008: Execute action[11] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=38 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.761NonePresentation Battle 8008: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:26.761NonePresentation Battle 8008: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=7984, Group=Defender, TileIndex=1059, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.761NonePresentation Battle 8008: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.762NonePresentation Battle 8008: Execute action[14] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=7970, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.763NonePresentation Battle 8008: Execute action[15] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=6108, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.763NonePresentation Battle 8008: Execute action[16] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.763NonePresentation Battle 8008: Execute action[17] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=38, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.763NonePresentation Battle 8008: Execute action[18] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.763NonePresentation Battle 8008: Execute action[18] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.764NonePresentation Battle 8008: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5271, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.764NoneInitialize presentation battle unit 8132 for unit 5270

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.765NoneInitialize presentation battle unit 8131 for unit 5143

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.765NoneInitialize presentation battle unit 8130 for unit 5935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.766NoneInitialize presentation battle unit 8129 for unit 6097

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.766NoneInitialize presentation battle unit 8128 for unit 4112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.767NonePresentation Battle 8008: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6431, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.786NoneInitialize presentation battle unit 8133 for unit 6432

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.811NonePresentation Battle 8008: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=38, ParticipantGuid=7984, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.811NoneInitialize presentation battle unit 8137 for unit 7987

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.812NoneInitialize presentation battle unit 8136 for unit 7988

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.813NoneInitialize presentation battle unit 8135 for unit 7985

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.814NoneInitialize presentation battle unit 8134 for unit 7986

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.814NonePresentation Battle 8008: Execute action[22] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.815NonePresentation Battle 8008: Execute action[23] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.815NonePresentation Battle 8008: Execute action[24] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.815NonePresentation Battle 8008: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:26.815NoneReleasePresentationBattlePreview attacker #5271, defender #7984

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.815NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.815NoneRestorePresentationBattlePreview created ticket #36988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.816NonePresentation Battle 8008: Execute action[25] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=38 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.816NonePresentation Battle 8008: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:26.816NonePresentation Battle 8008: Execute action[26] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.836NoneRequestRestoreAsyncOperation_Completed for ticket #36988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:58:26.836NoneRestorePresentationBattlePreview skipped due to ended battle #8008

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:58:26.836NoneRequestAsyncOperation_Dismissed for ticket #36988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:58:26.972None[Sandbox] Process order. (Serial=3582, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 8008, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.975None[AI] Battle 8008: Confirming battle for empire 38

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:58:26.982None[Sandbox] Process order. (Serial=3583, Empire=38, Order=OrderBattleSetAutoResolve BattleGuid: 8008, EmpireIndex: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:26.983NoneBattle 8008: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:26.985NoneBattle 8008: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.985NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=955205623, turn=39, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=5271)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:26.986NoneBattle 8008: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:27.001None[Sandbox] Process order. (Serial=3584, Empire=3, Order=OrderGoTo Entity=#7970, AdditionalFlags='IgnoreFogOfWar', Path='1061 [17, 18] --> 1118 [16, 19] --> 1176 [16, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.011None[Sandbox] Process order. (Serial=3585, Empire=3, Order=OrderContinueGotoAction Action=654)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.013None[Sandbox] Process order. (Serial=3586, Empire=3, Order=OrderGoTo Entity=#8007, AdditionalFlags='IgnoreFogOfWar', Path='947 [19, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.021None[Sandbox] Process order. (Serial=3587, Empire=3, Order=OrderContinueGotoAction Action=655)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.035NonePresentation Battle 8008: Execute action[27] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.036NonePresentation Battle 8008: Execute action[28] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.036NonePresentation Battle 8008: Execute action[29] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=38. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.036NonePresentation Battle 8008: Execute action[30] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=38 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.036NonePresentation Battle 8008: Execute action[31] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.036NonePresentation Battle 8008: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:27.037NonePresentation Battle 8008: Execute action[32] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.041None[Sandbox] Process order. (Serial=3588, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8008)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.041NoneBattle 8008: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:27.042NoneBattle #8008: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.043NoneReleaseArmy #7984 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.044NoneReleaseArmy #7984 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.044NoneReleaseArmy #7984 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.044NoneReleaseArmy #7984 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.045NoneReleaseArmy #7984 end (Empire.Frame=7376)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:27.049None[Sandbox] Process order. (Serial=3589, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.136NonePresentation Battle 8008: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:27.136NoneRelease presentation battle unit 8132

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.137NoneRelease presentation battle unit 8131

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.137NoneRelease presentation battle unit 8130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.137NoneRelease presentation battle unit 8129

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.138NoneRelease presentation battle unit 8128

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.138NoneRelease presentation battle unit 8133

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.138NoneRelease presentation battle unit 8137

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.138NoneRelease presentation battle unit 8136

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.139NoneRelease presentation battle unit 8135

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.139NoneRelease presentation battle unit 8134

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:27.684None[Sandbox] Process order. (Serial=3590, Empire=3, Order=OrderContinueGotoAction Action=654)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.694NoneThe AI synchronization took 525 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:27.945None[Sandbox] Process order. (Serial=3591, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:27.968None[Sandbox] Process order. (Serial=3592, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:28.026None[Sandbox] Process order. (Serial=3593, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:28.199NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.199NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.218None[Deeds] DeedDefinition 'Deed_EmpireAccumulator_UnitKilled' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.382NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.382NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.388NoneA new sandbox turn has begun: Turn 40

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:58:28.389NoneQuest Collectible_Quest_004_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:58:28.390NoneCouldn't get optional variable. (DialogName=Collectible_Quest_004_Step01_End, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.391NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:58:28.392NoneSend MoodMessage_TrespassingAppeasement mood message from empire 3 to empire 3

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.392NoneCannot show MoodMessage_TrespassingAppeasement mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.392NoneCannot show MoodMessage_TrespassingAppeasement mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.393NoneCannot show MoodMessage_TrespassingAppeasement mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.398NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.399NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.408None[Sandbox] Process order. (Serial=3594, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:58:28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:28.417None[Sandbox] Process order. (Serial=3595, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1539,EmpireIndex=1 TimePlayed=1539,EmpireIndex=2 TimePlayed=1539,EmpireIndex=3 TimePlayed=1539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:28.497NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:28.497NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.468None[Sandbox] Process order. (Serial=3596, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4275, ConstructionGUID=125, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.470None[Sandbox] Process order. (Serial=3597, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.471None[Sandbox] Process order. (Serial=3598, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.498NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.498NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.529None[Sandbox] Process order. (Serial=3599, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 99, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.530None[Sandbox] Process order. (Serial=3600, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 99, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.567None[Sandbox] Process order. (Serial=3601, Empire=2, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_Unit_Specialization_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.568None[Sandbox] Process order. (Serial=3602, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.570None[Sandbox] Process order. (Serial=3603, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.571None[Sandbox] Process order. (Serial=3604, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=DistrictImprovement_Industry_04, Position=1958, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.598NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.598NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.659None[Sandbox] Process order. (Serial=3605, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Science, Position=1175, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.660None[Sandbox] Process order. (Serial=3606, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=7128, ConstructionGUID=120, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.662None[Sandbox] Process order. (Serial=3607, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.663None[Sandbox] Process order. (Serial=3608, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.664None[Sandbox] Process order. (Serial=3609, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 950, TargetGUID: 4227, EmpireActionType: Mukag_Light03)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.698NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.698NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.759None[Sandbox] Process order. (Serial=3610, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Science, Position=1749, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.760None[Sandbox] Process order. (Serial=3611, Empire=1, Order=OrderDialogChoice DialogIndex: 46, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.799NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.799NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:30.839None[Sandbox] Process order. (Serial=3612, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.840None[Sandbox] Process order. (Serial=3613, Empire=2, Order=OrderDialogChoice DialogIndex: 47, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.859None[Sandbox] Process order. (Serial=3614, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Population, Position=2299, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.950None[Sandbox] Process order. (Serial=3615, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=DistrictImprovement_Science_04, Position=992, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:30.951None[Sandbox] Process order. (Serial=3616, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:31.039None[Sandbox] Process order. (Serial=3617, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:31.129None[Sandbox] Process order. (Serial=3618, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:33.198None[Sandbox] Process order. (Serial=3619, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:33.208None[Sandbox] Process order. (Serial=3620, Empire=0, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:33.881None[Sandbox] Process order. (Serial=3621, Empire=0, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:34.556None[Sandbox] Process order. (Serial=3622, Empire=0, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:34.561NoneThe AI synchronization took 900 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:43.526None[Sandbox] Process order. (Serial=3623, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.528None[Sandbox] Process order. (Serial=3624, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.604NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:43.605NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:43.636None[Sandbox] Process order. (Serial=3625, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2724 [56, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.646None[Sandbox] Process order. (Serial=3626, Empire=1, Order=OrderContinueGotoAction Action=656)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.705NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:43.705NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:43.765None[Sandbox] Process order. (Serial=3627, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='741 [45, 12] --> 742 [46, 12] --> 743 [47, 12] --> 685 [47, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.766None[Sandbox] Process order. (Serial=3628, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2069 [39, 35] --> 2127 [39, 36] --> 2184 [38, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.767None[Sandbox] Process order. (Serial=3629, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2425 [47, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.775None[Sandbox] Process order. (Serial=3630, Empire=2, Order=OrderContinueGotoAction Action=659)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.777None[Sandbox] Process order. (Serial=3631, Empire=2, Order=OrderContinueGotoAction Action=658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.778None[Sandbox] Process order. (Serial=3632, Empire=2, Order=OrderContinueGotoAction Action=657)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.876None[Sandbox] Process order. (Serial=3633, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1059 [15, 18] --> 1001 [15, 17] --> 944 [16, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.878None[Sandbox] Process order. (Serial=3634, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='1061 [17, 18] --> 1118 [16, 19] --> 1176 [16, 20] --> 1175 [15, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.885None[Sandbox] Process order. (Serial=3635, Empire=3, Order=OrderContinueGotoAction Action=661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.886None[Sandbox] Process order. (Serial=3636, Empire=3, Order=OrderContinueGotoAction Action=660)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.895None[Sandbox] Process order. (Serial=3637, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1055 [11, 18] --> 1054 [10, 18] --> 995 [9, 17] --> 994 [8, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.906None[Sandbox] Process order. (Serial=3638, Empire=3, Order=OrderContinueGotoAction Action=662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.916None[Sandbox] Process order. (Serial=3639, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1248 [30, 21] --> 1307 [31, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.926None[Sandbox] Process order. (Serial=3640, Empire=5, Order=OrderContinueGotoAction Action=663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.936None[Sandbox] Process order. (Serial=3641, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1258 [40, 21] --> 1201 [41, 20] --> 1143 [41, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.946None[Sandbox] Process order. (Serial=3642, Empire=11, Order=OrderContinueGotoAction Action=664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.956None[Sandbox] Process order. (Serial=3643, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2118 [30, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.965None[Sandbox] Process order. (Serial=3644, Empire=12, Order=OrderContinueGotoAction Action=665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.976None[Sandbox] Process order. (Serial=3645, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2324 [4, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:43.985None[Sandbox] Process order. (Serial=3646, Empire=13, Order=OrderContinueGotoAction Action=666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.005None[Sandbox] Process order. (Serial=3647, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1936 [22, 33] --> 1995 [23, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.017None[Sandbox] Process order. (Serial=3648, Empire=18, Order=OrderContinueGotoAction Action=667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.035None[Sandbox] Process order. (Serial=3649, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2556 [4, 44] --> 2557 [5, 44] --> 2615 [5, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.046None[Sandbox] Process order. (Serial=3650, Empire=19, Order=OrderContinueGotoAction Action=668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.056None[Sandbox] Process order. (Serial=3651, Empire=28, Order=OrderCreateBattle Attacker #6843 Target #6431 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.056NoneBattle 8153: Initialize battle with attacker 6843 (1113) and defender 6431 (1055).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.056NoneBattle 8153: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:44.057NoneBattle 8153: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:58:44.057NoneBattle 8153: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:44.058NoneBattle 8153: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:44.062NoneBattle 8153: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:44.062NoneBattle 8153: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:44.062NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.063NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.063NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.063NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.064NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.064NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.064NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.064NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.064NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.065NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.065NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.065NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.065NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.065NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.065NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.065NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.066NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.066NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.066NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.066NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.067NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.067NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.067NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.069NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.069NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.069NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.070NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.070NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.070NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.071NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.071NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.072NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.072NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:58:44.073NoneBattle 8153: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:44.076None[AI] Battle 8153: Confirming battle for empire 28

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:58:44.086None[Sandbox] Process order. (Serial=3652, Empire=28, Order=OrderBattleSetAutoResolve BattleGuid: 8153, EmpireIndex: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.087None[Sandbox] Process order. (Serial=3653, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='631 [51, 10] --> 630 [50, 10] --> 629 [49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.096None[Sandbox] Process order. (Serial=3654, Empire=32, Order=OrderContinueGotoAction Action=669)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.106None[Sandbox] Process order. (Serial=3655, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='1085 [41, 18] --> 1027 [41, 17] --> 970 [42, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.116None[Sandbox] Process order. (Serial=3656, Empire=41, Order=OrderContinueGotoAction Action=670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.116None[NarrativeEventManager] Unregistered variable AnyCity from NarrativeEvent_NarrativeEvents_AwakeningQuest_AlternateNecrophage_03_Step01: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.117None[NarrativeEventManager] Unregistered variable TargetDungeon from NarrativeEvent_NarrativeEvents_AwakeningQuest_AlternateNecrophage_03_Step01: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.117None[NarrativeEventManager] Unregistered variable TileSteppedOn from NarrativeEvent_NarrativeEvents_AwakeningQuest_AlternateNecrophage_03_Step01: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.118NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.118NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.118NonePrerequisite SimulationPrerequisiteListener_HeroInTerritory failed because its source couldn't be found while checking validity.

Amplitude.Mercury.Simulation.SimulationPrerequisitePassive`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_HeroInTerritory, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetStartingValidity(System.Reflection.RuntimeParameterInfo)

19:58:44.119None[NarrativeEventManager] Unregistered variable AnyCity from NarrativeEvent_NarrativeEvents_AwakeningQuest_UnitedEmpire_03_Step01: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.119None[NarrativeEventManager] Unregistered variable TargetDungeon from NarrativeEvent_NarrativeEvents_AwakeningQuest_UnitedEmpire_03_Step01: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.119None[NarrativeEventManager] Unregistered variable TileSteppedOn from NarrativeEvent_NarrativeEvents_AwakeningQuest_UnitedEmpire_03_Step01: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.120NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.120NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.120NonePrerequisite SimulationPrerequisiteListener_HeroInTerritory failed because its source couldn't be found while checking validity.

Amplitude.Mercury.Simulation.SimulationPrerequisitePassive`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_HeroInTerritory, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetStartingValidity(System.Reflection.RuntimeParameterInfo)

19:58:44.126None[Sandbox] Process order. (Serial=3657, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2671 [3, 46] --> 2613 [3, 45] --> 2556 [4, 44] --> 2557 [5, 44] --> 2499 [5, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.144NonePresentation Battle 8153: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.144NonePresentation Battle 8153: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.144NonePresentation Battle 8153: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:44.145NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.145NoneRestorePresentationBattlePreview created ticket #37711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.145NonePresentation Battle 8153: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=28, Guid=6843, Group=Attacker, TileIndex=1113, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.145NonePresentation Battle 8153: Create participant 6843. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.145NonePresentation Battle 8153: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6431, Group=Defender, TileIndex=1055, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.146NonePresentation Battle 8153: Create participant 6431. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.146NonePresentation Battle 8153: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.146NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:58:44.146NonePresentation Battle 8153: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=28 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.146NonePresentation Battle 8153: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:44.147NonePresentation Battle 8153: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=28, Guid=6843, Group=Attacker, TileIndex=1113, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.147NonePresentation Battle 8153: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.147NonePresentation Battle 8153: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:44.147NonePresentation Battle 8153: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6431, Group=Defender, TileIndex=1055, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.147NonePresentation Battle 8153: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.147NonePresentation Battle 8153: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=28, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.148NonePresentation Battle 8153: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.148NonePresentation Battle 8153: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.148NonePresentation Battle 8153: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.148NonePresentation Battle 8153: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=28, ParticipantGuid=6843, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.149NoneInitialize presentation battle unit 8235 for unit 6844

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.149NoneInitialize presentation battle unit 8234 for unit 6845

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.150NoneInitialize presentation battle unit 8233 for unit 6846

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.151NonePresentation Battle 8153: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6431, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.151NoneInitialize presentation battle unit 8236 for unit 6432

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.151NonePresentation Battle 8153: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.151NonePresentation Battle 8153: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.152NonePresentation Battle 8153: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.152NonePresentation Battle 8153: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:44.152NoneReleasePresentationBattlePreview attacker #6843, defender #6431

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.152NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.152NoneRestorePresentationBattlePreview created ticket #37712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.153NonePresentation Battle 8153: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.153NonePresentation Battle 8153: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:44.153NonePresentation Battle 8153: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.153NonePresentation Battle 8153: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=28. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.153NonePresentation Battle 8153: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=28 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.166None[Sandbox] Process order. (Serial=3658, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.170NoneRequestRestoreAsyncOperation_Completed for ticket #37711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:58:44.170NoneRestorePresentationBattlePreview skipped due to ended battle #8153

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:58:44.170NoneRequestAsyncOperation_Dismissed for ticket #37711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:58:44.170NoneRequestRestoreAsyncOperation_Completed for ticket #37712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:58:44.170NoneRestorePresentationBattlePreview skipped due to ended battle #8153

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:58:44.171NoneRequestAsyncOperation_Dismissed for ticket #37712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:58:44.205NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.205NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.221NoneSame QuestPinSubset Snapshot Frame (previous frame: 14858, current data frame: 14858) but different data length (remote: 33, local: 31)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.226None[Sandbox] Process order. (Serial=3659, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 100, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.227None[Sandbox] Process order. (Serial=3660, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 98, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.304NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.304NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:44.456None[Sandbox] Process order. (Serial=3661, Empire=2, Order=OrderContinueGotoAction Action=658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.457None[Sandbox] Process order. (Serial=3662, Empire=2, Order=OrderContinueGotoAction Action=657)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.556None[Sandbox] Process order. (Serial=3663, Empire=3, Order=OrderContinueGotoAction Action=661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.557None[Sandbox] Process order. (Serial=3664, Empire=3, Order=OrderContinueGotoAction Action=660)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.597None[Sandbox] Process order. (Serial=3665, Empire=5, Order=OrderContinueGotoAction Action=663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.626None[Sandbox] Process order. (Serial=3666, Empire=11, Order=OrderContinueGotoAction Action=664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.687None[Sandbox] Process order. (Serial=3667, Empire=18, Order=OrderContinueGotoAction Action=667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.716None[Sandbox] Process order. (Serial=3668, Empire=19, Order=OrderContinueGotoAction Action=668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.767None[Sandbox] Process order. (Serial=3669, Empire=32, Order=OrderContinueGotoAction Action=669)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:44.786None[Sandbox] Process order. (Serial=3670, Empire=41, Order=OrderContinueGotoAction Action=670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.128None[Sandbox] Process order. (Serial=3671, Empire=2, Order=OrderContinueGotoAction Action=658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.129None[Sandbox] Process order. (Serial=3672, Empire=2, Order=OrderContinueGotoAction Action=657)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.297None[Sandbox] Process order. (Serial=3673, Empire=11, Order=OrderContinueGotoAction Action=664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.387None[Sandbox] Process order. (Serial=3674, Empire=19, Order=OrderContinueGotoAction Action=668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.395NoneThe AI synchronization took 953 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:45.488None[Sandbox] Process order. (Serial=3675, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 32, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.489None[Sandbox] Process order. (Serial=3676, Empire=1, Order=OrderArmySettle ArmyGUID: #5731 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.509NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.509NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.688None[Sandbox] Process order. (Serial=3677, Empire=3, Order=OrderBattleRetreat BattleGUID: 8153 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.688NoneBattle 8153: change state From Confirmation to DefenderRetreat. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:45.688NoneBattle 8153: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.690NoneBattle 8153: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:45.691None[Sandbox] Process order. (Serial=3678, Empire=3, Order=OrderBribe ArmyGUID: #6108 StopAction=False Action=0 at 1232 [14, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.693NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.695NoneQuest MinorFaction_SpecificQuest_DaughterOfBor01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.695NoneReleaseArmy #5136 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.695NoneReleaseArmy #5136 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.696NoneReleaseArmy #5136 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.696NoneReleaseArmy #5136 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.697NoneReleaseArmy #5136 end (Empire.Frame=7523)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.697NoneQuest MinorFaction_GenericQuest_10_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.708NoneDoUpdateMesh #6108 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.709NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.709NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.728None[Sandbox] Process order. (Serial=3679, Empire=3, Order=OrderGoTo Entity=#7970, AdditionalFlags='IgnoreFogOfWar', Path='1175 [15, 20] --> 1174 [14, 20] --> 1115 [13, 19] --> 1057 [13, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.729None[Sandbox] Process order. (Serial=3680, Empire=3, Order=OrderGoTo Entity=#7982, AdditionalFlags='IgnoreFogOfWar', Path='1176 [16, 20] --> 1175 [15, 20] --> 1174 [14, 20] --> 1115 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.729None[Sandbox] Process order. (Serial=3681, Empire=3, Order=OrderGoTo Entity=#8000, AdditionalFlags='IgnoreFogOfWar', Path='944 [16, 16] --> 1001 [15, 17] --> 1059 [15, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.730None[Sandbox] Process order. (Serial=3682, Empire=3, Order=OrderGoTo Entity=#8007, AdditionalFlags='IgnoreFogOfWar', Path='946 [18, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.738None[Sandbox] Process order. (Serial=3683, Empire=3, Order=OrderContinueGotoAction Action=676)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.739None[Sandbox] Process order. (Serial=3684, Empire=3, Order=OrderContinueGotoAction Action=675)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.741None[Sandbox] Process order. (Serial=3685, Empire=3, Order=OrderContinueGotoAction Action=674)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.741None[Sandbox] Process order. (Serial=3686, Empire=3, Order=OrderContinueGotoAction Action=673)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.758NonePresentation Battle 8153: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.758NonePresentation Battle 8153: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:45.758NonePresentation Battle 8153: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.759None[Sandbox] Process order. (Serial=3687, Empire=13, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.770None[Sandbox] Process order. (Serial=3688, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.770NoneBattle 8153: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:58:45.771NoneBattle #8153: Retreat force movement on army 6431. Path=1054 [10, 18] --> 995 [9, 17] --> 937 [9, 16] --> 936 [8, 16] --> 935 [7, 16].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

19:58:45.772NoneBattle #8153: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.788None[Sandbox] Process order. (Serial=3689, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='633 [53, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.798None[Sandbox] Process order. (Serial=3690, Empire=15, Order=OrderContinueGotoAction Action=678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.808NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.808NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45.821None[Sandbox] Process order. (Serial=3691, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2671 [3, 46] --> 2613 [3, 45] --> 2556 [4, 44] --> 2557 [5, 44] --> 2499 [5, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.830None[Sandbox] Process order. (Serial=3692, Empire=43, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:45.834NonePresentation Battle 8153: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:58:45.834NoneRelease presentation battle unit 8235

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:45.834NoneRelease presentation battle unit 8234

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:45.834NoneRelease presentation battle unit 8233

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:45.835NoneRelease presentation battle unit 8236

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:58:45.839None[Sandbox] Process order. (Serial=3693, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:46.414None[Sandbox] Process order. (Serial=3694, Empire=3, Order=OrderContinueGotoAction Action=674)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:46.415None[Sandbox] Process order. (Serial=3695, Empire=3, Order=OrderContinueGotoAction Action=673)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:46.503None[Sandbox] Process order. (Serial=3696, Empire=43, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:47.177None[Sandbox] Process order. (Serial=3697, Empire=43, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:47.849None[Sandbox] Process order. (Serial=3698, Empire=43, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.064None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 31, IsQuestEndDialog: False)

Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

19:58:48.070None[Sandbox] Process order. (Serial=3699, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 31, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.109NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.109NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.113None[TLPROD-55609] Selecting dialog. (Dialog: index : 48; name : AwakeningQuest_CustomFaction03_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:58:48.115NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:48.115NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:48.115NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:48.115NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:48.116NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:48.116NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:48.116NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:48.116NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:58:48.521None[Sandbox] Process order. (Serial=3700, Empire=43, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.527NoneThe AI synchronization took 2156 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:48.601None[Sandbox] Process order. (Serial=3701, Empire=1, Order=OrderDialogChoice DialogIndex: 49, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.609NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.609NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.709NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.709NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.813None[Sandbox] Process order. (Serial=3702, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.834None[Sandbox] Process order. (Serial=3703, Empire=3, Order=OrderBribe ArmyGUID: #6431 StopAction=False Action=0 at 993 [7, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.835NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.836NoneQuest MinorFaction_SpecificQuest_Blackhammer01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.837NoneReleaseArmy #7145 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.837NoneReleaseArmy #7145 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.838NoneReleaseArmy #7145 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.838NoneReleaseArmy #7145 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.838NoneReleaseArmy #7145 end (Empire.Frame=7563)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.838NoneReleaseArmy #7149 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.839NoneReleaseArmy #7149 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.839NoneReleaseArmy #7149 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.839NoneReleaseArmy #7149 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.839NoneReleaseArmy #7149 end (Empire.Frame=7563)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.863None[Sandbox] Process order. (Serial=3704, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1248 [30, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.873None[Sandbox] Process order. (Serial=3705, Empire=5, Order=OrderContinueGotoAction Action=680)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.893None[Sandbox] Process order. (Serial=3706, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2059 [29, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.903None[Sandbox] Process order. (Serial=3707, Empire=12, Order=OrderContinueGotoAction Action=681)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.910NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.911NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:48.924None[Sandbox] Process order. (Serial=3708, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2616 [6, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.934None[Sandbox] Process order. (Serial=3709, Empire=19, Order=OrderContinueGotoAction Action=682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.944None[Sandbox] Process order. (Serial=3710, Empire=28, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:48.984None[Sandbox] Process order. (Serial=3711, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:49.009NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:49.009NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:49.065None[Sandbox] Process order. (Serial=3712, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:49.110NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:49.110NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:49.265None[Sandbox] Process order. (Serial=3713, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:49.310NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:49.310NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:49.315None[Sandbox] Process order. (Serial=3714, Empire=3, Order=OrderGoTo Entity=#7982, AdditionalFlags='IgnoreFogOfWar', Path='1115 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:49.325None[Sandbox] Process order. (Serial=3715, Empire=3, Order=OrderContinueGotoAction Action=683)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:49.339None[Sandbox] Process order. (Serial=3716, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:49.657None[Sandbox] Process order. (Serial=3717, Empire=3, Order=OrderGoTo Entity=#8007, AdditionalFlags='IgnoreFogOfWar', Path='1003 [17, 17] --> 1061 [17, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:49.667None[Sandbox] Process order. (Serial=3718, Empire=3, Order=OrderContinueGotoAction Action=684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:50.337None[Sandbox] Process order. (Serial=3719, Empire=3, Order=OrderContinueGotoAction Action=684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:50.345NoneThe AI synchronization took 531 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:50.579None[Sandbox] Process order. (Serial=3720, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:50.649None[Sandbox] Process order. (Serial=3721, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:50.650None[Sandbox] Process order. (Serial=3722, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:50.812NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:50.812NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.007NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.007NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.014NoneA new sandbox turn has begun: Turn 41

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:58:51.016NoneQuest FactionQuest_Mukag_Chapter03_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:58:51.018NoneCouldn't get optional variable. (DialogName=FactionQuest_Mukag_Chapter03_Step01_BranchC_End, Variable=HFCTie, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.019NoneQuest AwakeningQuest_CustomFaction01_Step01_Choice03ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:58:51.019NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step01_Choice03_End, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.020NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:58:51.020NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:58:51.066None[NarrativeEventManager] Unregistered variable AnyCity from NarrativeEvent_NarrativeEvents_AwakeningQuest_UnitedEmpire_01_Step02: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.068NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice03_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.068NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice03_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.068NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice03_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.068NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice03_Start, Variable=ShaperEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.087None[Sandbox] Process order. (Serial=3723, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:58:51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:51.102None[Sandbox] Process order. (Serial=3724, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1561,EmpireIndex=1 TimePlayed=1561,EmpireIndex=2 TimePlayed=1561,EmpireIndex=3 TimePlayed=1561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:51.112NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.112NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.141None[Sandbox] Process order. (Serial=3725, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:51.210NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.210NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.823None[Sandbox] Process order. (Serial=3726, Empire=0, Order=OrderDialogChoice DialogIndex: 48, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:51.909NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:51.909NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.087None[Sandbox] Process order. (Serial=3727, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.110NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.111NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.166None[Sandbox] Process order. (Serial=3728, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.167None[Sandbox] Process order. (Serial=3729, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 34, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.168None[Sandbox] Process order. (Serial=3730, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=8272, Constructible=Extractor_Strategic02, Position=2838, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.211NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.211NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.246None[Sandbox] Process order. (Serial=3731, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.315NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.316NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.337None[Sandbox] Process order. (Serial=3732, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=7128, ConstructionGUID=133, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.338None[Sandbox] Process order. (Serial=3733, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.339None[Sandbox] Process order. (Serial=3734, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.340None[Sandbox] Process order. (Serial=3735, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.341None[Sandbox] Process order. (Serial=3736, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 6108, WorldPosition: 1116, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.342None[Sandbox] Process order. (Serial=3737, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 6431, WorldPosition: 876, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.357None[Sandbox] Process order. (Serial=3738, Empire=6, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.376None[Sandbox] Process order. (Serial=3739, Empire=14, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.385None[TLPROD-55609] Finishing dialog. (Dialog: index : 48; name : AwakeningQuest_CustomFaction03_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.387None[Sandbox] Process order. (Serial=3740, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction03_Step01_Start, TotalSteps: 11, SkippedStepIndex: -1, DialogIndex: 48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.411NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.411NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.413NoneDoUpdateMesh #6108 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.418None[Sandbox] Process order. (Serial=3741, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.478None[Sandbox] Process order. (Serial=3742, Empire=1, Order=OrderDialogChoice DialogIndex: 53, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.479None[Sandbox] Process order. (Serial=3743, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Legionary, Position=1866, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.511NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.511NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.648None[Sandbox] Process order. (Serial=3744, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Science, Position=935, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.650None[Sandbox] Process order. (Serial=3745, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.711NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.711NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.749None[Sandbox] Process order. (Serial=3746, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.750None[Sandbox] Process order. (Serial=3747, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:53.818NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:53.818NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:54.933None[Sandbox] Process order. (Serial=3748, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:54.944None[Sandbox] Process order. (Serial=3749, Empire=0, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:55.011NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:55.011NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:55.617None[Sandbox] Process order. (Serial=3750, Empire=0, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:55.713NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:55.713NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:55.957None[Sandbox] Process order. (Serial=3751, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 101, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:55.958None[Sandbox] Process order. (Serial=3752, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 101, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:56.011NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:56.012NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:56.289None[Sandbox] Process order. (Serial=3753, Empire=0, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:58:56.294NoneThe AI synchronization took 895 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:58:59.518None[Sandbox] Process order. (Serial=3754, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3783)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:00.113NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:00.113NoneCreatePresentationBattlePreview attacker #6867, defender #3783, ticketnumber #38586.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:00.138NoneRequestAsyncOperation_Completed for ticket #38586.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:59:00.139NonePreparePresentationBattlePreview attacker #6867, defender #3783, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:59:00.139NoneRequestAsyncOperation_Dismissed for ticket #38586.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:59:01.290NoneHidePresentationBattlePreview for ticket #38586 with current ticket #38586.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:59:01.290NoneHidePresentationBattlePreview attacker #6867, defender #3783

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:59:01.291NoneReleasePresentationBattlePreview attacker #6867, defender #7520

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:02.319None[Sandbox] Process order. (Serial=3755, Empire=0, Order=OrderGoTo Entity=#6867, path='2110 [22, 36] --> 2052 [22, 35] --> 2053 [23, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:02.330None[Sandbox] Process order. (Serial=3756, Empire=0, Order=OrderContinueGotoAction Action=689)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:02.500None[Sandbox] Process order. (Serial=3757, Empire=0, Order=OrderGoTo Entity=#6867, path='2110 [22, 36] --> 2052 [22, 35] --> 2053 [23, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:02.510None[Sandbox] Process order. (Serial=3758, Empire=0, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.295None[Sandbox] Process order. (Serial=3759, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.296None[Sandbox] Process order. (Serial=3760, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.313NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:03.313NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:03.413NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:03.413NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:03.436None[Sandbox] Process order. (Serial=3761, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2666 [56, 45] --> 2609 [57, 44] --> 2551 [57, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.437None[Sandbox] Process order. (Serial=3762, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1865 [9, 32] --> 1864 [8, 32] --> 1921 [7, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.446None[Sandbox] Process order. (Serial=3763, Empire=1, Order=OrderContinueGotoAction Action=692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.447None[Sandbox] Process order. (Serial=3764, Empire=1, Order=OrderContinueGotoAction Action=691)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.545None[Sandbox] Process order. (Serial=3765, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='686 [48, 11] --> 687 [49, 11] --> 630 [50, 10] --> 572 [50, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.546None[Sandbox] Process order. (Serial=3766, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2242 [38, 38] --> 2241 [37, 38] --> 2240 [36, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.547None[Sandbox] Process order. (Serial=3767, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2367 [47, 40] --> 2308 [46, 39] --> 2307 [45, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.555None[Sandbox] Process order. (Serial=3768, Empire=2, Order=OrderContinueGotoAction Action=695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.556None[Sandbox] Process order. (Serial=3769, Empire=2, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.557None[Sandbox] Process order. (Serial=3770, Empire=2, Order=OrderContinueGotoAction Action=693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.656None[Sandbox] Process order. (Serial=3771, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='886 [16, 15] --> 828 [16, 14] --> 769 [15, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.656None[Sandbox] Process order. (Serial=3772, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='876 [6, 15] --> 818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.657None[Sandbox] Process order. (Serial=3773, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.666None[Sandbox] Process order. (Serial=3774, Empire=3, Order=OrderContinueGotoAction Action=698)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.667None[Sandbox] Process order. (Serial=3775, Empire=3, Order=OrderContinueGotoAction Action=697)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.668None[Sandbox] Process order. (Serial=3776, Empire=3, Order=OrderContinueGotoAction Action=696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.676None[Sandbox] Process order. (Serial=3777, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='1232 [14, 21] --> 1291 [15, 22] --> 1349 [15, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.677None[Sandbox] Process order. (Serial=3778, Empire=3, Order=OrderGoTo Entity=#8283, AdditionalFlags='IgnoreFogOfWar', Path='1175 [15, 20] --> 1176 [16, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.686None[Sandbox] Process order. (Serial=3779, Empire=3, Order=OrderContinueGotoAction Action=700)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.687None[Sandbox] Process order. (Serial=3780, Empire=3, Order=OrderContinueGotoAction Action=699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.696None[Sandbox] Process order. (Serial=3781, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1191 [31, 20] --> 1133 [31, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.706None[Sandbox] Process order. (Serial=3782, Empire=5, Order=OrderContinueGotoAction Action=701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.726None[Sandbox] Process order. (Serial=3783, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='859 [47, 14] --> 800 [46, 13] --> 799 [45, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.736None[Sandbox] Process order. (Serial=3784, Empire=6, Order=OrderContinueGotoAction Action=702)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.747None[Sandbox] Process order. (Serial=3785, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1085 [41, 18] --> 1084 [40, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.756None[Sandbox] Process order. (Serial=3786, Empire=11, Order=OrderContinueGotoAction Action=703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.777None[Sandbox] Process order. (Serial=3787, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='575 [53, 9] --> 518 [54, 8] --> 460 [54, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.787None[Sandbox] Process order. (Serial=3788, Empire=15, Order=OrderContinueGotoAction Action=704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.797None[Sandbox] Process order. (Serial=3789, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2053 [23, 35] --> 2054 [24, 35] --> 2113 [25, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.806None[Sandbox] Process order. (Serial=3790, Empire=18, Order=OrderContinueGotoAction Action=705)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.816None[Sandbox] Process order. (Serial=3791, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2617 [7, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.826None[Sandbox] Process order. (Serial=3792, Empire=19, Order=OrderContinueGotoAction Action=706)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.837None[Sandbox] Process order. (Serial=3793, Empire=28, Order=OrderGoTo Entity=#6843, AdditionalFlags='IgnoreFogOfWar', Path='1114 [12, 19] --> 1173 [13, 20] --> 1174 [14, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.846None[Sandbox] Process order. (Serial=3794, Empire=28, Order=OrderContinueGotoAction Action=707)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.877None[Sandbox] Process order. (Serial=3795, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='912 [42, 15] --> 913 [43, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.888None[Sandbox] Process order. (Serial=3796, Empire=41, Order=OrderContinueGotoAction Action=708)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.908None[Sandbox] Process order. (Serial=3797, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2442 [6, 42] --> 2384 [6, 41] --> 2327 [7, 40] --> 2269 [7, 39] --> 2212 [8, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:03.917None[Sandbox] Process order. (Serial=3798, Empire=43, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.117None[Sandbox] Process order. (Serial=3799, Empire=1, Order=OrderContinueGotoAction Action=692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.128None[Sandbox] Process order. (Serial=3800, Empire=1, Order=OrderContinueGotoAction Action=691)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.228None[Sandbox] Process order. (Serial=3801, Empire=2, Order=OrderContinueGotoAction Action=695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.230None[Sandbox] Process order. (Serial=3802, Empire=2, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.231None[Sandbox] Process order. (Serial=3803, Empire=2, Order=OrderContinueGotoAction Action=693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.339None[Sandbox] Process order. (Serial=3804, Empire=3, Order=OrderContinueGotoAction Action=697)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.339None[Sandbox] Process order. (Serial=3805, Empire=3, Order=OrderContinueGotoAction Action=696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.358None[Sandbox] Process order. (Serial=3806, Empire=3, Order=OrderContinueGotoAction Action=699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.379None[Sandbox] Process order. (Serial=3807, Empire=5, Order=OrderContinueGotoAction Action=701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.408None[Sandbox] Process order. (Serial=3808, Empire=6, Order=OrderContinueGotoAction Action=702)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.459None[Sandbox] Process order. (Serial=3809, Empire=15, Order=OrderContinueGotoAction Action=704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.481None[Sandbox] Process order. (Serial=3810, Empire=18, Order=OrderContinueGotoAction Action=705)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.519None[Sandbox] Process order. (Serial=3811, Empire=28, Order=OrderContinueGotoAction Action=707)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.560None[Sandbox] Process order. (Serial=3812, Empire=41, Order=OrderContinueGotoAction Action=708)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.590None[Sandbox] Process order. (Serial=3813, Empire=43, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.790None[Sandbox] Process order. (Serial=3814, Empire=1, Order=OrderContinueGotoAction Action=692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.801None[Sandbox] Process order. (Serial=3815, Empire=1, Order=OrderContinueGotoAction Action=691)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.901None[Sandbox] Process order. (Serial=3816, Empire=2, Order=OrderContinueGotoAction Action=695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.903None[Sandbox] Process order. (Serial=3817, Empire=2, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:04.903None[Sandbox] Process order. (Serial=3818, Empire=2, Order=OrderContinueGotoAction Action=693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.010None[Sandbox] Process order. (Serial=3819, Empire=3, Order=OrderContinueGotoAction Action=696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.031None[Sandbox] Process order. (Serial=3820, Empire=3, Order=OrderContinueGotoAction Action=699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.082None[Sandbox] Process order. (Serial=3821, Empire=6, Order=OrderContinueGotoAction Action=702)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.131None[Sandbox] Process order. (Serial=3822, Empire=15, Order=OrderContinueGotoAction Action=704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.191None[Sandbox] Process order. (Serial=3823, Empire=28, Order=OrderContinueGotoAction Action=707)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.262None[Sandbox] Process order. (Serial=3824, Empire=43, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:05.935None[Sandbox] Process order. (Serial=3825, Empire=43, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:06.608None[Sandbox] Process order. (Serial=3826, Empire=43, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:06.614NoneThe AI synchronization took 2126 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:59:06.809None[Sandbox] Process order. (Serial=3827, Empire=2, Order=OrderArmySettle ArmyGUID: #5897 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:06.899None[Sandbox] Process order. (Serial=3828, Empire=3, Order=OrderArmySettle ArmyGUID: #5271 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:06.900None[Sandbox] Process order. (Serial=3829, Empire=3, Order=OrderParley ArmyGUID: #8284 StopAction=False Action=0 at 817 [5, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:06.934NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.934NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.935NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.935NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_ShortVersion_BranchC_Start, Variable=NotMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.935NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.935NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_ShortVersion_BranchC_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.936NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.936NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_ShortVersion_BranchC_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.936NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.940NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.941NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.950None[Sandbox] Process order. (Serial=3830, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='818 [6, 14] --> 759 [5, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:06.951NoneSame QuestPinSubset Snapshot Frame (previous frame: 15333, current data frame: 15333) but different data length (remote: 36, local: 35)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:06.959None[Sandbox] Process order. (Serial=3831, Empire=3, Order=OrderContinueGotoAction Action=712)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:06.979None[Sandbox] Process order. (Serial=3832, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2118 [30, 36] --> 2119 [31, 36] --> 2060 [30, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:06.989None[Sandbox] Process order. (Serial=3833, Empire=12, Order=OrderContinueGotoAction Action=713)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:07.009None[Sandbox] Process order. (Serial=3834, Empire=28, Order=OrderDisbandArmy ArmyGuid: 6843)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:07.009NoneReleaseArmy #6843 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:07.009NoneReleaseArmy #6843 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:07.010NoneReleaseArmy #6843 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:07.010NoneReleaseArmy #6843 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:07.010NoneReleaseArmy #6843 end (Empire.Frame=7792)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:07.015NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:07.016NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:07.029None[Sandbox] Process order. (Serial=3835, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='571 [49, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:07.038None[Sandbox] Process order. (Serial=3836, Empire=32, Order=OrderContinueGotoAction Action=714)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:07.059None[Sandbox] Process order. (Serial=3837, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:07.660None[Sandbox] Process order. (Serial=3838, Empire=12, Order=OrderContinueGotoAction Action=713)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.333None[Sandbox] Process order. (Serial=3839, Empire=12, Order=OrderContinueGotoAction Action=713)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.341NoneThe AI synchronization took 1008 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:59:08.574None[Sandbox] Process order. (Serial=3840, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.594None[Sandbox] Process order. (Serial=3841, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='876 [6, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.604None[Sandbox] Process order. (Serial=3842, Empire=3, Order=OrderContinueGotoAction Action=715)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.616NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.616NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.625None[Sandbox] Process order. (Serial=3843, Empire=3, Order=OrderGoTo Entity=#7970, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18] --> 997 [11, 17] --> 939 [11, 16] --> 938 [10, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.626None[Sandbox] Process order. (Serial=3844, Empire=3, Order=OrderGoTo Entity=#7982, AdditionalFlags='IgnoreFogOfWar', Path='1057 [13, 18] --> 1056 [12, 18] --> 997 [11, 17] --> 939 [11, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.626None[Sandbox] Process order. (Serial=3845, Empire=3, Order=OrderGoTo Entity=#8000, AdditionalFlags='IgnoreFogOfWar', Path='1001 [15, 17] --> 944 [16, 16] --> 945 [17, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.627None[Sandbox] Process order. (Serial=3846, Empire=3, Order=OrderGoTo Entity=#8007, AdditionalFlags='IgnoreFogOfWar', Path='1118 [16, 19] --> 1176 [16, 20] --> 1175 [15, 20] --> 1116 [14, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.635None[Sandbox] Process order. (Serial=3847, Empire=3, Order=OrderContinueGotoAction Action=719)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.636None[Sandbox] Process order. (Serial=3848, Empire=3, Order=OrderContinueGotoAction Action=718)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.637None[Sandbox] Process order. (Serial=3849, Empire=3, Order=OrderContinueGotoAction Action=717)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.639None[Sandbox] Process order. (Serial=3850, Empire=3, Order=OrderContinueGotoAction Action=716)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.666None[Sandbox] Process order. (Serial=3851, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1142 [40, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.675None[Sandbox] Process order. (Serial=3852, Empire=11, Order=OrderContinueGotoAction Action=720)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.705None[Sandbox] Process order. (Serial=3853, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2616 [6, 45] --> 2615 [5, 45] --> 2614 [4, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.715NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.716NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.718None[Sandbox] Process order. (Serial=3854, Empire=19, Order=OrderContinueGotoAction Action=721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.726None[Sandbox] Process order. (Serial=3855, Empire=28, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.745None[Sandbox] Process order. (Serial=3856, Empire=32, Order=OrderCreateBattle Attacker #7956 Target #5897 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.745NoneBattle 8287: Initialize battle with attacker 7956 (571) and defender 5897 (572).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.745NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildCampAction', GUID: #710, Status: Paused from army 5897

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

19:59:08.746NoneBattle 8287: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:08.746NoneBattle 8287: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

19:59:08.746NoneBattle 8287: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:08.747NoneBattle 8287: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:08.750NoneBattle 8287: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:08.750NoneBattle 8287: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.765NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.765NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

19:59:08.769NoneBattle 8287: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:08.772None[AI] Battle 8287: Confirming battle for empire 32

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

19:59:08.777None[Sandbox] Process order. (Serial=3857, Empire=32, Order=OrderBattleSetAutoResolve BattleGuid: 8287, EmpireIndex: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.862NonePresentation Battle 8287: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.862NonePresentation Battle 8287: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.862NonePresentation Battle 8287: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:08.862NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.862NoneRestorePresentationBattlePreview created ticket #39053.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.862NonePresentation Battle 8287: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=32, Guid=7956, Group=Attacker, TileIndex=571, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.862NonePresentation Battle 8287: Create participant 7956. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.862NonePresentation Battle 8287: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5897, Group=Defender, TileIndex=572, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.863NonePresentation Battle 8287: Create participant 5897. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.863NonePresentation Battle 8287: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.863NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

19:59:08.863NonePresentation Battle 8287: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=32 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.863NonePresentation Battle 8287: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:08.864NonePresentation Battle 8287: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=32, Guid=7956, Group=Attacker, TileIndex=571, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.864NonePresentation Battle 8287: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.864NonePresentation Battle 8287: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:08.864NonePresentation Battle 8287: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5897, Group=Defender, TileIndex=572, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.864NonePresentation Battle 8287: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.864NonePresentation Battle 8287: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=32, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.865NonePresentation Battle 8287: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.865NonePresentation Battle 8287: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.865NonePresentation Battle 8287: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.865NonePresentation Battle 8287: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=32, ParticipantGuid=7956, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.866NoneInitialize presentation battle unit 8376 for unit 7959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.866NoneInitialize presentation battle unit 8375 for unit 7960

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.867NoneInitialize presentation battle unit 8374 for unit 7957

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.868NoneInitialize presentation battle unit 8373 for unit 7958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.868NonePresentation Battle 8287: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5897, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.869NoneInitialize presentation battle unit 8377 for unit 5896

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.869NonePresentation Battle 8287: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.869NonePresentation Battle 8287: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.869NonePresentation Battle 8287: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.869NonePresentation Battle 8287: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:08.870NoneReleasePresentationBattlePreview attacker #7956, defender #5897

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.870NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.870NoneRestorePresentationBattlePreview created ticket #39054.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.870NonePresentation Battle 8287: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.870NonePresentation Battle 8287: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:08.870NonePresentation Battle 8287: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.872NonePresentation Battle 8287: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=32. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.872NonePresentation Battle 8287: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=32 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:08.877None[Sandbox] Process order. (Serial=3858, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:08.887NoneRequestRestoreAsyncOperation_Completed for ticket #39053.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:59:08.887NoneRestorePresentationBattlePreview skipped due to ended battle #8287

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:59:08.887NoneRequestAsyncOperation_Dismissed for ticket #39053.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:59:08.887NoneRequestRestoreAsyncOperation_Completed for ticket #39054.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:59:08.887NoneRestorePresentationBattlePreview skipped due to ended battle #8287

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:59:08.888NoneRequestAsyncOperation_Dismissed for ticket #39054.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:59:09.307None[Sandbox] Process order. (Serial=3859, Empire=3, Order=OrderContinueGotoAction Action=719)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:09.309None[Sandbox] Process order. (Serial=3860, Empire=3, Order=OrderContinueGotoAction Action=718)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:09.309None[Sandbox] Process order. (Serial=3861, Empire=3, Order=OrderContinueGotoAction Action=717)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:09.320None[Sandbox] Process order. (Serial=3862, Empire=3, Order=OrderContinueGotoAction Action=716)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:09.387None[Sandbox] Process order. (Serial=3863, Empire=19, Order=OrderContinueGotoAction Action=721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:09.980None[Sandbox] Process order. (Serial=3864, Empire=3, Order=OrderContinueGotoAction Action=719)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.062None[Sandbox] Process order. (Serial=3865, Empire=19, Order=OrderContinueGotoAction Action=721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.071NoneThe AI synchronization took 986 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:59:10.232None[Sandbox] Process order. (Serial=3866, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 8287, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.232NoneBattle 8287: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:10.233NoneBattle 8287: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.233NoneBattle 8287: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:10.342None[Sandbox] Process order. (Serial=3867, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.353None[Sandbox] Process order. (Serial=3868, Empire=3, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.365NonePresentation Battle 8287: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.365NonePresentation Battle 8287: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.365NonePresentation Battle 8287: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.365NonePresentation Battle 8287: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:10.366NonePresentation Battle 8287: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.374None[Sandbox] Process order. (Serial=3869, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8287)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.374NoneBattle 8287: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

19:59:10.375NoneBattle #8287: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.376NoneReleaseArmy #5897 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.376NoneReleaseArmy #5897 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.377NoneReleaseArmy #5897 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.377NoneReleaseArmy #5897 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.377NoneReleaseArmy #5897 end (Empire.Frame=7849)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:10.381None[Sandbox] Process order. (Serial=3870, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.414None[Sandbox] Process order. (Serial=3871, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.415None[Sandbox] Process order. (Serial=3872, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.467NonePresentation Battle 8287: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

19:59:10.467NoneRelease presentation battle unit 8376

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:10.467NoneRelease presentation battle unit 8375

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:10.467NoneRelease presentation battle unit 8374

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:10.468NoneRelease presentation battle unit 8373

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:10.468NoneRelease presentation battle unit 8377

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

19:59:10.564None[Sandbox] Process order. (Serial=3873, Empire=2, Order=OrderSettlementEvolveToCity SettlementGUID: 6419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.748None[Sandbox] Process order. (Serial=3874, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:10.835None[Sandbox] Process order. (Serial=3875, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:11.019NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.020NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.213NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.213NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.221NoneA new sandbox turn has begun: Turn 42

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

19:59:11.225NoneQuest Collectible_Quest_003_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

19:59:11.226NoneCouldn't get optional variable. (DialogName=Collectible_Quest_003_Step01_End, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.227NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

19:59:11.247None[Sandbox] Process order. (Serial=3876, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:59:11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:11.257None[Sandbox] Process order. (Serial=3877, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1581,EmpireIndex=1 TimePlayed=1581,EmpireIndex=2 TimePlayed=1581,EmpireIndex=3 TimePlayed=1581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:11.318NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.318NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.344None[TLPROD-55609] Selecting dialog. (Dialog: index : 55; name : Collectible_Quest_003_Step01_End)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

19:59:11.346NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:11.346NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:11.346NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:11.346NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:11.347NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

19:59:11.358None[Sandbox] Process order. (Serial=3878, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:11.416NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:11.416NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:13.305None[Sandbox] Process order. (Serial=3879, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.306None[Sandbox] Process order. (Serial=3880, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.396None[Sandbox] Process order. (Serial=3881, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.398None[Sandbox] Process order. (Serial=3882, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_KinOfSheredyn_Messenger, Position=1958, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.399None[Sandbox] Process order. (Serial=3883, Empire=2, Order=OrderChangeSettlementConverter Settlement=6419, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.400None[Sandbox] Process order. (Serial=3884, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=District_Tier1_Industry, Position=1191, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.485None[Sandbox] Process order. (Serial=3885, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Population, Position=1292, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.486None[Sandbox] Process order. (Serial=3886, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Knowledge01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.487None[Sandbox] Process order. (Serial=3887, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.489None[Sandbox] Process order. (Serial=3888, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.489None[Sandbox] Process order. (Serial=3889, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.490None[Sandbox] Process order. (Serial=3890, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=8403, Constructible=Extractor_Strategic02, Position=880, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.506None[Sandbox] Process order. (Serial=3891, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.526None[Sandbox] Process order. (Serial=3892, Empire=24, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.545None[Sandbox] Process order. (Serial=3893, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.725None[Sandbox] Process order. (Serial=3894, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.727None[Sandbox] Process order. (Serial=3895, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1308)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.816None[Sandbox] Process order. (Serial=3896, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.817None[Sandbox] Process order. (Serial=3897, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:13.818None[Sandbox] Process order. (Serial=3898, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=1177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:14.372None[TLPROD-55609] Finishing dialog. (Dialog: index : 55; name : Collectible_Quest_003_Step01_End)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.378None[Sandbox] Process order. (Serial=3899, Empire=0, Order=OrderEndDialog DialogueName: Collectible_Quest_003_Step01_End, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:14.417NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.417NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.428None[Sandbox] Process order. (Serial=3900, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:14.518NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:14.518NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:16.788None[Sandbox] Process order. (Serial=3901, Empire=0, Order=OrderBurrowEvolveToNest BurrowGUID: 5899)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:16.822NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:16.822NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:16.845None[Sandbox] Process order. (Serial=3902, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 104, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:16.927NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:16.927NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:21.162None[Sandbox] Process order. (Serial=3903, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 102, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:21.943None[Sandbox] Process order. (Serial=3904, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 104, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:21.945None[Sandbox] Process order. (Serial=3905, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 104, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:25.067NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 83, current data frame: 83) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.093NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 83, current data frame: 83) but different data length (remote: 0, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.834None[Sandbox] Process order. (Serial=3906, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Influence, Position=2225, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:25.934NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:25.934NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:28.615NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 87, current data frame: 87) but different data length (remote: 0, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:29.335None[Sandbox] Process order. (Serial=3907, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Food, Position=2166, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:29.450NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:29.451NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:35.376None[Sandbox] Process order. (Serial=3908, Empire=0, Order=OrderRemoveConstructionAt Settlement=4243, ConstructionIndex=3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:35.442NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:35.443NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.239NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 90, current data frame: 90) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.626None[Sandbox] Process order. (Serial=3909, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Population, Position=2225, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:37.643NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.643NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.741NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:37.742NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:40.157NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 94, current data frame: 94) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:45.092None[Sandbox] Process order. (Serial=3910, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:45.103None[Sandbox] Process order. (Serial=3911, Empire=0, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:45.772None[Sandbox] Process order. (Serial=3912, Empire=0, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:46.445None[Sandbox] Process order. (Serial=3913, Empire=0, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

19:59:46.454NoneThe AI synchronization took 888 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

19:59:57.819None[Sandbox] Process order. (Serial=3914, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:00.092None[Sandbox] Process order. (Serial=3915, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3783)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:00.092NoneCouldn't get optional variable. (DialogName=Quip_Council_Notables05, Variable=NotableSource, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:00.093NoneCouldn't get optional variable. (DialogName=Quip_Council_Notables05, Variable=NotableTarget, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:00.093NoneA quip dialog info was triggered without any steps! (Dialog=Quip_Council_Notables05) freed.

Amplitude.Mercury.Simulation.QuipController:StartQuip(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:00.440NoneCreatePresentationBattlePreview attacker #6867, defender #3783, ticketnumber #41064.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:00.466NoneRequestAsyncOperation_Completed for ticket #41064.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:00:00.466NonePreparePresentationBattlePreview attacker #6867, defender #3783, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:00:00.466NoneRequestAsyncOperation_Dismissed for ticket #41064.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:00:01.567NoneClicked on button 2

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

20:00:01.567NoneHidePresentationBattlePreview for ticket #41064 with current ticket #41064.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:00:01.567NoneHidePresentationBattlePreview attacker #6867, defender #3783

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:00:01.578None[Sandbox] Process order. (Serial=3916, Empire=0, Order=OrderCreateBattle Attacker #6867 Target #3783 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:01.578NoneBattle 8428: Initialize battle with attacker 6867 (2053) and defender 3783 (2054).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.579NoneBattle 8428: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:01.579NoneBattle 8428: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:00:01.579NoneBattle 8428: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:01.580NoneBattle 8428: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:01.692NonePresentation Battle 8428: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.692NonePresentation Battle 8428: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.692NonePresentation Battle 8428: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:01.693NonePresentation Battle 8428: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Attacker, TileIndex=2053, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.693NonePresentation Battle 8428: Create participant 6867. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.693NonePresentation Battle 8428: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=3784, Group=Defender, TileIndex=2054, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.694NonePresentation Battle 8428: Create participant 3784. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.694NonePresentation Battle 8428: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=3783, Group=Defender, TileIndex=2054, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.694NonePresentation Battle 8428: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=18. ParticipantGuid=4308. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.694NonePresentation Battle 8428: Create participant 4308. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.694NonePresentation Battle 8428: An additional participant 4308 from empire 18 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:00:01.694NonePresentation Battle 8428: Execute action[6] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=5419. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.695NonePresentation Battle 8428: Create participant 5419. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.695NonePresentation Battle 8428: An additional participant 5419 from empire 0 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:00:01.695NonePresentation Battle 8428: Execute action[7] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.695NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:00:01.695NonePresentation Battle 8428: Execute action[8] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.695NonePresentation Battle 8428: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:01.700NonePresentation Battle 8428: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Attacker, TileIndex=2053, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.700NonePresentation Battle 8428: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Attacker, TileIndex=2228, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:01.708None[Sandbox] Process order. (Serial=3917, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:03.623None[Sandbox] Process order. (Serial=3918, Empire=0, Order=OrderBattleEngagement BattleGuid: 8428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:03.623NoneBattle 8428: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:03.645None[Sandbox] Process order. (Serial=3919, Empire=18, Order=OrderBattleEngagement BattleGuid: 8428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:03.645NoneBattle 8428: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:03.647NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.647NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.648NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.648NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.649NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.649NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.650NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.650NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.650NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.651NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.651NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.651NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.653NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.653NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.653NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.653NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.653NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.654NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.654NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.656NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.656NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.656NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.657NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.657NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.657NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.661NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.661NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.661NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.661NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.661NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.662NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.662NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.662NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.666NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.666NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.666NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.667NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.667NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.674NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.675NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.675NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.676NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.677NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.677NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.680NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.681NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.681NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.682NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.682NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.682NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.683NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.683NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.683NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.683NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.683NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.684NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.684NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.684NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.684NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.684NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.685NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.686NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.686NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.687NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.687NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.687NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.688NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.689NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.690NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.690NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.691NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.691NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.692NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.692NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.692NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.694NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.694NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.694NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.695NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.697NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.697NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.699NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.699NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.700NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.700NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.701NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.702NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.702NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.702NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.702NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.703NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.703NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.703NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.703NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.703NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.703NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.703NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.704NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.704NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.704NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.704NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.704NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.705NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.705NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.706NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.706NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.709NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.709NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.710NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.710NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.710NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.711NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.712NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.712NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.713NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:03.713NoneBattle 8428: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:03.714NoneCould not retrieve defender army / district with guid 0 for battle prediction

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:00:03.718None[AI] Battle 8428: Confirming battle for empire 18

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:00:03.724None[Sandbox] Process order. (Serial=3920, Empire=18, Order=OrderBattleSetAutoResolve BattleGuid: 8428, EmpireIndex: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:03.747NonePresentation Battle 8428: Execute action[11] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=18 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.747NonePresentation Battle 8428: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:03.747NonePresentation Battle 8428: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=3784, Group=Defender, TileIndex=2054, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.748NonePresentation Battle 8428: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=3783, Group=Defender, TileIndex=2054, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.748NonePresentation Battle 8428: Execute action[14] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=4308, Group=Defender, TileIndex=2113, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.748NonePresentation Battle 8428: Execute action[15] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.748NonePresentation Battle 8428: Execute action[16] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.748NonePresentation Battle 8428: Execute action[17] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=18, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.749NonePresentation Battle 8428: Execute action[18] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.749NonePresentation Battle 8428: Execute action[18] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.749NonePresentation Battle 8428: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6867, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.749NoneInitialize presentation battle unit 8567 for unit 6866

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.750NoneInitialize presentation battle unit 8566 for unit 4044

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.751NoneInitialize presentation battle unit 8565 for unit 4046

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.751NoneInitialize presentation battle unit 8564 for unit 4519

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.752NoneInitialize presentation battle unit 8563 for unit 4043

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.752NonePresentation Battle 8428: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5419, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.752NoneInitialize presentation battle unit 8568 for unit 5420

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.753NonePresentation Battle 8428: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=18, ParticipantGuid=3784, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.772NoneInitialize presentation battle unit 8571 for unit 5884

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.772NoneInitialize presentation battle unit 8570 for unit 5885

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.774NoneInitialize presentation battle unit 8569 for unit 5883

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.797NonePresentation Battle 8428: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=18, ParticipantGuid=3783, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.797NonePresentation Battle 8428: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=18, ParticipantGuid=4308, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.798NoneInitialize presentation battle unit 8572 for unit 4309

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.799NonePresentation Battle 8428: Execute action[24] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.799NonePresentation Battle 8428: Execute action[25] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.799NonePresentation Battle 8428: Execute action[26] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.799NonePresentation Battle 8428: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:03.800NonePresentation Battle 8428: Execute action[27] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=18 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.800NonePresentation Battle 8428: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:03.800NonePresentation Battle 8428: Execute action[28] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.800NonePresentation Battle 8428: Execute action[29] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=18. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.800NonePresentation Battle 8428: Execute action[30] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=18 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:03.802NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 7958, current data frame: 7958) but different data length (remote: 10, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:09.031None[Sandbox] Process order. (Serial=3921, Empire=0, Order=OrderBattleConfirmation BattleGUID: 8428 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:09.033NoneBattle 8428: change state From Confirmation to ConfirmationAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:09.080NonePresentation Battle 8428: Execute action[31] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:09.080NonePresentation Battle 8428: Execute action[32] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:09.080NonePresentation Battle 8428: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:09.090None[Sandbox] Process order. (Serial=3922, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 8428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:09.090NoneBattle 8428: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:09.180NonePresentation Battle 8428: Execute action[33] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:09.180NonePresentation Battle 8428: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:09.180NonePresentation Battle 8428: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:09.181NonePresentation Battle 8428: Execute action[35] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:09.181NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:09.181NoneReleasePresentationBattlePreview attacker #6867, defender #3783

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:11.166None[Sandbox] Process order. (Serial=3923, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:11.166NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:11.286NonePresentation Battle 8428: Execute action[36] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:11.286NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:11.559NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:11.559NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:11.633NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:11.633NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:12.594None[Sandbox] Process order. (Serial=3924, Empire=0, Order=OrderBattleMove BattleGUID: 8428 BattleUnitGUID: 8563 AStarResults: 2167 [21, 37] --> 2168 [22, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:12.685NonePresentation Battle 8428: Execute action[37] (BattleOrderUniqueId: 55): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=2168. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:12.686NonePresentation Battle 8428: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8563, DestTile=2167. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:12.686NonePresentation Battle 8428: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8563, DestTile=2168. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:13.265None[Sandbox] Process order. (Serial=3925, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:13.266NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #55 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:13.274None[Sandbox] Process order. (Serial=3926, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:13.386NonePresentation Battle 8428: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:13.561NoneStarting BattleActionPreviewReceived for battleUnitGUID #8564

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:13.561NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:14.399None[Sandbox] Process order. (Serial=3927, Empire=0, Order=OrderBattleMove BattleGUID: 8428 BattleUnitGUID: 8564 AStarResults: 2110 [22, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:14.487NonePresentation Battle 8428: Execute action[39] (BattleOrderUniqueId: 56): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=2110. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:14.488NonePresentation Battle 8428: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8564, DestTile=2110. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:14.929None[Sandbox] Process order. (Serial=3928, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:14.930NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #56 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:14.939None[Sandbox] Process order. (Serial=3929, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:14.988NonePresentation Battle 8428: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:16.641NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:16.692NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:16.692NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:17.149None[Sandbox] Process order. (Serial=3930, Empire=0, Order=OrderBattleMove BattleGUID: 8428 BattleUnitGUID: 8565 AStarResults: 2226 [22, 38] --> 2227 [23, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:17.191NonePresentation Battle 8428: Execute action[41] (BattleOrderUniqueId: 57): UnitMove. EmpireIndex=0. UnitGuid=4046, DestTile=2227. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:17.191NonePresentation Battle 8428: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8565, DestTile=2226. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:17.192NonePresentation Battle 8428: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8565, DestTile=2227. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:17.922None[Sandbox] Process order. (Serial=3931, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:17.923NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #57 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:17.931None[Sandbox] Process order. (Serial=3932, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:17.994NonePresentation Battle 8428: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:18.068NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:18.069NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:18.894NoneStarting BattleActionPreviewReceived for battleUnitGUID #8567

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:18.894NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:19.545NoneStarting BattleActionPreviewReceived for battleUnitGUID #8567

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:19.546NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:19.850None[Sandbox] Process order. (Serial=3933, Empire=0, Order=OrderBattleMove BattleGUID: 8428 BattleUnitGUID: 8567 AStarResults: 2226 [22, 38] --> 2167 [21, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:19.896NonePresentation Battle 8428: Execute action[43] (BattleOrderUniqueId: 58): UnitMove. EmpireIndex=0. UnitGuid=6866, DestTile=2167. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:19.897NonePresentation Battle 8428: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8567, DestTile=2226. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:19.897NonePresentation Battle 8428: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8567, DestTile=2167. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:20.602None[Sandbox] Process order. (Serial=3934, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:20.603NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #58 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:20.613None[Sandbox] Process order. (Serial=3935, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:20.699NonePresentation Battle 8428: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:20.951NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:21.326NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:21.426NoneStarting BattleActionPreviewReceived for battleUnitGUID #8566

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:21.427NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:22.326NoneStarting BattleActionPreviewReceived for battleUnitGUID #8566

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:22.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:22.738None[Sandbox] Process order. (Serial=3936, Empire=0, Order=OrderBattleMove BattleGUID: 8428 BattleUnitGUID: 8566 AStarResults: 2225 [21, 38] --> 2226 [22, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:22.801NonePresentation Battle 8428: Execute action[45] (BattleOrderUniqueId: 59): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=2226. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:22.802NonePresentation Battle 8428: Execute action[45] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8566, DestTile=2225. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:22.802NonePresentation Battle 8428: Execute action[45] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8566, DestTile=2226. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.378NoneStarting BattleActionPreviewReceived for battleUnitGUID #8568

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:23.378NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:23.510None[Sandbox] Process order. (Serial=3937, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:23.511NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #59 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:23.520None[Sandbox] Process order. (Serial=3938, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:23.603NonePresentation Battle 8428: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23.754NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:24.706NoneStarting BattleActionPreviewReceived for battleUnitGUID #8568

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:24.706NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:26.111None[Sandbox] Process order. (Serial=3939, Empire=0, Order=OrderBattleMove BattleGUID: 8428 BattleUnitGUID: 8568 AStarResults: 2166 [20, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:26.184NonePresentation Battle 8428: Execute action[47] (BattleOrderUniqueId: 60): UnitMove. EmpireIndex=0. UnitGuid=5420, DestTile=2166. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:26.184NonePresentation Battle 8428: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8568, DestTile=2166. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:26.609NonePresentationBattleUnit #8568 Unit #5420 (Unit_MinorFaction_Foundling) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit): Incorrect tile index after fight sequence (2224 != 2166)

Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:26.612None[Sandbox] Process order. (Serial=3940, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:26.613NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #60 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:26.622None[Sandbox] Process order. (Serial=3941, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:26.684NonePresentation Battle 8428: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:28.389NoneStarting BattleActionPreviewReceived for battleUnitGUID #8568

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:28.389NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item021/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:28.390NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item021/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:28.390NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:28.921None[Sandbox] Process order. (Serial=3942, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8568)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:28.988NonePresentation Battle 8428: Execute action[49] (BattleOrderUniqueId: 61): UnitEndTurn. EmpireIndex=0. UnitGuid=5420. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:29.322None[Sandbox] Process order. (Serial=3943, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:29.324NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #61 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:29.333None[Sandbox] Process order. (Serial=3944, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:29.356NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:29.356NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:29.389NonePresentation Battle 8428: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:29.390NonePresentation Battle 8428: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.640NoneStarting BattleActionPreviewReceived for battleUnitGUID #8567

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:30.641NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:30.951None[Sandbox] Process order. (Serial=3945, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:30.959NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.959NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:30.991NonePresentation Battle 8428: Execute action[52] (BattleOrderUniqueId: 62): UnitEndTurn. EmpireIndex=0. UnitGuid=6866. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:31.323None[Sandbox] Process order. (Serial=3946, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:31.324NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #62 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:31.334None[Sandbox] Process order. (Serial=3947, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:31.391NonePresentation Battle 8428: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:32.306NoneStarting BattleActionPreviewReceived for battleUnitGUID #8566

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:32.306NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item020/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:00:32.307NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:32.467None[Sandbox] Process order. (Serial=3948, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:32.608NonePresentation Battle 8428: Execute action[54] (BattleOrderUniqueId: 63): UnitEndTurn. EmpireIndex=0. UnitGuid=4044. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:32.937None[Sandbox] Process order. (Serial=3949, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:32.938NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #63 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:32.947None[Sandbox] Process order. (Serial=3950, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:32.957NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:32.957NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:32.984NonePresentation Battle 8428: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.057NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.057NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:33.769None[Sandbox] Process order. (Serial=3951, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:33.886NonePresentation Battle 8428: Execute action[56] (BattleOrderUniqueId: 64): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:34.241None[Sandbox] Process order. (Serial=3952, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.244NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #64 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:34.252None[Sandbox] Process order. (Serial=3953, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.259NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:34.260NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:34.287NonePresentation Battle 8428: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:34.358NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:34.358NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:34.693None[Sandbox] Process order. (Serial=3954, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8564)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:34.787NonePresentation Battle 8428: Execute action[58] (BattleOrderUniqueId: 65): UnitEndTurn. EmpireIndex=0. UnitGuid=4519. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:35.122None[Sandbox] Process order. (Serial=3955, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:35.125NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #65 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:35.132None[Sandbox] Process order. (Serial=3956, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:35.160NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:35.160NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:35.186NonePresentation Battle 8428: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:35.186NonePresentation Battle 8428: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:35.187NonePresentation Battle 8428: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.067None[Sandbox] Process order. (Serial=3957, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:37.069NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 25s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:37.160NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.161NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.190NonePresentation Battle 8428: Execute action[62] (BattleOrderUniqueId: 66): UnitEndTurn. EmpireIndex=0. UnitGuid=4043. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.191NonePresentation Battle 8428: Execute action[63] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.419None[Sandbox] Process order. (Serial=3958, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:37.420NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #66 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:37.429None[Sandbox] Process order. (Serial=3959, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:37.440NonePresentation Battle 8428: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.441NonePresentation Battle 8428: Execute action[65] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.441NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:37.449None[Sandbox] Process order. (Serial=3960, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:37.449NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:37.490NonePresentation Battle 8428: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.491NonePresentation Battle 8428: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.491NonePresentation Battle 8428: Execute action[68] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:37.491NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:37.492NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.444None[Sandbox] Process order. (Serial=3961, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:38.444NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:38.461NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.461NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.461NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.461NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.461NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.462NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.463NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.465NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.466NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.466NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.466NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.467NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.467NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.467NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.467NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.467NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.467NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.468NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.469NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.469NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.469NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.469NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.469NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.470NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.470NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.470NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.470NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.470NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.470NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.471NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.471NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.471NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.471NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.471NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.471NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.478NoneClearing RequestBattleActionPreview for battleUnitGUID #4516

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.478NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.478NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.478NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.478NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.478NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.478NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.479NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.479NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.479NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.479NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.479NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.479NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.480NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.480NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.480NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.480NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.480NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.480NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.480NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.480NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.481NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.481NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.481NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.481NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.481NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.481NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.482NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.482NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.482NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.482NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.483NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.483NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.483NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.483NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.483NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.484NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.484NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.484NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.484NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.484NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.485NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.485NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.485NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.485NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.485NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.486NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.486NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.486NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.486NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.486NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.486NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.487NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.487NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.487NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.487NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.487NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.488NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.488NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.488NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.488NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.488NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.488NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.490NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.490NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.490NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.490NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.490NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.490NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.490NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.491NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.491NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.491NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.491NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.491NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.491NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.492NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.492NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.492NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.492NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.492NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.492NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.493NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.493NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.493NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.493NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.493NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.493NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.494NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.494NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.494NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.542NonePresentation Battle 8428: Execute action[69] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.542NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:38.626None[Sandbox] Process order. (Serial=3962, Empire=18, Order=OrderBattleMove BattleGUID: 8428 BattleUnitGUID: 8569 AStarResults: 2055 [25, 35] --> 2113 [25, 36] --> 2170 [24, 37] --> 2169 [23, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:38.644NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.644NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.644NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.644NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.644NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.646NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.646NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.646NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.646NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.647NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.647NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.647NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.647NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.647NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.647NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.648NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.648NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.648NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.648NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.648NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.649NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.649NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.649NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.649NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.649NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.650NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.650NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.650NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.650NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.651NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.651NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.651NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.651NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.651NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.652NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.652NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.652NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.652NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.653NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.653NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.653NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.653NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.653NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.654NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.654NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.654NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.654NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.654NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.655NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.655NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.655NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.655NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.655NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.655NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.656NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.656NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.656NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.656NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.656NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.656NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.656NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.657NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.657NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.657NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.657NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.657NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.657NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.658NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.659NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.659NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.659NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.659NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.659NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.659NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.660NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.660NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.660NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.660NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.660NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.660NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.660NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.661NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.662NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.662NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.662NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.662NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.662NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.662NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.662NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.662NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.663NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.663NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.663NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.663NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.663NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.663NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.664NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.664NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.664NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.664NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.664NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.664NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.664NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.665NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.665NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.665NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.665NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.665NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.665NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.665NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.666NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.666NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.666NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.666NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.666NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.666NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.667NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.667NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.667NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.667NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.667NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.667NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.668NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.668NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.668NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.668NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.669NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.717NonePresentation Battle 8428: Execute action[70] (BattleOrderUniqueId: 67): UnitMove. EmpireIndex=18. UnitGuid=5883, DestTile=2169. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.718NonePresentation Battle 8428: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8569, DestTile=2113. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.718NonePresentation Battle 8428: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8569, DestTile=2170. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.718NonePresentation Battle 8428: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8569, DestTile=2169. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.757None[Sandbox] Process order. (Serial=3963, Empire=18, Order=OrderBattleMoveAndDefend BattleGUID: 8428 DefenderGUID: 8570 IgnoreFoW: True AStarResults: 2054 [24, 35] --> 2053 [23, 35] --> 2111 [23, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:38.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.775NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.775NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.776NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.776NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.776NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.776NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.777NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.778NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.778NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.778NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.778NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.778NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.778NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.778NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.779NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.779NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.779NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.779NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.779NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.779NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.779NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.780NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.780NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.780NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.780NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.780NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.780NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.781NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.781NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.781NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.781NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.781NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.781NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.781NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.782NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.782NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.782NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.782NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.782NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.782NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.782NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.783NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.783NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.783NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.783NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.783NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.783NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.784NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.784NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.784NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.784NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.784NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.784NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.785NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.785NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.785NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.793NonePresentation Battle 8428: Execute action[71] (BattleOrderUniqueId: 68): UnitMoveAndDefend. EmpireIndex=18. DefenderUnit=5885, DestTile=2111 (health=1.00, shield=24.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.793NonePresentation Battle 8428: Execute action[71] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5885, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.793NonePresentation Battle 8428: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8570, DestTile=2053. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.793NonePresentation Battle 8428: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8570, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.793NonePresentation Battle 8428: Execute action[71] (BattleOrderUniqueId: 68): UnitEndTurn. EmpireIndex=0. UnitGuid=5885. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.846None[Sandbox] Process order. (Serial=3964, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8569 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:38.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.872NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.872NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.872NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.872NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.872NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.872NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.873NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.873NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.873NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.873NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.873NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.874NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.874NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.874NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.874NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.874NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.875NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.875NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.875NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.875NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.875NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.876NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.876NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.877NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.877NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.877NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.877NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.877NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.877NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.878NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.878NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.878NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.878NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.878NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.878NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.878NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.879NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.879NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.879NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.879NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.879NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.879NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.880NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.880NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.880NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.880NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.880NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.880NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.881NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.881NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.881NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.881NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.881NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.881NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.882NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.882NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.882NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.882NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.882NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.882NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.882NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.883NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.883NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.883NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.883NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.884NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.884NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.884NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.884NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.884NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.884NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.885NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.885NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.885NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.885NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.885NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.885NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.886NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.886NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.886NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.886NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.886NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.886NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.886NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.887NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.887NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.887NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.887NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.887NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.893NonePresentation Battle 8428: Execute action[72] (BattleOrderUniqueId: 69): UnitAttack. EmpireIndex=18. AttackerUnit=5883 (health=1.00) DefenderUnit=4046 (health =0.80) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.894NonePresentation Battle 8428: Execute action[72] (BattleOrderUniqueId: 69): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.80), DefenderUnit=5883 (health=1.00). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.935None[Sandbox] Process order. (Serial=3965, Empire=18, Order=OrderBattleMoveAndAttack BattleGUID: 8428 AttackerGUID: 8571 TargetPosition: 2227 IgnoreFoW: True AStarResults: 2113 [25, 36] --> 2170 [24, 37] --> 2228 [24, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:38.953NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.953NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.953NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.953NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.953NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.954NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.954NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.954NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.954NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.955NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.955NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.955NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.955NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.955NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.955NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.955NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.955NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.956NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.956NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.956NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.956NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.956NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.956NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.956NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.957NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.957NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.957NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.957NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.957NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.957NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.958NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.958NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.958NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.958NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.958NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.958NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.959NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.959NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.959NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.959NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.959NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:38.985None[Sandbox] Process order. (Serial=3966, Empire=18, Order=OrderBattleMoveAndAttack BattleGUID: 8428 AttackerGUID: 8572 TargetPosition: 2110 IgnoreFoW: True AStarResults: 1997 [25, 34] --> 1996 [24, 34] --> 2053 [23, 35] --> 2052 [22, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:38.987NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:38.993NonePresentation Battle 8428: Execute action[73] (BattleOrderUniqueId: 70): UnitMoveAndAttack. EmpireIndex=18. AttackerUnit=5884, DestTile=2228/2228 (health=1.00), DefenderUnit=4046 (health=0.66). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.993NonePresentation Battle 8428: Execute action[73] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5884, DestTile=2228. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.993NonePresentation Battle 8428: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8571, DestTile=2170. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.993NonePresentation Battle 8428: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8571, DestTile=2228. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:38.993NonePresentation Battle 8428: Execute action[73] (BattleOrderUniqueId: 70): UnitAttack. EmpireIndex=18. AttackerUnit=5884 (health=1.00) DefenderUnit=4046 (health =0.66) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.093NonePresentation Battle 8428: Execute action[74] (BattleOrderUniqueId: 71): UnitMoveAndAttack. EmpireIndex=18. AttackerUnit=4309, DestTile=2052/2052 (health=1.00), DefenderUnit=4519 (health=0.87). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.093NonePresentation Battle 8428: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=4309, DestTile=2052. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.094NonePresentation Battle 8428: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8572, DestTile=1996. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.094NonePresentation Battle 8428: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8572, DestTile=2053. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.094NonePresentation Battle 8428: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=8572, DestTile=2052. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.094NonePresentation Battle 8428: Execute action[74] (BattleOrderUniqueId: 71): UnitAttack. EmpireIndex=18. AttackerUnit=4309 (health=1.00) DefenderUnit=4519 (health =0.87) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.094NonePresentation Battle 8428: Execute action[74] (BattleOrderUniqueId: 71): RetaliateAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.87), DefenderUnit=4309 (health=0.89). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.094NonePresentation Battle 8428: Execute action[75] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.795NonePresentationBattleUnit #8569 Unit #5883 (Unit_MinorFaction_MangroveOfHarmony_Upgraded) of empire #18 (Amplitude.Mercury.Presentation.PresentationBattleUnit): Incorrect tile index after fight sequence (2170 != 2169)

Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:39.800None[Sandbox] Process order. (Serial=3967, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:39.801NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #67 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:39.811None[Sandbox] Process order. (Serial=3968, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:40.826None[Sandbox] Process order. (Serial=3969, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:40.828NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #68 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:40.837None[Sandbox] Process order. (Serial=3970, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:43.106None[Sandbox] Process order. (Serial=3971, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:43.108NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #69 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:43.117None[Sandbox] Process order. (Serial=3972, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:43.509None[Sandbox] Process order. (Serial=3973, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:43.511NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #71 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:43.519None[Sandbox] Process order. (Serial=3974, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:44.980None[Sandbox] Process order. (Serial=3975, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:44.981NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #70 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:44.992None[Sandbox] Process order. (Serial=3976, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:45.004NonePresentation Battle 8428: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.004NonePresentation Battle 8428: Execute action[77] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.004NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:45.005NonePresentation Battle 8428: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.005NonePresentation Battle 8428: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.005NonePresentation Battle 8428: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.005NonePresentation Battle 8428: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.006NonePresentation Battle 8428: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.006NonePresentation Battle 8428: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.006NonePresentation Battle 8428: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.006NonePresentation Battle 8428: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.007NonePresentation Battle 8428: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.011None[Sandbox] Process order. (Serial=3977, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:45.012NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:45.063NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.063NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.104NonePresentation Battle 8428: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.104NonePresentation Battle 8428: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.105NonePresentation Battle 8428: Execute action[89] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.105NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:45.105NonePresentation Battle 8428: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.105NonePresentation Battle 8428: Execute action[91] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:45.106NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:45.106NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:46.065None[Sandbox] Process order. (Serial=3978, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:46.065NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:46.164NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:46.164NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:46.206NonePresentation Battle 8428: Execute action[92] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:46.206NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:00:46.857NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:46.858NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:47.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:48.460NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:48.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:48.984NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:48.985NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:50.011NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:00:50.012NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:50.087NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.149None[Sandbox] Process order. (Serial=3979, Empire=0, Order=OrderBattleSetForcedAIControl BattleGUID: 8428, EmpireIndex: 0, ForceAIControlForThisContender: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:53.162NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.162NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.162NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.172NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.174NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.175NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.175NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.175NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.175NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.175NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.175NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.175NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.176NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.176NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.177NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.177NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.177NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.177NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.177NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.177NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.177NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.178NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.178NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.178NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.178NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.178NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.178NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.178NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.179NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.179NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.179NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.179NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.179NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.179NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.180NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.180NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.180NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.180NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.180NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.180NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.180NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.180NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.181NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.181NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.181NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.181NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.181NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.181NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.182NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.182NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.182NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.182NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.182NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.183NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.183NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.183NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.184NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.184NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.184NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.184NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.184NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.185NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.185NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.185NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.185NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.185NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.185NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.185NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.186NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.186NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.186NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.186NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.186NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.186NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.187NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.187NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.187NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.187NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.187NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.187NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.187NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.188NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.188NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.188NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.188NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.188NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.188NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.189NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.189NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.189NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.189NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.189NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.189NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.189NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.219NonePresentation Battle 8428: Execute action[93] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=0. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.310None[Sandbox] Process order. (Serial=3980, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8563 TargetPosition: 2169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:53.325NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.325NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.325NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.325NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.326NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.326NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.326NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.326NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.330NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.331NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.439None[Sandbox] Process order. (Serial=3981, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8564 TargetPosition: 2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:53.456NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.456NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.456NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.456NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.457NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.458NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.459NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.459NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.459NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.459NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.459NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.459NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.459NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.459NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.460NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.461NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.461NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.461NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.461NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.461NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.461NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.461NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.461NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.462NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.462NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.462NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.462NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.462NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.462NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.462NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.463NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.463NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.463NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.463NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.463NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.463NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.463NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.464NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.464NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.464NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.464NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.464NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.464NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.464NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.465NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.465NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.465NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.465NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.465NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.465NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.465NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.466NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.466NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.466NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.466NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.466NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.466NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.466NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.467NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.467NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.467NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.467NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.468NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.468NonePresentation Battle 8428: Execute action[94] (BattleOrderUniqueId: 72): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=1.00) DefenderUnit=5883 (health =0.89) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.468NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.469NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.469NonePresentation Battle 8428: Execute action[94] (BattleOrderUniqueId: 72): RetaliateAttack. EmpireIndex=18. AttackerUnit=5883 (health=0.89), DefenderUnit=4043 (health=0.94). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.469NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.469NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.469NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.469NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.470NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.470NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.470NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.470NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.470NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.470NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.471NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.471NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.471NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.471NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.471NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.471NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.472NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.472NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.472NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.472NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.473NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.473NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.473NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.473NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.473NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.473NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.473NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.474NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.474NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.474NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.474NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.474NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.474NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.475NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.475NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.475NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.475NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.475NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.475NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.519NonePresentation Battle 8428: Execute action[95] (BattleOrderUniqueId: 73): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.94) DefenderUnit=4309 (health =0.72) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.519NonePresentation Battle 8428: Execute action[95] (BattleOrderUniqueId: 73): RetaliateAttack. EmpireIndex=18. AttackerUnit=4309 (health=0.72), DefenderUnit=4519 (health=0.79). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.560None[Sandbox] Process order. (Serial=3982, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8565 TargetPosition: 2169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:53.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.578NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.578NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.579NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.579NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.579NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.579NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.579NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.580NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.580NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.580NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.580NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.581NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.581NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.581NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.581NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.581NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.581NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.581NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.582NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.582NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.582NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.582NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.582NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.582NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.582NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.583NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.583NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.583NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.583NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.583NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.583NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.584NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.584NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.584NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.584NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.584NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.584NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.585NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.585NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.585NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.585NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.585NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.585NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.586NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.586NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.586NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.586NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.586NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.586NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.587NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.587NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.587NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.588NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.589NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.589NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.589NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.589NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.589NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.589NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.589NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.590NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.590NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.590NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.590NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.590NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.590NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.590NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.591NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.591NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.591NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.591NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.592NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.593NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.593NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.593NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.593NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.593NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.594NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.594NonePresentation Battle 8428: Execute action[96] (BattleOrderUniqueId: 74): UnitAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.66) DefenderUnit=5883 (health =0.79) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.594NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.594NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.594NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.594NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.595NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.595NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.595NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.595NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.596NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.596NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.596NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.596NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.597NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.597NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.597NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.690None[Sandbox] Process order. (Serial=3983, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8567 TargetPosition: 2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:53.707NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.707NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.707NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.708NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.709NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.710NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.710NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.710NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.710NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.710NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.710NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.710NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.711NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.711NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.711NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.711NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.711NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.711NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.711NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.712NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.712NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.712NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.712NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.712NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.712NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.713NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.713NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.713NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.713NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.713NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.714NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.714NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.714NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.714NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.714NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.715NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.716NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.717NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.717NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.717NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.717NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.718NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.718NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.718NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.718NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.718NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.718NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.719NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.719NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.719NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.771None[Sandbox] Process order. (Serial=3984, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8566 TargetPosition: 2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:53.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.786NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.787NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.789NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.790NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:00:53.795NonePresentation Battle 8428: Execute action[97] (BattleOrderUniqueId: 75): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=4309 (health =0.53) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.820None[Sandbox] Process order. (Serial=3985, Empire=0, Order=OrderBattleMoveAndDefend BattleGUID: 8428 DefenderGUID: 8568 IgnoreFoW: True AStarResults: 2166 [20, 37] --> 2167 [21, 37] --> 2226 [22, 38] --> 2284 [22, 39])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:53.822NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:00:53.894NonePresentation Battle 8428: Execute action[98] (BattleOrderUniqueId: 76): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=4309 (health =0.31) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.895NonePresentation Battle 8428: Execute action[99] (BattleOrderUniqueId: 77): UnitMoveAndDefend. EmpireIndex=0. DefenderUnit=5420, DestTile=2284 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.895NonePresentation Battle 8428: Execute action[99] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=5420, DestTile=2284. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.895NonePresentation Battle 8428: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8568, DestTile=2167. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.895NonePresentation Battle 8428: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8568, DestTile=2226. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.895NonePresentation Battle 8428: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8568, DestTile=2284. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.896NonePresentation Battle 8428: Execute action[99] (BattleOrderUniqueId: 77): UnitEndTurn. EmpireIndex=0. UnitGuid=5420. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:53.896NonePresentation Battle 8428: Execute action[100] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:55.706None[Sandbox] Process order. (Serial=3986, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:55.708NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #72 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:55.716None[Sandbox] Process order. (Serial=3987, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:55.772NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:55.772NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:57.450None[Sandbox] Process order. (Serial=3988, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:57.452NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #73 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:57.461None[Sandbox] Process order. (Serial=3989, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:57.468NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:57.469NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:59.006None[Sandbox] Process order. (Serial=3990, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:00:59.008NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #74 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:00:59.019None[Sandbox] Process order. (Serial=3991, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:00.059None[Sandbox] Process order. (Serial=3992, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:00.061NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #75 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:00.070None[Sandbox] Process order. (Serial=3993, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:01.481None[Sandbox] Process order. (Serial=3994, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:01.483NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #76 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:01.494None[Sandbox] Process order. (Serial=3995, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.067None[Sandbox] Process order. (Serial=3996, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.069NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #77 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:03.079None[Sandbox] Process order. (Serial=3997, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.081NonePresentation Battle 8428: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.082NonePresentation Battle 8428: Execute action[102] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.082NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:03.082NonePresentation Battle 8428: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.083NonePresentation Battle 8428: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.083NonePresentation Battle 8428: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.083NonePresentation Battle 8428: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.084NonePresentation Battle 8428: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.084NonePresentation Battle 8428: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.084NonePresentation Battle 8428: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.085NonePresentation Battle 8428: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.085NonePresentation Battle 8428: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.085NonePresentation Battle 8428: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.086NonePresentation Battle 8428: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.086NonePresentation Battle 8428: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.089None[Sandbox] Process order. (Serial=3998, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.089NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 9s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:03.207NonePresentation Battle 8428: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.208NonePresentation Battle 8428: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.208NonePresentation Battle 8428: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.208NonePresentation Battle 8428: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.208NonePresentation Battle 8428: Execute action[119] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.208NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:03.209NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.218None[Sandbox] Process order. (Serial=3999, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.218NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:03.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.226NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.226NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.226NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.227NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.227NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.227NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.227NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.227NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.227NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.227NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.228NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.228NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.228NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.228NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.228NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.228NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.228NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.229NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.229NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.229NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.229NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.229NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.229NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.229NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.230NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.230NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.230NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.230NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.230NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.231NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.232NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.232NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.232NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.232NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.232NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.233NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.233NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.233NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.233NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.234NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.234NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.235NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.235NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.235NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.235NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.235NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.235NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.236NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.236NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.236NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.236NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.236NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.236NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.237NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.237NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.237NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.237NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.238NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.238NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.238NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.238NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.238NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.239NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.239NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.239NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.239NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.240NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.240NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.240NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.240NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.240NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.240NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.241NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.241NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.241NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.241NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.241NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.242NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.242NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.242NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.242NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.242NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.243NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.243NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.243NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.243NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.243NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.244NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.244NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.244NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.244NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.244NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.244NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.244NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.245NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.245NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.245NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.245NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.245NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.245NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.245NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.328None[Sandbox] Process order. (Serial=4000, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8569 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.346NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.346NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.346NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.346NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.346NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.346NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.346NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.347NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.347NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.347NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.347NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.347NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.347NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.347NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.348NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.348NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.348NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.348NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.348NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.348NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.349NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.349NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.349NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.349NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.349NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.350NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.350NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.350NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.350NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.350NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.350NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.350NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.351NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.351NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.351NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.351NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.351NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.351NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.351NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.351NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.352NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.352NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.352NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.352NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.352NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.352NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.353NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.353NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.353NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.353NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.353NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.354NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.357NonePresentation Battle 8428: Execute action[120] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.357NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:03.418None[Sandbox] Process order. (Serial=4001, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8570 TargetPosition: 2110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.442NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.442NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.447NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.448NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.448NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.448NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.448NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.448NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.448NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.448NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.449NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.449NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.449NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.449NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.450NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.450NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.450NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.450NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.450NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.450NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.450NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.458NonePresentation Battle 8428: Execute action[121] (BattleOrderUniqueId: 78): UnitAttack. EmpireIndex=18. AttackerUnit=5883 (health=0.79) DefenderUnit=4046 (health =0.51) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.458NonePresentation Battle 8428: Execute action[121] (BattleOrderUniqueId: 78): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.51), DefenderUnit=5883 (health=0.72). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.488None[Sandbox] Process order. (Serial=4002, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8572 TargetPosition: 2110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.508NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.508NonePresentation Battle 8428: Execute action[122] (BattleOrderUniqueId: 79): UnitAttack. EmpireIndex=18. AttackerUnit=5885 (health=1.00) DefenderUnit=4519 (health =0.60) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.508NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.508NonePresentation Battle 8428: Execute action[122] (BattleOrderUniqueId: 79): RetaliateAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.60), DefenderUnit=5885 (health=0.88). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.509NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.509NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.509NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.509NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.509NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.509NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.510NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.510NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.510NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.510NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.510NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.511NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.511NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.511NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.511NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.511NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.512NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.512NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.512NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.512NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.512NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.512NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.513NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.513NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.513NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.513NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.513NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.513NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.514NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.514NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.514NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:03.550None[Sandbox] Process order. (Serial=4003, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8571 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:03.551NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:03.570NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.570NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.608NonePresentation Battle 8428: Execute action[123] (BattleOrderUniqueId: 80): UnitAttack. EmpireIndex=18. AttackerUnit=4309 (health=0.31) DefenderUnit=4519 (health =0.45) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.608NonePresentation Battle 8428: Execute action[124] (BattleOrderUniqueId: 81): UnitAttack. EmpireIndex=18. AttackerUnit=5884 (health=1.00) DefenderUnit=4046 (health =0.38) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:03.609NonePresentation Battle 8428: Execute action[125] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:05.770None[Sandbox] Process order. (Serial=4004, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:05.772NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #78 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:05.774NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:05.774NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:05.784None[Sandbox] Process order. (Serial=4005, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:05.871NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:05.871NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:06.846None[Sandbox] Process order. (Serial=4006, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:06.848NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #81 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:06.856None[Sandbox] Process order. (Serial=4007, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:07.368None[Sandbox] Process order. (Serial=4008, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:07.369NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #79 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:07.379None[Sandbox] Process order. (Serial=4009, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:08.544None[Sandbox] Process order. (Serial=4010, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:08.546NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #80 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:08.555None[Sandbox] Process order. (Serial=4011, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:08.565NonePresentation Battle 8428: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.565NonePresentation Battle 8428: Execute action[127] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.565NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:08.566NonePresentation Battle 8428: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.566NonePresentation Battle 8428: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.566NonePresentation Battle 8428: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.567NonePresentation Battle 8428: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.567NonePresentation Battle 8428: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.567NonePresentation Battle 8428: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.574None[Sandbox] Process order. (Serial=4012, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:08.574NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:08.615NonePresentation Battle 8428: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.615NonePresentation Battle 8428: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.715NonePresentation Battle 8428: Execute action[136] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.716NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:08.716NonePresentation Battle 8428: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.716NonePresentation Battle 8428: Execute action[138] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.717NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:08.717NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.724None[Sandbox] Process order. (Serial=4013, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:08.724NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:08.733NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.733NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.733NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.734NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.734NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.734NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.734NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.734NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.734NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.735NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.735NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.735NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.735NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.735NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.735NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.735NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.736NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.736NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.736NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.736NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.736NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.736NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.736NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.737NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.737NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.737NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.737NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.737NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.737NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.737NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.737NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.738NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.738NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.738NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.738NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.738NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.739NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.739NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.739NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.739NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.739NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.739NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.739NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.740NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.740NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.740NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.740NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.740NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.740NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.740NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.741NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.741NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.741NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.741NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.741NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.741NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.742NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.742NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.742NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.742NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.742NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.743NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.743NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.743NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.743NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.743NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.744NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.744NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.744NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.744NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.744NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.744NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.745NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.745NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.745NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.745NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.745NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.746NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.746NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.746NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.746NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.746NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.747NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.747NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.748NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.748NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.748NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.748NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.748NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.748NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.748NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.749NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.749NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.749NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.749NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.749NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.750NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.751NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #8572

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.752NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.753NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.754NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.755NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.756NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.861NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.861NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.875None[Sandbox] Process order. (Serial=4014, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8564 TargetPosition: 2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:08.891NonePresentation Battle 8428: Execute action[139] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:08.891NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:08.893NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.893NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.893NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.894NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.894NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.894NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.894NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.895NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.895NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.895NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.895NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.896NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.896NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.896NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.896NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.896NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.896NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.897NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.897NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.897NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.898NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.898NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.898NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.898NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.898NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.898NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.899NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.899NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.899NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.899NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.899NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.899NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.899NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.900NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.900NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.900NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.900NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.900NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.900NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.900NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.901NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.901NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.901NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.901NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.901NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.901NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.902NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.902NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.902NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.902NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.902NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.903NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.903NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.903NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.903NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.904NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.904NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.904NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.904NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.904NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.905NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.905NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.905NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.905NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.905NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.905NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.905NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.905NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.906NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.906NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.906NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.906NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.906NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.906NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.906NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.906NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.907NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.907NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.907NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.907NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.907NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.908NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.908NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.908NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.908NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.908NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.908NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.908NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.909NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.909NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.909NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.909NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.909NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.909NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.909NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.909NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.910NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.910NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.910NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.910NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.910NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.910NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.910NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.911NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.911NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.911NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.911NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.911NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.911NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.911NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.912NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.912NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.912NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.912NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.912NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.912NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.912NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.913NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.913NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.913NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.913NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.913NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.913NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.913NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.914NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.914NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.914NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.914NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.914NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.914NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.914NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:08.914NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.015NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.015NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.026None[Sandbox] Process order. (Serial=4015, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8567 TargetPosition: 2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:09.041NonePresentation Battle 8428: Execute action[140] (BattleOrderUniqueId: 82): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.51) DefenderUnit=4309 (health =0.14) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.041NonePresentation Battle 8428: Execute action[140] (BattleOrderUniqueId: 82): RetaliateAttack. EmpireIndex=18. AttackerUnit=4309 (health=0.14), DefenderUnit=4519 (health=0.43). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.050NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.050NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.050NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.051NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.051NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.051NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.051NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.051NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.051NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.052NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.052NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.052NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.052NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.052NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.052NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.053NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.053NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.053NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.053NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.053NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.054NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.054NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.054NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.054NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.054NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.054NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.054NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.055NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.055NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.055NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.055NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.055NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.055NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.055NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.056NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.056NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.056NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.056NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.056NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.056NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.056NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.057NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.057NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.057NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.057NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.057NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.057NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.057NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.058NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.058NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.058NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.058NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.059NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.059NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.059NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.059NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.059NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.060NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.060NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.060NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.060NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.060NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.061NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.061NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.061NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.061NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.061NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.061NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.061NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.062NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.062NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.062NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.062NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.062NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.062NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.063NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.063NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.063NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.063NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.063NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.063NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.063NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.064NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.064NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.064NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.064NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.064NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.064NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.065NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.065NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.065NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.065NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.065NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.065NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.065NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.066NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.066NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.066NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.066NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.066NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.066NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.067NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.141NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.142NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.148None[Sandbox] Process order. (Serial=4016, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8563 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:09.162NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.162NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.162NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.162NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.162NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.163NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.164NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.165NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.166NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.166NonePresentation Battle 8428: Execute action[141] (BattleOrderUniqueId: 83): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=4309 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.167NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.167NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.168NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.168NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.168NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.168NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.168NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.169NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.170NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.171NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.172NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.173NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.173NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.173NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.173NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.173NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.216NonePresentation Battle 8428: Execute action[142] (BattleOrderUniqueId: 84): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=1.00) DefenderUnit=5885 (health =0.73) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.216NonePresentation Battle 8428: Execute action[142] (BattleOrderUniqueId: 84): RetaliateAttack. EmpireIndex=18. AttackerUnit=5885 (health=0.73), DefenderUnit=4043 (health=0.92). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.237None[Sandbox] Process order. (Serial=4017, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:09.254NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.254NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.255NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.255NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.255NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.255NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.255NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.256NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.256NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.256NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.257NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.258NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.258NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.258NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.258NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.258NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.258NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.258NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.258NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.259NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.259NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.259NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.259NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.259NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.259NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.259NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.260NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.260NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.260NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.260NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.260NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.260NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.260NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.262NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.262NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.262NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.262NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.262NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.262NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.262NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.263NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.263NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.263NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.263NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.263NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.263NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.264NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.264NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.264NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.264NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.264NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.308NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.308NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.319None[Sandbox] Process order. (Serial=4018, Empire=0, Order=OrderBattleMove BattleGUID: 8428 BattleUnitGUID: 8568 AStarResults: 2284 [22, 39] --> 2285 [23, 39])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.341NonePresentation Battle 8428: Execute action[143] (BattleOrderUniqueId: 85): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.386NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.386NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.399None[Sandbox] Process order. (Serial=4019, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8568 TargetPosition: 2228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:09.417NonePresentation Battle 8428: Execute action[144] (BattleOrderUniqueId: 86): UnitMove. EmpireIndex=0. UnitGuid=5420, DestTile=2285. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.417NonePresentation Battle 8428: Execute action[144] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8568, DestTile=2285. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.418NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.418NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.418NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.418NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.419NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.419NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.419NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.419NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.419NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.419NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.420NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.420NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.420NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.420NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.420NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.420NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.421NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.421NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.421NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.421NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.421NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.421NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.421NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.422NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.422NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.422NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.422NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.422NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.422NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.423NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.423NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.423NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.424NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.424NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.424NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.424NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.425NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.425NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.425NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.425NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.425NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.425NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.469None[Sandbox] Process order. (Serial=4020, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8567 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:09.476NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.476NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.488NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.488NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.488NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.488NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.488NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.489NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.489NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.489NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.489NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.489NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.489NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.490NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.490NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.490NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.490NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.490NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.490NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.490NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.491NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.491NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.491NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.491NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.491NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.491NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.491NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.492NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.492NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.492NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.492NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.492NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.492NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.493NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.493NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.493NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.493NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.493NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.493NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.494NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:09.517NonePresentation Battle 8428: Execute action[145] (BattleOrderUniqueId: 87): UnitAttack. EmpireIndex=0. AttackerUnit=5420 (health=1.00) DefenderUnit=5884 (health =0.85) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.517NonePresentation Battle 8428: Execute action[145] (BattleOrderUniqueId: 87): RetaliateAttack. EmpireIndex=18. AttackerUnit=5884 (health=0.85), DefenderUnit=5420 (health=0.84). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.518NonePresentation Battle 8428: Execute action[146] (BattleOrderUniqueId: 88): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5885 (health =0.51) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.539None[Sandbox] Process order. (Serial=4021, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 8428 AttackerGUID: 8566 TargetPosition: 2111 IgnoreFoW: True AStarResults: 2226 [22, 38] --> 2167 [21, 37] --> 2166 [20, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:09.541NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:09.573NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.574NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.617NonePresentation Battle 8428: Execute action[147] (BattleOrderUniqueId: 89): UnitMoveAndAttack. EmpireIndex=0. AttackerUnit=4044, DestTile=2166/2166 (health=1.00), DefenderUnit=5885 (health=0.29). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.617NonePresentation Battle 8428: Execute action[147] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=2166. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.617NonePresentation Battle 8428: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8566, DestTile=2167. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.617NonePresentation Battle 8428: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8566, DestTile=2166. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.618NonePresentation Battle 8428: Execute action[147] (BattleOrderUniqueId: 89): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5885 (health =0.29) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:09.618NonePresentation Battle 8428: Execute action[148] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:10.702None[Sandbox] Process order. (Serial=4022, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:10.704NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #82 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:10.713None[Sandbox] Process order. (Serial=4023, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:11.002None[Sandbox] Process order. (Serial=4024, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:11.004NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #85 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:11.012None[Sandbox] Process order. (Serial=4025, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:11.946None[Sandbox] Process order. (Serial=4026, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:11.949NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #83 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:11.956None[Sandbox] Process order. (Serial=4027, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:11.969NoneRelease presentation battle unit 8572

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:01:11.971NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8208, current data frame: 8208) but different data length (remote: 9, local: 10)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:13.602None[Sandbox] Process order. (Serial=4028, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:13.604NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #84 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:13.613None[Sandbox] Process order. (Serial=4029, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:14.309NonePresentationBattleUnit #8568 Unit #5420 (Unit_MinorFaction_Foundling) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit): Incorrect tile index after fight sequence (2284 != 2285)

Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:14.314None[Sandbox] Process order. (Serial=4030, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:14.316NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #86 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:14.324None[Sandbox] Process order. (Serial=4031, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.539None[Sandbox] Process order. (Serial=4032, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:15.541NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #88 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:15.550None[Sandbox] Process order. (Serial=4033, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:17.241None[Sandbox] Process order. (Serial=4034, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 87)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:17.243NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #87 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:17.253None[Sandbox] Process order. (Serial=4035, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 87)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.199None[Sandbox] Process order. (Serial=4036, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.201NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #89 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:19.210None[Sandbox] Process order. (Serial=4037, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.216NonePresentation Battle 8428: Execute action[149] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.216NonePresentation Battle 8428: Execute action[150] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.216NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:19.216NonePresentation Battle 8428: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.217NonePresentation Battle 8428: Execute action[152] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.217NonePresentation Battle 8428: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.217NonePresentation Battle 8428: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.217NonePresentation Battle 8428: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.217NonePresentation Battle 8428: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.218NonePresentation Battle 8428: Execute action[157] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.218NonePresentation Battle 8428: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.218NonePresentation Battle 8428: Execute action[159] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.218NonePresentation Battle 8428: Execute action[160] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.218NonePresentation Battle 8428: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.218NonePresentation Battle 8428: Execute action[162] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.219NonePresentation Battle 8428: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.219None[Sandbox] Process order. (Serial=4038, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.219NonePresentation Battle 8428: Execute action[164] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.219NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 9s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:19.219NonePresentation Battle 8428: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.316NonePresentation Battle 8428: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.316NonePresentation Battle 8428: Execute action[167] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.316NonePresentation Battle 8428: Execute action[168] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.316NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:19.317NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.320None[Sandbox] Process order. (Serial=4039, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.320NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:19.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.327NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.328NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.329NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.330NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.331NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.332NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.333NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.335NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.420None[Sandbox] Process order. (Serial=4040, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8569 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.436NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.436NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.436NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.436NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.437NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.437NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.437NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.437NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.438NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.438NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.438NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.438NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.438NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.438NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.438NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.439NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.439NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.439NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.439NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.439NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.439NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.440NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.440NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.440NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.440NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.440NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.440NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.440NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.442NonePresentation Battle 8428: Execute action[169] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.442NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.442NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.442NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:19.442NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.442NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.442NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.442NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.442NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.443NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.444NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.445NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.446NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.447NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.496NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.496NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.501None[Sandbox] Process order. (Serial=4041, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8571 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.518NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.518NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.518NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.519NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.519NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.519NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.519NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.520NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.520NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.520NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.520NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.520NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.520NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.521NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.522NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:19.541NonePresentation Battle 8428: Execute action[170] (BattleOrderUniqueId: 90): UnitAttack. EmpireIndex=18. AttackerUnit=5883 (health=0.72) DefenderUnit=4046 (health =0.29) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.541NonePresentation Battle 8428: Execute action[170] (BattleOrderUniqueId: 90): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.29), DefenderUnit=5883 (health=0.67). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.550None[Sandbox] Process order. (Serial=4042, Empire=18, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:19.552NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:19.582NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.582NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.616NonePresentation Battle 8428: Execute action[171] (BattleOrderUniqueId: 91): UnitAttack. EmpireIndex=18. AttackerUnit=5884 (health=0.85) DefenderUnit=4046 (health =0.14) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.617NonePresentation Battle 8428: Execute action[172] (BattleOrderUniqueId: 92): UnitEndTurn. EmpireIndex=0. UnitGuid=5885. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:19.618NonePresentation Battle 8428: Execute action[173] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:21.678None[Sandbox] Process order. (Serial=4043, Empire=0, Order=OrderBattleSetForcedAIControl BattleGUID: 8428, EmpireIndex: 0, ForceAIControlForThisContender: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:21.686NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:21.686NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:21.728None[Sandbox] Process order. (Serial=4044, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:21.729NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #90 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:21.738None[Sandbox] Process order. (Serial=4045, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:22.904None[Sandbox] Process order. (Serial=4046, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:22.906NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #91 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:22.916None[Sandbox] Process order. (Serial=4047, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:23.156None[Sandbox] Process order. (Serial=4048, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:23.158NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #92 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:23.166None[Sandbox] Process order. (Serial=4049, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:23.174NonePresentation Battle 8428: Execute action[174] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.174NonePresentation Battle 8428: Execute action[175] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.174NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:23.175NonePresentation Battle 8428: Execute action[176] (BattleOrderUniqueId: 0): StopForcedAIControlFor. EmpireIndex=0. (isTopAction: True, initialActionType: StopForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.175NonePresentation Battle 8428: Execute action[177] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.175NonePresentation Battle 8428: Execute action[178] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.175NonePresentation Battle 8428: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.176NonePresentation Battle 8428: Execute action[180] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.187None[Sandbox] Process order. (Serial=4050, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:23.187NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:23.225NonePresentation Battle 8428: Execute action[181] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.225NonePresentation Battle 8428: Execute action[182] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.226NonePresentation Battle 8428: Execute action[183] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.226NonePresentation Battle 8428: Execute action[184] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.326NonePresentation Battle 8428: Execute action[185] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.326NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:23.326NonePresentation Battle 8428: Execute action[186] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:23.326NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:23.327NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:24.127NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:24.280None[Sandbox] Process order. (Serial=4051, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:24.280NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:01:24.288NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:24.288NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:24.327NonePresentation Battle 8428: Execute action[187] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:24.328NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:01:24.385NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:24.385NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:24.553NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:24.602NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:24.603NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:24.853NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:31.239NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:31.239NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:32.165NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:32.166NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:36.653NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:36.702NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:36.703NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:37.228NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:37.229NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:38.536None[Sandbox] Process order. (Serial=4052, Empire=0, Order=OrderBattleSkill BattleGUID: 8428 AttackerGUID: 8563 TargetPosition: 2227 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:38.630NonePresentation Battle 8428: Execute action[188] (BattleOrderUniqueId: 93): UnitUseSkill. EmpireIndex=0. AttackerUnit=4043 (health=0.92). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:39.006NoneStarting BattleActionPreviewReceived for battleUnitGUID #8567

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:39.006NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:40.112None[Sandbox] Process order. (Serial=4053, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:40.113NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #93 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:40.123None[Sandbox] Process order. (Serial=4054, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:40.233NonePresentation Battle 8428: Execute action[189] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:40.234NonePresentation Battle 8428: Execute action[190] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:41.185NoneStarting BattleActionPreviewReceived for battleUnitGUID #8567

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:41.185NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:43.713NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:43.713NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:43.788NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:43.788NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:44.239NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:44.239NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:51.377NoneStarting BattleActionPreviewReceived for battleUnitGUID #8567

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:51.377NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:52.785None[Sandbox] Process order. (Serial=4055, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8567 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:52.829NonePresentation Battle 8428: Execute action[191] (BattleOrderUniqueId: 94): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5885 (health =0.28) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:52.879NoneStarting BattleActionPreviewReceived for battleUnitGUID #8566

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:52.880NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:53.859None[Sandbox] Process order. (Serial=4056, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:53.860NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #94 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:53.870None[Sandbox] Process order. (Serial=4057, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:53.931NonePresentation Battle 8428: Execute action[192] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:53.932NonePresentation Battle 8428: Execute action[193] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:54.485NoneStarting BattleActionPreviewReceived for battleUnitGUID #8566

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:54.485NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:54.692None[Sandbox] Process order. (Serial=4058, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8566 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:54.735NonePresentation Battle 8428: Execute action[194] (BattleOrderUniqueId: 95): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5885 (health =0.10) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.866None[Sandbox] Process order. (Serial=4059, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 95)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.868NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #95 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:55.879None[Sandbox] Process order. (Serial=4060, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 95)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:55.938NonePresentation Battle 8428: Execute action[195] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:55.939NonePresentation Battle 8428: Execute action[196] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:56.038NoneStarting BattleActionPreviewReceived for battleUnitGUID #8564

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:01:56.039NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:01:56.266None[Sandbox] Process order. (Serial=4061, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8564 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:56.338NonePresentation Battle 8428: Execute action[197] (BattleOrderUniqueId: 96): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.48) DefenderUnit=5885 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:57.299None[Sandbox] Process order. (Serial=4062, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 96)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:57.300NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #96 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:01:57.302NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:57.303NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:57.316NoneRelease presentation battle unit 8570

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:01:57.319None[Sandbox] Process order. (Serial=4063, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 96)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:01:57.401NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:57.401NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:57.440NonePresentation Battle 8428: Execute action[198] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:57.440NonePresentation Battle 8428: Execute action[199] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:57.441NonePresentation Battle 8428: Execute action[200] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:57.441NonePresentation Battle 8428: Execute action[201] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:05.978NoneStarting BattleActionPreviewReceived for battleUnitGUID #8568

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:05.979NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:06.382None[Sandbox] Process order. (Serial=4064, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8568 TargetPosition: 2228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:06.454NonePresentation Battle 8428: Execute action[202] (BattleOrderUniqueId: 97): UnitAttack. EmpireIndex=0. AttackerUnit=5420 (health=0.90) DefenderUnit=5884 (health =0.70) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:06.454NonePresentation Battle 8428: Execute action[202] (BattleOrderUniqueId: 97): RetaliateAttack. EmpireIndex=18. AttackerUnit=5884 (health=0.70), DefenderUnit=5420 (health=0.76). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:08.138None[Sandbox] Process order. (Serial=4065, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:08.140NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #97 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:08.148None[Sandbox] Process order. (Serial=4066, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:08.206NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:08.206NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:08.231NonePresentation Battle 8428: Execute action[203] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:08.231NonePresentation Battle 8428: Execute action[204] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:08.231NonePresentation Battle 8428: Execute action[205] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:09.210NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:09.211NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:10.266None[Sandbox] Process order. (Serial=4067, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8565 TargetPosition: 2228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:10.309NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:10.309NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:10.337NonePresentation Battle 8428: Execute action[206] (BattleOrderUniqueId: 98): UnitAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.20) DefenderUnit=5884 (health =0.59) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:11.399None[Sandbox] Process order. (Serial=4068, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:11.408NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #98 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:11.420None[Sandbox] Process order. (Serial=4069, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:11.539NonePresentation Battle 8428: Execute action[207] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:11.540NonePresentation Battle 8428: Execute action[208] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.146NoneStarting BattleActionPreviewReceived for battleUnitGUID #8564

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:16.146NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item021/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:02:16.147NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:16.246NoneStarting BattleActionPreviewReceived for battleUnitGUID #8564

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:16.247NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:16.431None[Sandbox] Process order. (Serial=4070, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 8428, BattleUnit=#8564)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.432NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 52s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:16.546NonePresentation Battle 8428: Execute action[209] (BattleOrderUniqueId: 99): UnitEndTurn. EmpireIndex=0. UnitGuid=4519. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.547NonePresentation Battle 8428: Execute action[210] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.853None[Sandbox] Process order. (Serial=4071, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.855NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #99 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:16.864None[Sandbox] Process order. (Serial=4072, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.874NonePresentation Battle 8428: Execute action[211] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.874NonePresentation Battle 8428: Execute action[212] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.875NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:16.882None[Sandbox] Process order. (Serial=4073, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:16.882NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:16.911NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.911NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.949NonePresentation Battle 8428: Execute action[213] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.949NonePresentation Battle 8428: Execute action[214] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.950NonePresentation Battle 8428: Execute action[215] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.950NonePresentation Battle 8428: Execute action[216] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:16.951NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:16.951NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.905None[Sandbox] Process order. (Serial=4074, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:17.905NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:17.913NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.913NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.922NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.922NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.922NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.922NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.923NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.923NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.923NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.923NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.923NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.923NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.923NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.924NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.924NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.924NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.924NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.924NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.924NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.924NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.925NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.925NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.925NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.925NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.925NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.925NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.926NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.926NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.926NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.926NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.926NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.926NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.927NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.927NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.927NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.927NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.927NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.928NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.928NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.928NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.928NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.929NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.929NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.929NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.929NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.929NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.930NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.930NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.930NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.930NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.930NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.931NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.931NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.931NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.931NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.931NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.932NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.932NoneClearing RequestBattleActionPreview for battleUnitGUID #8570

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.932NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.932NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.932NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.932NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.933NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.933NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.933NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.933NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.933NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.933NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.934NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.934NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.934NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.934NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.934NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:17.950NonePresentation Battle 8428: Execute action[217] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:17.950NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:18.000None[Sandbox] Process order. (Serial=4075, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8569 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:18.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.014NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.014NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.015NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.015NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.015NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.015NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.015NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.015NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.015NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.016NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.016NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.016NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.016NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.016NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.016NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.017NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.017NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.017NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.017NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.017NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.017NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.017NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.018NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.018NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.018NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.018NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.018NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.018NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.018NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.019NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.019NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.019NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.019NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.020NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:18.051NonePresentation Battle 8428: Execute action[218] (BattleOrderUniqueId: 100): UnitAttack. EmpireIndex=18. AttackerUnit=5883 (health=0.67) DefenderUnit=4046 (health =0.20) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:18.051NonePresentation Battle 8428: Execute action[218] (BattleOrderUniqueId: 100): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.20), DefenderUnit=5883 (health=0.64). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:18.059None[Sandbox] Process order. (Serial=4076, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8571 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:18.060NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:18.110NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:18.110NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:18.150NonePresentation Battle 8428: Execute action[219] (BattleOrderUniqueId: 101): UnitAttack. EmpireIndex=18. AttackerUnit=5884 (health=0.59) DefenderUnit=4046 (health =0.08) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:18.150NonePresentation Battle 8428: Execute action[220] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:20.015None[Sandbox] Process order. (Serial=4077, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.016NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #100 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:20.024None[Sandbox] Process order. (Serial=4078, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:20.113NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:20.113NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.060None[Sandbox] Process order. (Serial=4079, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.061NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #101 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:21.069None[Sandbox] Process order. (Serial=4080, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.081NonePresentation Battle 8428: Execute action[221] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.081NonePresentation Battle 8428: Execute action[222] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.082NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:21.082NonePresentation Battle 8428: Execute action[223] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.082NonePresentation Battle 8428: Execute action[224] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.089None[Sandbox] Process order. (Serial=4081, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:21.089NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:21.113NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.113NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.156NonePresentation Battle 8428: Execute action[225] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.156NonePresentation Battle 8428: Execute action[226] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.157NonePresentation Battle 8428: Execute action[227] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.157NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:21.157NonePresentation Battle 8428: Execute action[228] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:21.158NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:21.159NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:22.114None[Sandbox] Process order. (Serial=4082, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:22.114NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:22.213NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:22.213NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:22.259NonePresentation Battle 8428: Execute action[229] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:22.259NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:22.610NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:22.611NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:23.664NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:23.665NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:23.839NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:25.441NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:25.441NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:27.250None[Sandbox] Process order. (Serial=4083, Empire=0, Order=OrderBattleSkill BattleGUID: 8428 AttackerGUID: 8563 TargetPosition: 2168 Skill: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:27.317NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:27.317NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:27.342NonePresentation Battle 8428: Execute action[230] (BattleOrderUniqueId: 102): UnitUseSkill. EmpireIndex=0. AttackerUnit=4043 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:29.025None[Sandbox] Process order. (Serial=4084, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:29.028NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #102 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:29.035None[Sandbox] Process order. (Serial=4085, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:29.117NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:29.117NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:29.144NonePresentation Battle 8428: Execute action[231] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:29.145NonePresentation Battle 8428: Execute action[232] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:29.145NonePresentation Battle 8428: Execute action[233] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:29.145NonePresentation Battle 8428: Execute action[234] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:30.834NoneStarting BattleActionPreviewReceived for battleUnitGUID #8564

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:30.835NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item021/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:02:30.835NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:31.034NoneStarting BattleActionPreviewReceived for battleUnitGUID #8564

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:31.035NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:33.089NoneStarting BattleActionPreviewReceived for battleUnitGUID #8564

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:33.089NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item021/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:02:33.090NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:33.794None[Sandbox] Process order. (Serial=4086, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 8428 AttackerGUID: 8564 TargetPosition: 2169 IgnoreFoW: False AStarResults: 2111 [23, 36] --> 2169 [23, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:33.820NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.820NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.865NonePresentation Battle 8428: Execute action[235] (BattleOrderUniqueId: 103): UnitMoveAndAttack. EmpireIndex=0. AttackerUnit=4519, DestTile=2111/2111 (health=0.83), DefenderUnit=5883 (health=0.50). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.866NonePresentation Battle 8428: Execute action[235] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.866NonePresentation Battle 8428: Execute action[235] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8564, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.866NonePresentation Battle 8428: Execute action[235] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.866NonePresentation Battle 8428: Execute action[235] (BattleOrderUniqueId: 103): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.83) DefenderUnit=5883 (health =0.50) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:33.867NonePresentation Battle 8428: Execute action[235] (BattleOrderUniqueId: 103): RetaliateAttack. EmpireIndex=18. AttackerUnit=5883 (health=0.50), DefenderUnit=4519 (health=0.65). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:35.569NoneStarting BattleActionPreviewReceived for battleUnitGUID #8567

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:35.570NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:35.924None[Sandbox] Process order. (Serial=4087, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8567 TargetPosition: 2169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:36.070NonePresentation Battle 8428: Execute action[236] (BattleOrderUniqueId: 104): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5883 (health =0.36) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:36.847None[Sandbox] Process order. (Serial=4088, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:36.849NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #103 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:36.858None[Sandbox] Process order. (Serial=4089, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:36.946NonePresentation Battle 8428: Execute action[237] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:36.947NonePresentation Battle 8428: Execute action[238] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:36.947NonePresentation Battle 8428: Execute action[239] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:37.248NoneStarting BattleActionPreviewReceived for battleUnitGUID #8566

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:37.248NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:38.330None[Sandbox] Process order. (Serial=4090, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.331NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #104 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:38.342None[Sandbox] Process order. (Serial=4091, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.401None[Sandbox] Process order. (Serial=4092, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8566 TargetPosition: 2169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:38.448NonePresentation Battle 8428: Execute action[240] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:38.448NonePresentation Battle 8428: Execute action[241] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:38.449NonePresentation Battle 8428: Execute action[242] (BattleOrderUniqueId: 105): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5883 (health =0.21) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:38.499NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:38.500NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:39.100NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:39.149NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:39.199NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:39.200NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:39.586None[Sandbox] Process order. (Serial=4093, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:39.587NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #105 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:39.597None[Sandbox] Process order. (Serial=4094, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:39.650NonePresentation Battle 8428: Execute action[243] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:39.650NonePresentation Battle 8428: Execute action[244] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:40.251NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:40.252NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:42.479NoneStarting BattleActionPreviewReceived for battleUnitGUID #8568

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:42.479NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:44.333NoneStarting BattleActionPreviewReceived for battleUnitGUID #8565

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:44.334NoneClearing RequestBattleActionPreview for battleUnitGUID #8565

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:44.642None[Sandbox] Process order. (Serial=4095, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8565 TargetPosition: 2169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:44.760NonePresentation Battle 8428: Execute action[245] (BattleOrderUniqueId: 106): UnitAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.37) DefenderUnit=5883 (health =0.12) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:45.487NoneStarting BattleActionPreviewReceived for battleUnitGUID #8568

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:45.488NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:46.063NoneStarting BattleActionPreviewReceived for battleUnitGUID #8568

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:46.064NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:46.069None[Sandbox] Process order. (Serial=4096, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:46.070NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #106 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:46.079None[Sandbox] Process order. (Serial=4097, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:46.163NonePresentation Battle 8428: Execute action[246] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:46.164NonePresentation Battle 8428: Execute action[247] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:46.214NoneStarting BattleActionPreviewReceived for battleUnitGUID #8568

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:46.214NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:46.272None[Sandbox] Process order. (Serial=4098, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8568 TargetPosition: 2228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:46.274NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 24s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:46.364NonePresentation Battle 8428: Execute action[248] (BattleOrderUniqueId: 107): UnitAttack. EmpireIndex=0. AttackerUnit=5420 (health=0.82) DefenderUnit=5884 (health =0.44) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:46.365NonePresentation Battle 8428: Execute action[248] (BattleOrderUniqueId: 107): RetaliateAttack. EmpireIndex=18. AttackerUnit=5884 (health=0.44), DefenderUnit=5420 (health=0.72). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:46.365NonePresentation Battle 8428: Execute action[249] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.254None[Sandbox] Process order. (Serial=4099, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:49.256NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #107 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:49.265None[Sandbox] Process order. (Serial=4100, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:49.268NonePresentation Battle 8428: Execute action[250] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.269NonePresentation Battle 8428: Execute action[251] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.269NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:49.275None[Sandbox] Process order. (Serial=4101, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:49.275NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:49.325NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.325NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.369NonePresentation Battle 8428: Execute action[252] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.370NonePresentation Battle 8428: Execute action[253] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.370NonePresentation Battle 8428: Execute action[254] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.371NonePresentation Battle 8428: Execute action[255] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49.371NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:49.371NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.329None[Sandbox] Process order. (Serial=4102, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:50.329NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:50.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.336NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.337NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.338NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.339NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.340NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.341NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.342NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.343NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.344NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.345NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.410None[Sandbox] Process order. (Serial=4103, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8571 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:50.428NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.428NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.429NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.429NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.429NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.430NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.430NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.430NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.430NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.430NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.430NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.430NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.431NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.431NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.431NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.432NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.432NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.432NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.432NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.432NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.433NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.433NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.433NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.433NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.433NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.433NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.433NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.433NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.434NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.434NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.434NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:50.470NonePresentation Battle 8428: Execute action[256] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.471NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:50.471NonePresentation Battle 8428: Execute action[257] (BattleOrderUniqueId: 108): UnitAttack. EmpireIndex=18. AttackerUnit=5884 (health=0.44) DefenderUnit=4046 (health =0.28) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.471NonePresentation Battle 8428: Execute action[257] (BattleOrderUniqueId: 108): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.28), DefenderUnit=5884 (health=0.37). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.495None[Sandbox] Process order. (Serial=4104, Empire=18, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8569 TargetPosition: 2227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:50.496NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:50.525NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.525NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.571NonePresentation Battle 8428: Execute action[258] (BattleOrderUniqueId: 109): UnitAttack. EmpireIndex=18. AttackerUnit=5883 (health=0.12) DefenderUnit=4046 (health =0.12) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:50.571NonePresentation Battle 8428: Execute action[259] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:53.006None[Sandbox] Process order. (Serial=4105, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:53.008NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #108 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:53.018None[Sandbox] Process order. (Serial=4106, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:53.029NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:53.029NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:53.137NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:53.137NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.011None[Sandbox] Process order. (Serial=4107, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:54.012NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #109 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:54.022None[Sandbox] Process order. (Serial=4108, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:54.027NonePresentation Battle 8428: Execute action[260] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.027NonePresentation Battle 8428: Execute action[261] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.028NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:54.028NonePresentation Battle 8428: Execute action[262] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.028NonePresentation Battle 8428: Execute action[263] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.031None[Sandbox] Process order. (Serial=4109, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:54.031NoneBattle 8428: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:54.051NonePresentation Battle 8428: Execute action[264] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.052NonePresentation Battle 8428: Execute action[265] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.177NonePresentation Battle 8428: Execute action[266] (BattleOrderUniqueId: 0): NewRound. Round=5. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.177NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:54.178NonePresentation Battle 8428: Execute action[267] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:54.178NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:54.179NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:55.079NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:55.136None[Sandbox] Process order. (Serial=4110, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:55.136NoneBattle 8428: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:02:55.254NonePresentation Battle 8428: Execute action[268] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:55.254NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:02:55.906NoneStarting BattleActionPreviewReceived for battleUnitGUID #8564

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:55.907NoneClearing RequestBattleActionPreview for battleUnitGUID #8564

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:56.287None[Sandbox] Process order. (Serial=4111, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8564 TargetPosition: 2169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:56.357NonePresentation Battle 8428: Execute action[269] (BattleOrderUniqueId: 110): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.72) DefenderUnit=5883 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:57.161None[Sandbox] Process order. (Serial=4112, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.162NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #110 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:02:57.170None[Sandbox] Process order. (Serial=4113, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:57.184NoneRelease presentation battle unit 8569

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:02:57.259NonePresentation Battle 8428: Execute action[270] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:57.260NonePresentation Battle 8428: Execute action[271] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:57.260NonePresentation Battle 8428: Execute action[272] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:57.961NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:57.962NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:58.263NoneStarting BattleActionPreviewReceived for battleUnitGUID #8563

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:02:58.264NoneClearing RequestBattleActionPreview for battleUnitGUID #8563

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:02:59.198None[Sandbox] Process order. (Serial=4114, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 8428 AttackerGUID: 8563 TargetPosition: 2228 IgnoreFoW: False AStarResults: 2169 [23, 37] --> 2228 [24, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:02:59.265NonePresentation Battle 8428: Execute action[273] (BattleOrderUniqueId: 111): UnitMoveAndAttack. EmpireIndex=0. AttackerUnit=4043, DestTile=2169/2169 (health=1.00), DefenderUnit=5884 (health=0.02). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.265NonePresentation Battle 8428: Execute action[273] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=2169. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.265NonePresentation Battle 8428: Execute action[273] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8563, DestTile=2169. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.265NonePresentation Battle 8428: Execute action[273] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.265NonePresentation Battle 8428: Execute action[273] (BattleOrderUniqueId: 111): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=1.00) DefenderUnit=5884 (health =0.02) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:59.266NonePresentation Battle 8428: Execute action[273] (BattleOrderUniqueId: 111): RetaliateAttack. EmpireIndex=18. AttackerUnit=5884 (health=0.02), DefenderUnit=4043 (health=0.99). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:01.594NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:01.770NoneStarting BattleActionPreviewReceived for battleUnitGUID #8567

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:03:01.770NoneClearing RequestBattleActionPreview for battleUnitGUID #8567

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:02.127None[Sandbox] Process order. (Serial=4115, Empire=0, Order=OrderBattleAttack BattleGUID: 8428 AttackerGUID: 8567 TargetPosition: 2228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:02.128NoneBattle 8428: change state From ContenderRound to ContenderRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:02.169NonePresentation Battle 8428: Execute action[274] (BattleOrderUniqueId: 112): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5884 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:02.170NonePresentation Battle 8428: Execute action[275] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:02.171NonePresentation Battle 8428: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:02.177None[Sandbox] Process order. (Serial=4116, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8428, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:02.929None[Sandbox] Process order. (Serial=4117, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:02.931NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #111 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:03:02.942None[Sandbox] Process order. (Serial=4118, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.004None[Sandbox] Process order. (Serial=4119, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.006NoneBattle 8428: ServerUpdate receive all acknowledges for BattleOrderIndex #112 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:03:04.016None[Sandbox] Process order. (Serial=4120, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8428, BattleOrderUniqueId: 112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.016NoneBattle 8428: change state From ContenderRoundAcknowledge to Result. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:04.017NoneBattle 8428: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.017NoneAddRandomEquipment (Equipment=Equipment_Consumable_01_Definition, seed=955208437, turn=42, worldSeed=955199360, majorEmpireIndex=0, majorEmpirePosition2168, additionalSeed=6867)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.019NoneBattle 8428: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:04.022NonePresentation Battle 8428: Execute action[276] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.023NonePresentation Battle 8428: Execute action[277] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.023NoneRelease presentation battle unit 8571

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:04.025NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8421, current data frame: 8421) but different data length (remote: 6, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.033NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.033NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.072NonePresentation Battle 8428: Execute action[278] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.072NonePresentation Battle 8428: Execute action[279] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.073NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.073NonePresentation Battle 8428: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8564, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8563, DestTile=2111. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8563, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4046, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8565, DestTile=2168. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8565, DestTile=2111. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.074NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8565, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.075NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=6866, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.075NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8567, DestTile=2110. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.075NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8567, DestTile=2052. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.075NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8567, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.075NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.075NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8566, DestTile=2167. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.076NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8566, DestTile=2110. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.076NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8566, DestTile=2052. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.076NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8566, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.076NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=5420, DestTile=2228. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.076NonePresentation Battle 8428: Execute action[280] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8568, DestTile=2228. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.078NonePresentation Battle 8428: Execute action[281] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.089None[Sandbox] Process order. (Serial=4121, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.090NoneBattle 8428: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:04.091NoneBattle #8428: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.092NoneReleaseArmy #4308 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.092NoneReleaseArmy #4308 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.092NoneReleaseArmy #4308 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.092NoneReleaseArmy #4308 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.092NoneReleaseArmy #4308 end (Empire.Frame=8428)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.133NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.134NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.173NonePresentation Battle 8428: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:04.174NoneRelease presentation battle unit 8567

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:04.174NoneRelease presentation battle unit 8566

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:04.174NoneRelease presentation battle unit 8565

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:04.175NoneRelease presentation battle unit 8564

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:04.175NoneRelease presentation battle unit 8563

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:04.175NoneRelease presentation battle unit 8568

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:04.365None[Sandbox] Process order. (Serial=4122, Empire=18, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:04.432NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:04.433NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:05.197None[Sandbox] Process order. (Serial=4123, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 107, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:05.232NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:05.232NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:06.140None[Sandbox] Process order. (Serial=4124, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 106, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:06.142None[Sandbox] Process order. (Serial=4125, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 106, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:09.671None[Sandbox] Process order. (Serial=4126, Empire=0, Order=OrderGoToAndMerge Entity=#8573, path='2169 [23, 37] --> 2228 [24, 38]'. TargetGUID: 5419, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:09.681None[Sandbox] Process order. (Serial=4127, Empire=0, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:09.751None[Sandbox] Process order. (Serial=4128, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:10.353None[Sandbox] Process order. (Serial=4129, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #8573 TargetArmyGUID: #5419 Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:10.354NoneReleaseArmy #8573 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:10.355NoneReleaseArmy #8573 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:10.355NoneReleaseArmy #8573 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:10.355NoneReleaseArmy #8573 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:10.355NoneReleaseArmy #8573 end (Empire.Frame=8448)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:10.364NoneThe AI synchronization took 537 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:10.434NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:10.434NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:10.634NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:10.634NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:14.076None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

20:03:20.590None[Sandbox] Process order. (Serial=4130, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:34.742None[Sandbox] Process order. (Serial=4131, Empire=0, Order=OrderGoToAndBuildPartnerDen Entity=#6867, path='1996 [24, 34]'. HeroGUID: 4042)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:34.760None[Sandbox] Process order. (Serial=4132, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:36.553None[Sandbox] Process order. (Serial=4133, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:36.555None[Sandbox] Process order. (Serial=4134, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:36.652NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:36.652NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:36.873None[Sandbox] Process order. (Serial=4135, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1979 [7, 34] --> 2036 [6, 35] --> 2094 [6, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:36.874None[Sandbox] Process order. (Serial=4136, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2436 [0, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:36.883None[Sandbox] Process order. (Serial=4137, Empire=1, Order=OrderContinueGotoAction Action=726)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.058NoneCouldn't get optional variable. (DialogName=Collectible_Quest_025_Step01_Start, Variable=InMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:37.059None[Sandbox] Process order. (Serial=4138, Empire=1, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.069NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:37.069NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:37.156NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:37.156NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:37.199None[Sandbox] Process order. (Serial=4139, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2249 [45, 38] --> 2190 [44, 37] --> 2132 [44, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.200None[Sandbox] Process order. (Serial=4140, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2181 [35, 37] --> 2124 [36, 36] --> 2065 [35, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.208None[Sandbox] Process order. (Serial=4141, Empire=2, Order=OrderContinueGotoAction Action=728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.209None[Sandbox] Process order. (Serial=4142, Empire=2, Order=OrderContinueGotoAction Action=727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.308None[Sandbox] Process order. (Serial=4143, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='828 [16, 14] --> 886 [16, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.309None[Sandbox] Process order. (Serial=4144, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='1291 [15, 22] --> 1232 [14, 21] --> 1174 [14, 20] --> 1115 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.318None[Sandbox] Process order. (Serial=4145, Empire=3, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.319None[Sandbox] Process order. (Serial=4146, Empire=3, Order=OrderContinueGotoAction Action=729)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.328None[Sandbox] Process order. (Serial=4147, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='876 [6, 15] --> 935 [7, 16] --> 936 [8, 16] --> 937 [9, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.329None[Sandbox] Process order. (Serial=4148, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='935 [7, 16] --> 936 [8, 16] --> 937 [9, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.339None[Sandbox] Process order. (Serial=4149, Empire=3, Order=OrderContinueGotoAction Action=732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.340None[Sandbox] Process order. (Serial=4150, Empire=3, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.358None[Sandbox] Process order. (Serial=4151, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1076 [32, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.368None[Sandbox] Process order. (Serial=4152, Empire=5, Order=OrderContinueGotoAction Action=733)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.388None[Sandbox] Process order. (Serial=4153, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='742 [46, 12] --> 743 [47, 12] --> 685 [47, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.397None[Sandbox] Process order. (Serial=4154, Empire=6, Order=OrderContinueGotoAction Action=734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.417None[Sandbox] Process order. (Serial=4155, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1200 [40, 20] --> 1258 [40, 21] --> 1317 [41, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.427None[Sandbox] Process order. (Serial=4156, Empire=11, Order=OrderContinueGotoAction Action=735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.437None[Sandbox] Process order. (Serial=4157, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2002 [30, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.449None[Sandbox] Process order. (Serial=4158, Empire=12, Order=OrderContinueGotoAction Action=736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.469None[Sandbox] Process order. (Serial=4159, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2265 [3, 39] --> 2207 [3, 38] --> 2149 [3, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.479None[Sandbox] Process order. (Serial=4160, Empire=13, Order=OrderContinueGotoAction Action=737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.488None[Sandbox] Process order. (Serial=4161, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='459 [53, 7] --> 517 [53, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.499None[Sandbox] Process order. (Serial=4162, Empire=15, Order=OrderContinueGotoAction Action=738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.509None[Sandbox] Process order. (Serial=4163, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2672 [4, 46] --> 2730 [4, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.518None[Sandbox] Process order. (Serial=4164, Empire=19, Order=OrderContinueGotoAction Action=739)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.538None[Sandbox] Process order. (Serial=4165, Empire=24, Order=OrderGoTo Entity=#8384, AdditionalFlags='IgnoreFogOfWar', Path='817 [5, 14] --> 759 [5, 13] --> 760 [6, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.549None[Sandbox] Process order. (Serial=4166, Empire=24, Order=OrderContinueGotoAction Action=740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.558None[Sandbox] Process order. (Serial=4167, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='629 [49, 10] --> 686 [48, 11] --> 744 [48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.568None[Sandbox] Process order. (Serial=4168, Empire=32, Order=OrderContinueGotoAction Action=741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.579None[Sandbox] Process order. (Serial=4169, Empire=38, Order=OrderGoTo Entity=#8389, AdditionalFlags='IgnoreFogOfWar', Path='1001 [15, 17] --> 944 [16, 16] --> 886 [16, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.589None[Sandbox] Process order. (Serial=4170, Empire=38, Order=OrderContinueGotoAction Action=742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.608None[Sandbox] Process order. (Serial=4171, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='856 [44, 14] --> 798 [44, 13] --> 741 [45, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.619None[Sandbox] Process order. (Serial=4172, Empire=41, Order=OrderContinueGotoAction Action=743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.639None[Sandbox] Process order. (Serial=4173, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2211 [7, 38] --> 2210 [6, 38] --> 2267 [5, 39] --> 2325 [5, 40] --> 2382 [4, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.649None[Sandbox] Process order. (Serial=4174, Empire=43, Order=OrderContinueGotoAction Action=744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.729None[Sandbox] Process order. (Serial=4175, Empire=1, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.880None[Sandbox] Process order. (Serial=4176, Empire=2, Order=OrderContinueGotoAction Action=728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.882None[Sandbox] Process order. (Serial=4177, Empire=2, Order=OrderContinueGotoAction Action=727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.990None[Sandbox] Process order. (Serial=4178, Empire=3, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:37.991None[Sandbox] Process order. (Serial=4179, Empire=3, Order=OrderContinueGotoAction Action=729)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.010None[Sandbox] Process order. (Serial=4180, Empire=3, Order=OrderContinueGotoAction Action=732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.012None[Sandbox] Process order. (Serial=4181, Empire=3, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.070None[Sandbox] Process order. (Serial=4182, Empire=6, Order=OrderContinueGotoAction Action=734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.100None[Sandbox] Process order. (Serial=4183, Empire=11, Order=OrderContinueGotoAction Action=735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.150None[Sandbox] Process order. (Serial=4184, Empire=13, Order=OrderContinueGotoAction Action=737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.170None[Sandbox] Process order. (Serial=4185, Empire=15, Order=OrderContinueGotoAction Action=738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.220None[Sandbox] Process order. (Serial=4186, Empire=24, Order=OrderContinueGotoAction Action=740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.240None[Sandbox] Process order. (Serial=4187, Empire=32, Order=OrderContinueGotoAction Action=741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.261None[Sandbox] Process order. (Serial=4188, Empire=38, Order=OrderContinueGotoAction Action=742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.291None[Sandbox] Process order. (Serial=4189, Empire=41, Order=OrderContinueGotoAction Action=743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.320None[Sandbox] Process order. (Serial=4190, Empire=43, Order=OrderContinueGotoAction Action=744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.401None[Sandbox] Process order. (Serial=4191, Empire=1, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.402NoneAddRandomEquipment (Equipment=Equipment_Armor_06_Definition, seed=955209555, turn=42, worldSeed=955199360, majorEmpireIndex=1, majorEmpirePosition1866, additionalSeed=8286)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:38.454NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:38.454NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:38.551None[Sandbox] Process order. (Serial=4192, Empire=2, Order=OrderContinueGotoAction Action=728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.557NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:38.557NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:38.562None[Sandbox] Process order. (Serial=4193, Empire=2, Order=OrderContinueGotoAction Action=727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.663None[Sandbox] Process order. (Serial=4194, Empire=3, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.682None[Sandbox] Process order. (Serial=4195, Empire=3, Order=OrderContinueGotoAction Action=732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.683None[Sandbox] Process order. (Serial=4196, Empire=3, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.772None[Sandbox] Process order. (Serial=4197, Empire=11, Order=OrderContinueGotoAction Action=735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.912None[Sandbox] Process order. (Serial=4198, Empire=32, Order=OrderContinueGotoAction Action=741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:38.993None[Sandbox] Process order. (Serial=4199, Empire=43, Order=OrderContinueGotoAction Action=744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:39.335None[Sandbox] Process order. (Serial=4200, Empire=3, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:39.355None[Sandbox] Process order. (Serial=4201, Empire=3, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:39.665None[Sandbox] Process order. (Serial=4202, Empire=43, Order=OrderContinueGotoAction Action=744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.337None[Sandbox] Process order. (Serial=4203, Empire=43, Order=OrderContinueGotoAction Action=744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.343NoneThe AI synchronization took 2113 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:40.418None[Sandbox] Process order. (Serial=4204, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 50, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.419None[Sandbox] Process order. (Serial=4205, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 36, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.449None[Sandbox] Process order. (Serial=4206, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2494 [0, 43] --> 2495 [1, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.455NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:40.456NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:40.459None[Sandbox] Process order. (Serial=4207, Empire=1, Order=OrderContinueGotoAction Action=745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.554NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:40.555NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:40.630None[Sandbox] Process order. (Serial=4208, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='878 [8, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.640None[Sandbox] Process order. (Serial=4209, Empire=3, Order=OrderContinueGotoAction Action=746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.641None[Sandbox] Process order. (Serial=4210, Empire=3, Order=OrderGoTo Entity=#8283, AdditionalFlags='IgnoreFogOfWar', Path='1175 [15, 20] --> 1174 [14, 20] --> 1115 [13, 19] --> 1057 [13, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.650None[Sandbox] Process order. (Serial=4211, Empire=3, Order=OrderContinueGotoAction Action=747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.693None[Sandbox] Process order. (Serial=4212, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:40.694None[Sandbox] Process order. (Serial=4213, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:41.131None[Sandbox] Process order. (Serial=4214, Empire=1, Order=OrderContinueGotoAction Action=745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:41.320None[Sandbox] Process order. (Serial=4215, Empire=3, Order=OrderContinueGotoAction Action=747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:41.992None[Sandbox] Process order. (Serial=4216, Empire=3, Order=OrderContinueGotoAction Action=747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.003NoneThe AI synchronization took 1039 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:42.073None[Sandbox] Process order. (Serial=4217, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.157NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.157NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.284None[Sandbox] Process order. (Serial=4218, Empire=3, Order=OrderGoTo Entity=#7970, AdditionalFlags='IgnoreFogOfWar', Path='879 [9, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.286None[Sandbox] Process order. (Serial=4219, Empire=3, Order=OrderGoTo Entity=#7982, AdditionalFlags='IgnoreFogOfWar', Path='880 [10, 15] --> 879 [9, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.294None[Sandbox] Process order. (Serial=4220, Empire=3, Order=OrderGoTo Entity=#8000, AdditionalFlags='IgnoreFogOfWar', Path='1003 [17, 17] --> 1061 [17, 18] --> 1118 [16, 19] --> 1176 [16, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.295None[Sandbox] Process order. (Serial=4221, Empire=3, Order=OrderGoTo Entity=#8007, AdditionalFlags='IgnoreFogOfWar', Path='1115 [13, 19] --> 1057 [13, 18] --> 1056 [12, 18] --> 997 [11, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.296None[Sandbox] Process order. (Serial=4222, Empire=3, Order=OrderContinueGotoAction Action=751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.297None[Sandbox] Process order. (Serial=4223, Empire=3, Order=OrderContinueGotoAction Action=750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.303None[Sandbox] Process order. (Serial=4224, Empire=3, Order=OrderCreateBattle Attacker #5271 Target #8389 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.304NoneBattle 8580: Initialize battle with attacker 5271 (886) and defender 8389 (944).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.304NoneBattle 8580: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:42.304NoneBattle 8580: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:03:42.304NoneBattle 8580: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:42.305NoneBattle 8580: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:42.324None[Sandbox] Process order. (Serial=4225, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.356NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.356NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.406NonePresentation Battle 8580: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.406NonePresentation Battle 8580: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.406NonePresentation Battle 8580: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:42.406NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.406NoneRestorePresentationBattlePreview created ticket #54202.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.407NonePresentation Battle 8580: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Attacker, TileIndex=886, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.407NonePresentation Battle 8580: Create participant 5271. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.407NonePresentation Battle 8580: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=8389, Group=Defender, TileIndex=944, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.407NonePresentation Battle 8580: Create participant 8389. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.408NonePresentation Battle 8580: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=8000. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.408NonePresentation Battle 8580: Create participant 8000. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.408NonePresentation Battle 8580: An additional participant 8000 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:03:42.408NonePresentation Battle 8580: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.408NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:03:42.408NonePresentation Battle 8580: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.409NonePresentation Battle 8580: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:42.409NonePresentation Battle 8580: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Attacker, TileIndex=886, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.409NonePresentation Battle 8580: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8000, Group=Attacker, TileIndex=945, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.409NonePresentation Battle 8580: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8007, Group=Attacker, TileIndex=1116, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.409NonePresentation Battle 8580: Create participant 8007. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:42.416None[Sandbox] Process order. (Serial=4226, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.431NoneRequestRestoreAsyncOperation_Completed for ticket #54202.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:03:42.431NoneRestorePresentationBattlePreview skipped due to invalid battle #8580

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:03:42.431NoneRequestAsyncOperation_Dismissed for ticket #54202.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:03:42.967None[Sandbox] Process order. (Serial=4227, Empire=3, Order=OrderContinueGotoAction Action=751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:42.973NoneThe AI synchronization took 529 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:43.198None[Sandbox] Process order. (Serial=4228, Empire=3, Order=OrderBattleEngagement BattleGuid: 8580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:43.198NoneBattle 8580: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:43.198NoneBattle 8580: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:43.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.199NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.200NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.201NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.201NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.201NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.201NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.201NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.202NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.202NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.202NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.202NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.203NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.203NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.203NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.204NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.204NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.204NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.204NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.204NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.204NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.205NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.205NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.205NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.205NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.205NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.205NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.206NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.206NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.206NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.206NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.206NoneClearing RequestBattleActionPreview for battleUnitGUID #8571

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.207NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.207NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.207NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.208NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.208NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.208NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.208NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.209NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.209NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.209NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.209NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.210NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.210NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.210NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.210NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.211NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.211NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.211NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.212NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.212NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.212NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.212NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.245NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.245NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.245NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.248NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.249NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.250NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.250NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.251NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.251NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.251NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.251NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.252NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.254NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.254NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:03:43.259NoneBattle 8580: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:43.261None[Sandbox] Process order. (Serial=4229, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #7970 TargetArmyGUID: #6431 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:43.262NoneReleaseArmy #7970 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.263NoneReleaseArmy #7970 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.263NoneReleaseArmy #7970 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.263NoneReleaseArmy #7970 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.263NoneReleaseArmy #7970 end (Empire.Frame=8615)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.298None[Sandbox] Process order. (Serial=4230, Empire=3, Order=OrderGoTo Entity=#7982, AdditionalFlags='IgnoreFogOfWar', Path='822 [10, 14] --> 821 [9, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:43.307NonePresentation Battle 8580: Execute action[10] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=38 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.307NonePresentation Battle 8580: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:43.308NonePresentation Battle 8580: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=8389, Group=Defender, TileIndex=944, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.308NonePresentation Battle 8580: Execute action[12] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.308NonePresentation Battle 8580: Execute action[13] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=8007, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.308NonePresentation Battle 8580: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.308NonePresentation Battle 8580: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=38, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.309NonePresentation Battle 8580: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.309None[Sandbox] Process order. (Serial=4231, Empire=3, Order=OrderContinueGotoAction Action=754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:43.309NonePresentation Battle 8580: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.309NonePresentation Battle 8580: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5271, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.310NoneInitialize presentation battle unit 8692 for unit 5270

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.310NoneInitialize presentation battle unit 8691 for unit 5143

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.311NoneInitialize presentation battle unit 8690 for unit 5935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.312NoneInitialize presentation battle unit 8689 for unit 6097

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.333NoneInitialize presentation battle unit 8688 for unit 4112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.357NonePresentation Battle 8580: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8000, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.358NoneInitialize presentation battle unit 8693 for unit 7999

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.359NonePresentation Battle 8580: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=38, ParticipantGuid=8389, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.359NoneInitialize presentation battle unit 8697 for unit 8392

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.359NoneInitialize presentation battle unit 8696 for unit 8393

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.360NoneInitialize presentation battle unit 8695 for unit 8390

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.361NoneInitialize presentation battle unit 8694 for unit 8391

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.361NonePresentation Battle 8580: Execute action[20] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.361NonePresentation Battle 8580: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.361NonePresentation Battle 8580: Execute action[22] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.362NonePresentation Battle 8580: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:43.362NoneReleasePresentationBattlePreview attacker #5271, defender #8389

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.362NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.362NoneRestorePresentationBattlePreview created ticket #54285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.363NonePresentation Battle 8580: Execute action[23] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=38 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.363NonePresentation Battle 8580: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:43.363NonePresentation Battle 8580: Execute action[24] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.382NoneRequestRestoreAsyncOperation_Completed for ticket #54285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:03:43.382NoneRestorePresentationBattlePreview skipped due to ended battle #8580

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:03:43.382NoneRequestAsyncOperation_Dismissed for ticket #54285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:03:43.981None[Sandbox] Process order. (Serial=4232, Empire=3, Order=OrderContinueGotoAction Action=754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:43.982NoneAddRandomEquipment (Equipment=Equipment_Bow_02_Definition, seed=955208337, turn=42, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=7982)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.982NoneAddRandomEquipment (Equipment=Equipment_Accessory_08_Definition, seed=955208337, turn=42, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=7982)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:43.992NoneThe AI synchronization took 532 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:44.220None[Sandbox] Process order. (Serial=4233, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 8580, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.225None[AI] Battle 8580: Confirming battle for empire 38

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:03:44.230None[Sandbox] Process order. (Serial=4234, Empire=38, Order=OrderBattleSetAutoResolve BattleGuid: 8580, EmpireIndex: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.230NoneBattle 8580: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:44.231NoneBattle 8580: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.231NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=955205626, turn=42, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=5271)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.232NoneBattle 8580: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:44.240None[Sandbox] Process order. (Serial=4235, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='938 [10, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.241None[Sandbox] Process order. (Serial=4236, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #7982 TargetArmyGUID: #6431 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.242NoneReleaseArmy #7982 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.242NoneReleaseArmy #7982 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.242NoneReleaseArmy #7982 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.243NoneReleaseArmy #7982 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.243NoneReleaseArmy #7982 end (Empire.Frame=8627)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.251None[Sandbox] Process order. (Serial=4237, Empire=3, Order=OrderContinueGotoAction Action=755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.270None[Sandbox] Process order. (Serial=4238, Empire=3, Order=OrderGoTo Entity=#8007, AdditionalFlags='IgnoreFogOfWar', Path='1115 [13, 19] --> 1057 [13, 18] --> 1056 [12, 18] --> 997 [11, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.280None[Sandbox] Process order. (Serial=4239, Empire=3, Order=OrderContinueGotoAction Action=756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.284NonePresentation Battle 8580: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.284NonePresentation Battle 8580: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.284NonePresentation Battle 8580: Execute action[27] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=38. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.284NonePresentation Battle 8580: Execute action[28] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=38 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.285NonePresentation Battle 8580: Execute action[29] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.285NonePresentation Battle 8580: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:44.285NonePresentation Battle 8580: Execute action[30] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.300None[Sandbox] Process order. (Serial=4240, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.300NoneBattle 8580: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:03:44.301NoneBattle #8580: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.302NoneReleaseArmy #8389 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.302NoneReleaseArmy #8389 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.302NoneReleaseArmy #8389 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.302NoneReleaseArmy #8389 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.302NoneReleaseArmy #8389 end (Empire.Frame=8633)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:44.307None[Sandbox] Process order. (Serial=4241, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.384NonePresentation Battle 8580: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:03:44.385NoneRelease presentation battle unit 8692

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.385NoneRelease presentation battle unit 8691

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.385NoneRelease presentation battle unit 8690

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.386NoneRelease presentation battle unit 8689

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.386NoneRelease presentation battle unit 8688

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.386NoneRelease presentation battle unit 8693

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.386NoneRelease presentation battle unit 8697

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.387NoneRelease presentation battle unit 8696

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.387NoneRelease presentation battle unit 8695

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.387NoneRelease presentation battle unit 8694

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:03:44.954None[Sandbox] Process order. (Serial=4242, Empire=3, Order=OrderContinueGotoAction Action=756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:44.965NoneThe AI synchronization took 517 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:45.194None[Sandbox] Process order. (Serial=4243, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:45.244None[Sandbox] Process order. (Serial=4244, Empire=3, Order=OrderGoTo Entity=#8000, AdditionalFlags='IgnoreFogOfWar', Path='944 [16, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:45.253None[Sandbox] Process order. (Serial=4245, Empire=3, Order=OrderContinueGotoAction Action=757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:45.265None[Sandbox] Process order. (Serial=4246, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:45.534None[Sandbox] Process order. (Serial=4247, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:45.575None[Sandbox] Process order. (Serial=4248, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:45.758NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.758NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.766None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.766None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.767None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.767None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.767None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityFoundation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.935NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.935NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:45.941NoneA new sandbox turn has begun: Turn 43

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:03:45.955None[Sandbox] Process order. (Serial=4249, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:03:45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:45.966None[Sandbox] Process order. (Serial=4250, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1856,EmpireIndex=1 TimePlayed=1856,EmpireIndex=2 TimePlayed=1856,EmpireIndex=3 TimePlayed=1856)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:45.967None[Sandbox] Process order. (Serial=4251, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 108, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:46.057NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:46.057NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:48.025None[Sandbox] Process order. (Serial=4252, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4275, ConstructionGUID=131, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.027None[Sandbox] Process order. (Serial=4253, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.046None[Sandbox] Process order. (Serial=4254, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.055None[Sandbox] Process order. (Serial=4255, Empire=0, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.059NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:48.059NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:48.115None[Sandbox] Process order. (Serial=4256, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=6419, ConstructionGUID=139, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.118None[Sandbox] Process order. (Serial=4257, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.119None[Sandbox] Process order. (Serial=4258, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_KinOfSheredyn_Messenger, Position=1958, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.196None[Sandbox] Process order. (Serial=4259, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Population, Position=1051, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.197None[Sandbox] Process order. (Serial=4260, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Population, Position=1177, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.198None[Sandbox] Process order. (Serial=4261, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.728None[Sandbox] Process order. (Serial=4262, Empire=0, Order=OrderBuildPartnerDen ArmyGUID: #6867 HeroGUID: #4042 StopAction=False Action=724 at 1996 [24, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.733NoneThe AI synchronization took 433 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:03:48.809None[Sandbox] Process order. (Serial=4263, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Science, Position=2272, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.810None[Sandbox] Process order. (Serial=4264, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.899None[Sandbox] Process order. (Serial=4265, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=DistrictImprovement_City_Center_00, Position=1248, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.990None[Sandbox] Process order. (Serial=4266, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=1009)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:48.994None[Sandbox] Process order. (Serial=4267, Empire=3, Order=OrderBuildFoundationAt Settlement=7128, Position=877)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:49.079None[Sandbox] Process order. (Serial=4268, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:49.100None[Sandbox] Process order. (Serial=4269, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Food, Position=1921, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:03:57.583NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 105, current data frame: 105) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:58.270None[Sandbox] Process order. (Serial=4270, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Bridge_Exploitation, Position=2047, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:04.878None[Sandbox] Process order. (Serial=4271, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:04.880None[Sandbox] Process order. (Serial=4272, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:04.967NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04.967NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04.988None[Sandbox] Process order. (Serial=4273, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2036 [6, 35] --> 1978 [6, 34] --> 1919 [5, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:04.989None[Sandbox] Process order. (Serial=4274, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2497 [3, 43] --> 2556 [4, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:04.998None[Sandbox] Process order. (Serial=4275, Empire=1, Order=OrderContinueGotoAction Action=760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:04.999None[Sandbox] Process order. (Serial=4276, Empire=1, Order=OrderContinueGotoAction Action=759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.068NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05.068NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05.098None[Sandbox] Process order. (Serial=4277, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2073 [43, 35] --> 2015 [43, 34] --> 1956 [42, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.100None[Sandbox] Process order. (Serial=4278, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2007 [35, 34] --> 1949 [35, 33] --> 1892 [36, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.108None[Sandbox] Process order. (Serial=4279, Empire=2, Order=OrderContinueGotoAction Action=762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.109None[Sandbox] Process order. (Serial=4280, Empire=2, Order=OrderContinueGotoAction Action=761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.220None[Sandbox] Process order. (Serial=4281, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='887 [17, 15] --> 946 [18, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.221None[Sandbox] Process order. (Serial=4282, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='1057 [13, 18] --> 1056 [12, 18] --> 997 [11, 17] --> 939 [11, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.229None[Sandbox] Process order. (Serial=4283, Empire=3, Order=OrderContinueGotoAction Action=764)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.230None[Sandbox] Process order. (Serial=4284, Empire=3, Order=OrderContinueGotoAction Action=763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.232None[Sandbox] Process order. (Serial=4285, Empire=3, Order=OrderGoTo Entity=#8000, AdditionalFlags='IgnoreFogOfWar', Path='1001 [15, 17] --> 1059 [15, 18] --> 1058 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.233None[Sandbox] Process order. (Serial=4286, Empire=3, Order=OrderGoTo Entity=#8007, AdditionalFlags='IgnoreFogOfWar', Path='939 [11, 16] --> 880 [10, 15] --> 879 [9, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.234None[Sandbox] Process order. (Serial=4287, Empire=3, Order=OrderGoTo Entity=#8283, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18] --> 997 [11, 17] --> 939 [11, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.239None[Sandbox] Process order. (Serial=4288, Empire=3, Order=OrderContinueGotoAction Action=767)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.240None[Sandbox] Process order. (Serial=4289, Empire=3, Order=OrderContinueGotoAction Action=766)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.241None[Sandbox] Process order. (Serial=4290, Empire=3, Order=OrderContinueGotoAction Action=765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.249None[Sandbox] Process order. (Serial=4291, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1077 [33, 18] --> 1078 [34, 18] --> 1079 [35, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.259None[Sandbox] Process order. (Serial=4292, Empire=5, Order=OrderContinueGotoAction Action=768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.279None[Sandbox] Process order. (Serial=4293, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='686 [48, 11] --> 687 [49, 11] --> 688 [50, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.289None[Sandbox] Process order. (Serial=4294, Empire=6, Order=OrderContinueGotoAction Action=769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.309None[Sandbox] Process order. (Serial=4295, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1374 [40, 23] --> 1432 [40, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.319None[Sandbox] Process order. (Serial=4296, Empire=11, Order=OrderContinueGotoAction Action=770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.329None[Sandbox] Process order. (Serial=4297, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2003 [31, 34] --> 2061 [31, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.339None[Sandbox] Process order. (Serial=4298, Empire=12, Order=OrderContinueGotoAction Action=771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.349None[Sandbox] Process order. (Serial=4299, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2092 [4, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.360None[Sandbox] Process order. (Serial=4300, Empire=13, Order=OrderContinueGotoAction Action=772)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.371None[Sandbox] Process order. (Serial=4301, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='458 [52, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.380None[Sandbox] Process order. (Serial=4302, Empire=15, Order=OrderContinueGotoAction Action=773)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.390None[Sandbox] Process order. (Serial=4303, Empire=19, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2672 [4, 46] --> 2613 [3, 45] --> 2555 [3, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.400None[Sandbox] Process order. (Serial=4304, Empire=19, Order=OrderContinueGotoAction Action=774)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.420None[Sandbox] Process order. (Serial=4305, Empire=24, Order=OrderGoTo Entity=#8384, AdditionalFlags='IgnoreFogOfWar', Path='818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.431None[Sandbox] Process order. (Serial=4306, Empire=24, Order=OrderContinueGotoAction Action=775)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.440None[Sandbox] Process order. (Serial=4307, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 742 [46, 12] --> 799 [45, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.451None[Sandbox] Process order. (Serial=4308, Empire=32, Order=OrderContinueGotoAction Action=776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.460None[Sandbox] Process order. (Serial=4309, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2436 [0, 42] --> 2494 [0, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.470None[Sandbox] Process order. (Serial=4310, Empire=41, Order=OrderContinueGotoAction Action=777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.471None[Sandbox] Process order. (Serial=4311, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='798 [44, 13] --> 856 [44, 14] --> 913 [43, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.480None[Sandbox] Process order. (Serial=4312, Empire=41, Order=OrderContinueGotoAction Action=778)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.671None[Sandbox] Process order. (Serial=4313, Empire=1, Order=OrderContinueGotoAction Action=760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.673None[Sandbox] Process order. (Serial=4314, Empire=1, Order=OrderContinueGotoAction Action=759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.781None[Sandbox] Process order. (Serial=4315, Empire=2, Order=OrderContinueGotoAction Action=762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.782None[Sandbox] Process order. (Serial=4316, Empire=2, Order=OrderContinueGotoAction Action=761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.901None[Sandbox] Process order. (Serial=4317, Empire=3, Order=OrderContinueGotoAction Action=764)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.902None[Sandbox] Process order. (Serial=4318, Empire=3, Order=OrderContinueGotoAction Action=763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.922None[Sandbox] Process order. (Serial=4319, Empire=3, Order=OrderContinueGotoAction Action=766)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.923None[Sandbox] Process order. (Serial=4320, Empire=3, Order=OrderContinueGotoAction Action=765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.932None[Sandbox] Process order. (Serial=4321, Empire=5, Order=OrderContinueGotoAction Action=768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.963None[Sandbox] Process order. (Serial=4322, Empire=6, Order=OrderContinueGotoAction Action=769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:05.992None[Sandbox] Process order. (Serial=4323, Empire=11, Order=OrderContinueGotoAction Action=770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.012None[Sandbox] Process order. (Serial=4324, Empire=12, Order=OrderContinueGotoAction Action=771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.072None[Sandbox] Process order. (Serial=4325, Empire=19, Order=OrderContinueGotoAction Action=774)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.122None[Sandbox] Process order. (Serial=4326, Empire=32, Order=OrderContinueGotoAction Action=776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.144None[Sandbox] Process order. (Serial=4327, Empire=41, Order=OrderContinueGotoAction Action=777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.152None[Sandbox] Process order. (Serial=4328, Empire=41, Order=OrderContinueGotoAction Action=778)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.344None[Sandbox] Process order. (Serial=4329, Empire=1, Order=OrderContinueGotoAction Action=760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.345None[Sandbox] Process order. (Serial=4330, Empire=1, Order=OrderContinueGotoAction Action=759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.454None[Sandbox] Process order. (Serial=4331, Empire=2, Order=OrderContinueGotoAction Action=762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.456None[Sandbox] Process order. (Serial=4332, Empire=2, Order=OrderContinueGotoAction Action=761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.573None[Sandbox] Process order. (Serial=4333, Empire=3, Order=OrderContinueGotoAction Action=764)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.604None[Sandbox] Process order. (Serial=4334, Empire=5, Order=OrderContinueGotoAction Action=768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.633None[Sandbox] Process order. (Serial=4335, Empire=6, Order=OrderContinueGotoAction Action=769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.640NoneThe AI synchronization took 862 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:06.866None[Sandbox] Process order. (Serial=4336, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='1900 [44, 32] --> 1899 [43, 32] --> 1840 [42, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.875None[Sandbox] Process order. (Serial=4337, Empire=2, Order=OrderContinueGotoAction Action=779)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.955None[Sandbox] Process order. (Serial=4338, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8007 TargetArmyGUID: #6431 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.956NoneReleaseArmy #8007 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.957NoneReleaseArmy #8007 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.957NoneReleaseArmy #8007 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.957NoneReleaseArmy #8007 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.958NoneReleaseArmy #8007 end (Empire.Frame=8788)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.959None[Sandbox] Process order. (Serial=4339, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8283 TargetArmyGUID: #8284 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:06.959NoneReleaseArmy #8283 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.960NoneReleaseArmy #8283 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.960NoneReleaseArmy #8283 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.960NoneReleaseArmy #8283 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06.960NoneReleaseArmy #8283 end (Empire.Frame=8788)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.005None[Sandbox] Process order. (Serial=4340, Empire=24, Order=OrderCreateBattle Attacker #8384 Target #7518 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:07.005NoneBattle 8715: Initialize battle with attacker 8384 (818) and defender 7518 (876).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.015NoneBattle 8715: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:07.015NoneBattle 8715: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:04:07.015NoneBattle 8715: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:07.018NoneBattle 8715: change state From Start to Siege. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:07.065None[Sandbox] Process order. (Serial=4341, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2495 [1, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:07.075None[Sandbox] Process order. (Serial=4342, Empire=41, Order=OrderContinueGotoAction Action=781)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:07.085None[Sandbox] Process order. (Serial=4343, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2440 [4, 42] --> 2497 [3, 43] --> 2496 [2, 43] --> 2554 [2, 44] --> 2611 [1, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:07.096None[Sandbox] Process order. (Serial=4344, Empire=43, Order=OrderContinueGotoAction Action=782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:07.103NonePresentation Battle 8715: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.105None[Sandbox] Process order. (Serial=4345, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:07.105NonePresentation Battle 8715: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.105NonePresentation Battle 8715: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:07.106NonePresentation Battle 8715: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=24, Guid=8384, Group=Attacker, TileIndex=818, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.106NonePresentation Battle 8715: Create participant 8384. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.106NonePresentation Battle 8715: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8717, Group=Defender, TileIndex=992, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.106NonePresentation Battle 8715: Create participant 8717. type=Militia.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.107NonePresentation Battle 8715: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7135, Group=Defender, TileIndex=992, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.107NonePresentation Battle 8715: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=24. (isTopAction: True, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.107NonePresentation Battle 8715: State from Started to Sieging

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:07.107NonePresentation Battle 8715: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:07.546None[Sandbox] Process order. (Serial=4346, Empire=2, Order=OrderContinueGotoAction Action=779)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:07.767None[Sandbox] Process order. (Serial=4347, Empire=43, Order=OrderContinueGotoAction Action=782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:08.219None[Sandbox] Process order. (Serial=4348, Empire=2, Order=OrderContinueGotoAction Action=779)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:08.439None[Sandbox] Process order. (Serial=4349, Empire=43, Order=OrderContinueGotoAction Action=782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:09.113None[Sandbox] Process order. (Serial=4350, Empire=43, Order=OrderContinueGotoAction Action=782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:09.787None[Sandbox] Process order. (Serial=4351, Empire=43, Order=OrderContinueGotoAction Action=782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:09.792NoneThe AI synchronization took 2159 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:10.038None[Sandbox] Process order. (Serial=4352, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.040None[Sandbox] Process order. (Serial=4353, Empire=3, Order=OrderBattleLaunchCityAssault BattleGuid: '8715', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.046NoneBattle 8715: start siege with state Sortie and with autoResolve True = (orderBattle.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)

20:04:10.047NoneBattle 8715: change state From Siege to AutoResolve. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.048NoneBattle 8715: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.048NoneBattle 8715: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.066None[Sandbox] Process order. (Serial=4354, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='939 [11, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.077None[Sandbox] Process order. (Serial=4355, Empire=3, Order=OrderContinueGotoAction Action=783)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.107NonePresentation Battle 8715: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.108NonePresentation Battle 8715: Execute action[7] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.108NonePresentation Battle 8715: State from Sieging to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.108NonePresentation Battle 8715: Execute action[8] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.118None[Sandbox] Process order. (Serial=4356, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8715)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.118NoneBattle 8715: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.118NoneBattle #8715: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.119NoneBattle 8715: StopSiege #8716

Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.121NoneReleaseArmy #8384 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.122NoneReleaseArmy #8384 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.122NoneReleaseArmy #8384 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.122NoneReleaseArmy #8384 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.122NoneReleaseArmy #8384 end (Empire.Frame=8825)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.138None[Sandbox] Process order. (Serial=4357, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2149 [3, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.147None[Sandbox] Process order. (Serial=4358, Empire=13, Order=OrderContinueGotoAction Action=784)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.159None[Sandbox] Process order. (Serial=4359, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='400 [52, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.168None[Sandbox] Process order. (Serial=4360, Empire=15, Order=OrderContinueGotoAction Action=785)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.178None[Sandbox] Process order. (Serial=4361, Empire=19, Order=OrderCreateBattle Attacker #7508 Target #5731 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.178NoneBattle 8917: Initialize battle with attacker 7508 (2555) and defender 5731 (2556).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.178NoneBattle 8917: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.179NoneBattle 8917: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:04:10.179NoneBattle 8917: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.181NoneBattle 8917: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.187NoneBattle 8917: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.187NoneBattle 8917: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.188NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.188NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.188NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.189NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.189NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.189NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.189NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.191NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.191NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.191NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.191NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.191NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.191NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.191NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.193NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.193NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.194NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.194NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.194NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.201NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.201NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.203NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.203NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.203NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.206NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.207NonePresentation Battle 8715: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.214NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

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